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Ok so I was a kickstarter backer for the MMO and got this nifty PFS legal super dungeon with it. And I want to run the first level this Saturday, but finally reading through it, there really isn't any kind of story outside of the individual levels, with the exception a couple of weak generic plot hooks to get you inside. Now once inside there is plenty or teaming with one faction over another sort of stuff, but getting in is meh.
Now I was wondering can I alter the story slightly to give it a more pathfinder society feel. Like maybe a venture captain sent them there to delve the dungeons depths or something? Nothing too big just something more than you see a dungeon, have fun.

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Thematically, most Adventure Paths and modules do not assume the characters are Pathfinders. GMs and players are encouraged to create a reasonable plot hook for their characters’ participation.
If you check out pfsprep.com you can even see some work that people have already done with creating missions etc.

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Now I was wondering can I alter the story slightly to give it a more pathfinder society feel. Like maybe a venture captain sent them there to delve the dungeons depths or something? Nothing too big just something more than you see a dungeon, have fun.
That's pretty much standard practice. Just about every module I've run or played for PFS, we've started with a made up VC briefing, some added elements that might shade the plot or how players see it, others just giving some back story. If you can come up with something interesting, go for it.
Changing the fluff around getting into the dungeon is perfectly acceptable. Changing mechanical stuff, like the number or type of enemies in an encounter is the violation of "Run As Written."