Full Name |
Palaver |
Race |
Human (Chelish heritage) |
Classes/Levels |
Evangelist 13 |
Gender |
Female |
Size |
Medium |
Age |
33 |
Special Abilities |
Brings out the best in those around her. |
Alignment |
Lawful Good |
Deity |
Abadar |
Location |
Homeland: Sargava, Lingers around Sandpoint |
Languages |
Infernal, Polyglot, Sylvan, Taldane, Varisien |
Occupation |
Diplomat (a.k.a. Chelish Apologist) |
Strength |
7 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
16 |
Wisdom |
18 |
Charisma |
25 |
About Palaver
Init +5; Senses none; Perception +27
DEFENSE
AC 20, touch 11, flat-footed 19 (+9 armor, +1 dexterity)
hp 81 (13d8+13)
Fort +13, Ref +9, Will +16
DR —, Immune none; Resist none; SR —
OFFENSE
Speed 30 ft.
Melee Darkwood Longspear +7/+2 (1d8-2/×3)
Special Attacks channel positive energy (variant) 10/day (DC 23, 5d6/2 healing, +3 AC)
Cleric Spells Prepared (CL 13th; concentration +17; DC 14 + spell level)
7th—repulsion (D), mass cure serious wounds
6th—brilliant inspiration (D), heal (2)
5th—greater command (D), breath of life (2), burst of glory
4th—discern lies (D), blessing of fervor (2), freedom of movement, neutralise poison
3rd—prayer (D)(3), cure serious wounds, dispel magic, magic vestment
2nd—enthrall (D), cure moderate wounds (3), lesser restoration (2)
1st—bless (D), cure light wounds (3), moment of greatness, remove fear
0th (at will)—detect magic, light, prestidigitation, purify food & drink
(D)-Domain spell; Domain Nobility [Leadership]
SKILLS
Diplomacy +29, Heal +21, Knowledge (Religion) +19, Perception +27, Perform (Oratory) +29, Sense Motive +21, Spellcraft +19
FEATS
Discordant Voice, Eldritch Heritage (Imperious), Flagbearer, Improved Eldritch Heritage (Imperious), Leadership, Lingering Performance, Quicken Channel, Skill Focus (diplomacy), Selective Channel, Skill Focus (perception), Skill Focus [perform (oratory)]
TRAITS
Magic Two Worlds Magic (prestidigitation), Religion Eyes and Ears of the City
Racial Trait Focussed Study (replaces Bonus Feat)
MAGICAL ITEMS
Banner of the Ancient Kings, Cloak of Resistance +4, Darkwood Longspear, Elven Chain, Headband of Alluring Charisma +6, Heavyload Belt, Ioun Stone (incandescent blue sphere - Wisdom +4), Metamagic Rod (quicken, lesser), Pathfinder Pouch, Robes of Arcane Heritage.
TACTICS
Palaver never attacks directly. If Palaver has to resort to attacking with her longspear, she should really consider running away.
Palaver casts Magic Vestments at the start of each day. She carrys her longspear with the Banner of the Ancient Kings attached.
In combat, Palaver will cast a quickened Prayer, followed by her Sermonic Performance (Inspire Courage), then she will use her Heroic Echo ability to increase the bonuses further. Then she will cast Blessing of Fervor if she thinks it will be a tough fight. On subsequent rounds, Palaver will cast Burst of Glory or Brilliant Inspiration, or both. If things are going well, she will just keep using her Inspiring Command domain ability every round. Palaver will heal allies as needed. If it is a tough fight, Palaver will quicken channel as a move action to raise allies AC.
Flagbearer feat with Banner of the Ancient Kings and Heroic Echo +3 morale bonus on attack rolls, weapon damage, and Will saves vs charm and fear.
Inspire Courage with Banner of the Ancient Kings and Heroic Echo +5 competence bonus on attack rolls, weapon damage, and a +5 morale bonus on Will saves vs charm and fear.
Prayer +1 luck bonus on attack rolls, weapon damage rolls, skill checks, and saves.
Burst of Glory +1 sacred bonus on attack rolls and saves against fear effects, plus 13 temporary hit points.
Inspiring Command +2 insight bonus to attack rolls, skill checks, AC, and CMD. (4 allies)
Blessing of Fervor Various choices for buffs but will assume +2 to hit, +2 dodge bonus to AC, and +2 to Reflex saves.
Variant Channel Energy (Protection) +3 channel bonus to AC, +5d6/2 HP.
Total Buffs (possible in 3 rounds)
+14 to hit, +9 to weapon damage, +3 to saves (+9 vs fear, +8 vs charm, +5 Reflex), +3 to skill checks, +7 AC, +7 CMD, +13 temporary HP
BACKGROUND
Palaver grew up with her wealthy Chelish family in Kalabuto, in the Sargava Region. She has embraced the comfort and position of being one of the colonials of Kalabuto. She enjoys dressing in the gaudy fashions of the nobility as is Chelish tradition. Technically her parents are landed nobles but unfortunately all it really does for them is cost them money due to taxes levied by Baron Utilinus. They have no real power but the baron granted them extravagant titles—they are too grandiose to remember without practice but the word Dominatriarch shows up somewhere. Other side-effects of her privileged upbringing include underlying racism and a demand for comfort.
Short and unimposing, Palaver initially found her way in life by attaching herself to others who were stronger. Through necessity, she learned negotiation skills and found it was a skill she excelled at. Initially she put her skills towards trade negotiations and did okay, but was only good at negotiating the common trade items; lacking the insight into the true values of exotic items made it hard for her to trade in those commodities effectively.
Later, purely by chance, she was condescending to a Mwangi explaining in simple terms why the colonials are better than the natives and how the colonials have taken it upon themselves to better the lives of the Mwangi who live there, when another colonial witnessed the event and realised the true calling for Palaver—A Chelish apologist.
As a diplomat mending relations between the Chelish and Mwangi communities she achieved significant instrides. She enjoyed the work as she felt she was making a difference and improving the lives of those she touched. She found it most helpful relaying folktales across the cultures to illustrate her points and found herself relaying stories in the local tavern afterwards to random audiences and picking up a tale or two while she was there. She even walked among her family’s Mwangi workers and spread inspirational tales of working hard and earning a life of comfort and found she hit a chord with them and improved morale and productivity.
Things were going well until foreigners came to Kalabuto from Cheliax. Seeing what a real Chelaxian noble looked like and even causing a few to be taken aback by the way she talked about the Mwangi caused her to rethink her point of view. Even what she thought was fashionable turned out to be dated almost a generation. She realised she had been living a very insular existence and needed to spread her wings. She decided to sojourn to a cultural melting-pot and said her goodbyes and headed off to Varisia on a trade vessel and found her way to Sandpoint.
Sandpoint was just what she was after—a hub with lots of people passing through, but there was one person who she felt a kindred spirit with who didn’t leave. Ameiko and Palaver shared stories and experiences, and Palaver felt she was becoming more worldly just by being around her. There was so much about the world Palaver was yet to learn. Ameiko enjoyed having Palaver around as it was good for business—she tended to draw an audience!