Vic Wertz wrote:
Sorry I'm late to the party but does this now mean ALL characters in RotR get to use a d4 to recharge items if they don't have the required skill. Or does this rule only apply to Flenta?
So repeatedly I have contacted support at their email customer.service@paizo.com and got no reply. Below is the list of concerns I have encountered: The Base Set is printed slightly lighter than the expansions I have bought (character add-on, pack 2, pack 3).
When I bought Pack 3: Hook Mountain Massacre it was missing a Hand Chopper Barrier and instead had a Circle of Binding Barrier from Pack 4. Thirdly, there are multiple occasions, in a six player game, when you won't have enough henchmen to fulfil certain requirements.
The same will happen with the Attack on Sandpoint scenario with 6 players. If you encounter a Goblin Raid barrier or Monster in the Closet barrier before encountering any Goblin Raider henchmen there will be no Goblin Raider Henchmen to summon from the box. Also if you play the Trouble in Sandpoint scenario with 6 players and defeat Koruvus in the Catacombs of Wrath before defeating any Wrathful Sinspawn henchmen at other locations, you will not have any Wrathful Sinspawn henchmen left in the box to summon to attempt to close the location. (As all 6 Wrathful Sinspawn henchmen will be in the other open locations.)
Cool. Thanks for the advice guys.
But I'm trying a game now with a 3 character group Lini/Lem/Harsk and I can see now how well adventuring as a party works. Especially since you can temporarily close locations which you can't do solo. |