Hmm
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I see a lot of paired builds in PFS, where two players have made a pair of characters designed to work together really well. I think that one of the things that appeals to me beyond the mechanical / gameplay advantages is the chance to come in with a shared story.
What are your favorite paired builds that you have done with one or more other players? What makes for a great paired build?
The floor is open.
Hmm
Hmm
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Some fun ideas that I came across recently:
We have a trio of Half-orcs locally that are becoming quite memorable. "Rough" and "Tough" are teamwork-using Barbarians and "Buff" is the Cleric that buffs them.
They're a riot to play with.
Further down in the same thread, there was a discussion of a whole clan of Gnomes called "Nackles" that have a blast being ridiculous together.
With my boyfriend, I am currently playing a Sylvan Sorcerer (with tiger companion) and he's playing my spouse the Reach Cleric. We bring some good combat capability, healing, and a variety of divine and arcane spellcasting to any table we play in. That and we totally play up our Keleshite heritage, complete with hokey arabic accents. I've been having lots of fun with Zahra and Omar.
One idea that I've been noodling around is recreating the Blues Brothers with a pair of half-orcs doing an inquisitor + bard paired build. We haven't built them yet because we want Omar and Zahra to get a little higher before we start our next characters. But I think they'll be hilarious as they try to convince other players and NPCs to rejoin the band...
Hmm
| Renegadeshepherd |
My favorite is an ecclisitheurge cleric of Moloch and a synthesist summoner. If PFS then trade in synthesist for anything that has 3 or more attacks on their own (tiefling is favorite).
Tactics:The main tactic prior to level 5 is to use tactics inquisition to touch the synthesist to haste him unless the cone effect of burning hands is needed. After level 5 we are throwing fireballs at range while synthesist keeps hammering. By level 8 the whole group has big initiative gain and fireballs are flying left and right and the synthesist has enough good summons and control spells that the pair is in complete control.
#2: cleric of Shelyn and cleric of Zon-Kuthon. Not optimal but certainly good roleplay. There are enough strong mechanics here for them to be very effective.
#3: scarred witch doctor and fey/sylvan bloodline sorcerer. The ultimate "go to sleep team". Hex to lower their save and then take full advantage of their lowered save and your +2 to DC on compulsion. Very hard to not go to sleep when this combo in effect and the witch doctor has his own sleep hex on top of that.
| lemeres |
Haven't had a chance to try it yet since this relies on new ACG stuff, but how about someone taking arcane strike and riving strike paired with a wizard/sorcerer/anything with SoS spells? Because making anything you smack take a -2 to saves against spells is rather good (and the extra damage from arcane strike isn't bad either)
Maybe a nice intimidate build with Cornugon Smash or Enforcer on top of that as well later on to make them take another -2 on saves and such with the same hit.
Overall, I like the idea that enemies are easier to dominate after you smashed their heads in a few times.
Just a Mort
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Always thought a reach half orc battle oracle/ reach half orc cleric with growth domain and an elven witch had potential. Slumber + surprising charge/swift enlarge would mean lots of cdg opportunities.
ACG combos..aberant blood rager + shaman. Shamans have slumber hex too. The bloodrager will qualify for riving strike to make foes more suspectible to slumber hex,
| Renegadeshepherd |
What makes or a great paired build?
For me it is when you can bring two very different styles, philosophies, and characters together to form a masterpiece. Two clerics of opposing alignments, divine vs arcane, or more all coming together in a way where at all levels others at the table go home and wish they had done something equally awesome. If I've seen it in anime and thought "WOW", then I try to make it happen in my games.
| GM_Solspiral RPG Superstar Season 9 Top 32 |
Sometimes I end up at a table that is short on players and I get to play 2 PCs. My favorite pairing thus far is my halfling married couple they were not optimized but were always contributing and viable in combat.
Lily- A Druid that mixed in 3 levels of Rogue. 1) Comes with her own flanking partner 2) Healing 3) Strong skills 4) Battlefield control spells
Personality: Lily is bold but not to the point of reckless. On the Chaotic side of neutral because she was enslaved and abused as a child. Fiercely loyal to those she trusts, absolutely ruthless to her enemies.
Wink- A battlefield controlling wizard with a a strong stealth score. 1) Leads with a lock down AOE like pit trap, web, grease ect. 2) Usually follows up with a summons of some sort 3) Not above using stealth with metamagic rods that silence and remove somatic from his spells 4) Uses raven to mobile deliver buffs 5) likes to use illusions to trick enemies into spell AOEs or in conjunction with summons.
Personality: Humble and unassuming until his wife Lily is threatened, then he uses magic to play out "short man" syndrome. Wink wisely made a wide variety of wands and scrolls for damage spells and used his slots entirely for battlefield control.
| Hazrond |
Twin Oracles, one of the Lunar Mystery, one of the Solar mystery. Yinyang.
i like this idea, one could take it even farther too, lunar oracle takes inflict spells while solar takes cure, lunar goes evil while solar is good, maybe they could be brothers or something? all in all the yin-yang of it seems like it could be fun to watch and/or play :)
| Scott Wilhelm |
2 characters with Attack of Opportunity Builds and Paired Opportunist. Maybe, they both have Sneak Attack and become Flanking Buddies.
Everyone in the party learns how to fight while Blind, and they chip in to buy an Eversmoking Bottle. Say Half Orcs or Catfolk with the Keen Scent and Blind Fighting feats, or a Dwarf with Tremorsense and Blind Fighting.
How about a Goblin Alchemist and a Tiefling? Tieflings have Fire Resistance, and the Goblin burns everything.
When I had a Grappling character, I encouraged the Wizard to Cast Web Spells. She was heavily multiclassed, so her saves were stupid high, so I told them to cast lots of Stinking Clouds, too.
| Snickersnack |
Two ratfolk (occupy same square) with the teamwork feats:
- Enfilading Fire (works because of Swarming racial trait)
- Target of Opportunity
- Lookout
Both ratfolk players are ninjas and both take Deadly Range to increase range of sneak damage. They should also take similar visually deceptive talents from the ninja list or from the rogue talent list, Assault Leader, Befuddling Strike, etc.
Advanced Talents should at least take Hide in Plain Sight or Stealthy Sniper from the advanced rogue talents. Master Tricks from the ninja list should be See the Unseen, Assassinate, and Ghost Step in no particular order.
Be sure to use poisons, both of you.
Happy hunting ;)
Palaver
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Me and a mate run an effective pair - a wildshaping druid (allosaurus) with his allosaurus animal companion, and my evangelist buff-o-tron. With me raising his to-hit rolls and damage so he hits with lots of attacks, most enemies don't survive a round.
My profile has the buff-o-tron's stats at 13th level to give you an idea of how effective it is.
Hmm
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We're talking a lot of combat mechanics in this thread. I'd love it if there was also some roleplay combos.
My boyfriend and I are talking about starting a pair of characters that would be a Paladin / Rogue combo. Two friends, both working for Silver Crusades, but in different capacities. Think Captain America and Black Widow when they work together.
Mechanically, perhaps its not so awesome... Roleplay-wise? Very interesting indeed.
Hmm
| Scott Wilhelm |
You mean like Fafred and the Gray Mouser? Conan the Barbarian and Belit, the Queen of the Black Coast? Gul Ducat and Garrick? "I've love to keep chatting about how much we hate each other, but YOU don't have time!" Mouse and the friar in Ladyhawke? "I expect to see you at the Pearly Gates, boy." "Oh, I'll be there, Father, even if I have to pick the lock!"
One time, in a 1st Edition campaign, my Bard surrepetitiously poisoned the Ranger's arrows. The next day, 2 hill giants appeared over the hill, and I said to the Ranger, "Quick! Shoot an arrow at each of them!" He did, and after telling the DM that he rolled 10 points of damage for the 1st arrow and 15 for the second, the DM said, "Okay, they're both dead." I turned to the Ranger with a huge grin and said, "NIIIICE shooting!"
Brad McDowell
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Laurel and Hardy
Abbott and Costello
Richard Pryor and Gene Widler
The 3 Stooges
Rocky and Bullwinkle
Garfield and Odie
Garfield and Jon
Tom and Jerry
Wile E Coyote and Road Runner
Ralph and Sam
Han and Chewie
Luke and Leia
Frodo and Samwise
Jon and Samwell
The Addams Family
The Munsters
The Beverly Hillbillies
Gilligan's Island
Charon's Little Helper
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A half-orc scythe wielding fighter with Blade of Mercy/Enforcer to keep opponents shaken, combined with a ninja (or rogue, or even slayer for that matter I suppose) with both Butterfly Sting to crit-feed the fighter, and eventually grabbing Shatter Defenses to get sneak attack on every opponent that the fighter demoralizes.
It's combat effective and fills the classic archetypes of the beefy fighter and lithe sneaky-guy doing the classic double-team.
Either that or a halfling focused on mounted combat riding a half-orc barbarian. I'm not sure how the rules would work for that. (Does the half-orc go at the halfling's initiative? What if the halfling has the trample feat? etc) But the idea of it amuses me to no end.
| ZanThrax |
Beyond the obvious benefits of building duos / entire parties with Teamwork feats, having a pair of characters built around Swift Aid & Bodyguard, and Aid Another in general can be highly effective. Currently I'm favouring a Exemplar Brawler / Dragon Daring Champion Cavalier into Battle Herald paired up with a Spell Warrior Skald.
Both using Benevolent weapons and armour. The Skald will use gloves of Arcane Striking and take the helpful (or be a halfling to instead take helpful halfling) trait. The Battle Herald instead takes the battlefield disciple trait - it's not as big a boost, but it stacks with the Dragon Cavalier bonus.
Between the two of them, they'll almost never be hit, and very rarely miss an attack.
| Scott Wilhelm |
How about a campaign with a party of evil characters with a Lawful Good Paladin they us as a face? They let the paladin do all the talking, but while that happens, the Rogue is casing establishments to rob, but has to get back to meet the wizard at dusk to rob a fresh grave: he gets the burial jewelry, and the wizard needs a virgin's heart. After the Paladin leaves, the fighter lingers to negotiate with the prince a series of "special fees."
| Tarantula |
Just having parties of all small characters can be a riot. I once ran a game where the players without collusion were three halflings, a gnome, and a human. The human took reduce person so he could fit in. They were once defeated by a door, it was pretty epic.
That word. I do not think it means what you think it means.
| Scott Wilhelm |
Freya Arceana wrote:a Lawful good Paladin would not play with a party full of evil people.We can make it happen...
Step 1) Anti Detect evil items
Step 2) High Bluff scores
Step 3) Have Paladin dump Wisdom
Step 4) Win at everything forever
Ah Freya, but "would not" and "will not" are not quite the same thing.
GM_Solspiral's idea of everybody fooling the Paladin might work, but maybe it could happen with just role playing.
Maybe the Paladin sees himself as ministering to his evil comrades. Maybe he likes them even if they are evil, and his trying to save their souls by getting them to save the world.
Or maybe circumstances (like saving the world) force the paladin to accept help wherever he can find it, like how Buffy the Vampire Slayer keeps getting help from Spike: even if they hate each other, neither one of them wants the world to end.
Admiral Adama took in one of the #5 Cylons and she becomes Athena.
Maybe the paladin is sort of a social worker handling the party as a case, simultaneously counselling them, policing them, and ministering to them. And the other party member are (or act like they are) truly repentant every time they are caught, and the paladin forgives them every time because forgiving people is what good people do.
Meanwhile, betraying people is what evil people do. In a party of evil people, the 1 lawful good player is the one person everyone trusts, and so everyone needs him. What does Lex Luthor do when he needs help? He goes to Superman!
Don't let other people's interpretation of how things usually happen stifle your imagination and keep you from making a good story.