Anonymous The Spy |
So repeatedly I have contacted support at their email customer.service@paizo.com and got no reply.
Below is the list of concerns I have encountered:
The Base Set is printed slightly lighter than the expansions I have bought (character add-on, pack 2, pack 3).
The base set and packs I have bought are all Second Printings.
My cousin also has the Base Set and she also has the same problem.
When I bought Pack 3: Hook Mountain Massacre it was missing a Hand Chopper Barrier and instead had a Circle of Binding Barrier from Pack 4.
Thirdly, there are multiple occasions, in a six player game, when you won't have enough henchmen to fulfil certain requirements.
For instance:
If you are playing the Black Fang Dungeon scenario with 6 players you will have 1 Black Fang villain and 7 Ancient Skeleton henchman in the 8 location decks.
If you encounter a Skeleton Horde barrier before encountering any Ancient Skeleton henchmen there will be no Ancient Skeleton henchman to summon from the box.
The same will happen with the Attack on Sandpoint scenario with 6 players. If you encounter a Goblin Raid barrier or Monster in the Closet barrier before encountering any Goblin Raider henchmen there will be no Goblin Raider Henchmen to summon from the box.
Also if you play the Trouble in Sandpoint scenario with 6 players and defeat Koruvus in the Catacombs of Wrath before defeating any Wrathful Sinspawn henchmen at other locations, you will not have any Wrathful Sinspawn henchmen left in the box to summon to attempt to close the location. (As all 6 Wrathful Sinspawn henchmen will be in the other open locations.)
How do you get around this?
Hawkmoon269 |
The hand chopper thing is an issue with the second printing. Second printing deck 4 corrects it by having one less circle of binding one extra hand chopper (basically the opposite of deck 3's mistake).
For the barrier henchman problem, just draw a replacement barrier.
For the wrathful sinspawn problem, I never noticed that before. Maybe don't put one in a location and use a proxy instead.
Mike Selinker Pathfinder Adventure Card Game Designer |
Thirdly, there are multiple occasions, in a six player game, when you won't have enough henchmen to fulfil certain requirements.
For instance:
If you are playing the Black Fang Dungeon scenario with 6 players you will have 1 Black Fang villain and 7 Ancient Skeleton henchman in the 8 location decks.
If you encounter a Skeleton Horde barrier before encountering any Ancient Skeleton henchmen there will be no Ancient Skeleton henchman to summon from the box.The same will happen with the Attack on Sandpoint scenario with 6 players. If you encounter a Goblin Raid barrier or Monster in the Closet barrier before encountering any Goblin Raider henchmen there will be no Goblin Raider Henchmen to summon from the box.
Also if you play the Trouble in Sandpoint scenario with 6 players and defeat Koruvus in the Catacombs of Wrath before defeating any Wrathful Sinspawn henchmen at other locations, you will not have any Wrathful Sinspawn henchmen left in the box to summon to attempt to close the location. (As all 6 Wrathful Sinspawn henchmen will be in the other open locations.)
How do you get around this?
As we've created more and more cards, we've accepted that max-character games (4 without the add-on, 6 with) might occasionally hit this problem. To avoid it, we'd have to take up at least a dozen cards per set with extra copies to avoid a corner case. And we'd rather give you cards that we know you're going to need.
But yeah, we know.