Clanartus Viliras

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Organized Play Member. 15 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Ah, thank you.


Vic Wertz wrote:


She works fine with RotR, since RotR spells generally say in their power box that you have to banish it if you don't have the skill, and items don't say anything. (She doesn't get the Arcane skill—she just gets to roll a d4, unless she has one of the powers that apply.)

Sorry I'm late to the party but does this now mean ALL characters in RotR get to use a d4 to recharge items if they don't have the required skill. Or does this rule only apply to Flenta?


Hmmm... that is interesting.
I was hoping that this site would log more information than that. Thus the information would be stored virtually so you could pick it up and play anywhere in the world.
(Something I'll need to do when I head from Canada to South Africa next year)


If I've lost the sheet on which I record which deck upgrades I've taken from completing scenarios can a recall this data off this website?

Do DM's save that information when they log your completed a scenarios?


I'm part of a game that's being played at my local game store.
Unfortunately, due to work etc, I've missed some of the scenarios the group has played.

Are you allowed to go back a play missed scenarios out of order?

FYI:
I've played 1-A and 1-D but missed 1-B and 1-C


Thanks for the info.


The reason I ask is I wanted to know which of the FAQ corrections were implemented.

If the second printing was done at the same time as the Base Set (Feb/March 2014) then do I assume that none of the FAQ corrections from April were included in the Second Printing?


Cool.

Thanks for the info guys.


So repeatedly I have contacted support at their email customer.service@paizo.com and got no reply.

Below is the list of concerns I have encountered:

The Base Set is printed slightly lighter than the expansions I have bought (character add-on, pack 2, pack 3).
The base set and packs I have bought are all Second Printings.
My cousin also has the Base Set and she also has the same problem.

When I bought Pack 3: Hook Mountain Massacre it was missing a Hand Chopper Barrier and instead had a Circle of Binding Barrier from Pack 4.

Thirdly, there are multiple occasions, in a six player game, when you won't have enough henchmen to fulfil certain requirements.
For instance:
If you are playing the Black Fang Dungeon scenario with 6 players you will have 1 Black Fang villain and 7 Ancient Skeleton henchman in the 8 location decks.
If you encounter a Skeleton Horde barrier before encountering any Ancient Skeleton henchmen there will be no Ancient Skeleton henchman to summon from the box.

The same will happen with the Attack on Sandpoint scenario with 6 players. If you encounter a Goblin Raid barrier or Monster in the Closet barrier before encountering any Goblin Raider henchmen there will be no Goblin Raider Henchmen to summon from the box.

Also if you play the Trouble in Sandpoint scenario with 6 players and defeat Koruvus in the Catacombs of Wrath before defeating any Wrathful Sinspawn henchmen at other locations, you will not have any Wrathful Sinspawn henchmen left in the box to summon to attempt to close the location. (As all 6 Wrathful Sinspawn henchmen will be in the other open locations.)
How do you get around this?


When was the second printing of pack 4 and which faq corrections were included in the second printing?


Do you know when they started printing the second printings?
That way I can tell which of the FAQ errata has been implemented.


Umm.... the card list posted here has some monsters listed under barriers, some barriers listed under weapons and some weapons listed under spells.


Do the second printings address all the issues and corrections under FAQ?


Cool. Thanks for the advice guys.
I've solo'd Lini and Merisiel all the way up to cornering Black Fang and then losing there. +P

But I'm trying a game now with a 3 character group Lini/Lem/Harsk and I can see now how well adventuring as a party works. Especially since you can temporarily close locations which you can't do solo.


Ahoy there.

So I recently got the Pathfinder Adventure Card Game: Rise of the Runelords Base Set and Character Add-On.

As of yet I have not defeated the Perils of the Lost Coast adventure.
Any suggestions on what would be the best character/build to play for this initial adventure single player?