Oh my aching Eyes and Hands!!


Pathfinder Online

Goblin Squad Member

As age and Diabetes have caught up with me, my eyes and hands aren’t as good as they used to be. As I have been wandering the River Lands, I have noticed some things in the UI that I have quite a bit of difficulty seeing. Mostly they are areas where there is little contrast between the foreground text and the background color. I will list those that I have noticed with a potential “fix.”

1) The Icons in the upper left are an indistinct grey, especially on light colored daytime background. (perhaps a solid black bar with icons on it.)

2) Achievement window in upper right is a translucent black with medium blue text. This causes the text to become very indistinct depending upon the underlying terrain background. (Make the black background opaque with a high contrast color for the text.)

3) Crafting required items text is very low contrast with the background color. (Increase the contrast.)

4) Building signs are hard to read until I get right under them.

Could the small buttons used for swapping weapon sets be made larger? There seems to be quite a bit of real estate at the bottom of the UI. Trying to get the mouse cursor in just the right position has gotten me killed.

Other buggy issues
1) After I have added items to a recipe and click on the Add to Queue button, I have noticed that at times, I have used double the amount of raw material that I should be using, i.e. I start with 29 Silver ore, move 10 to recipe, click button, and end up with only 9 in inventory.

2) Feat descriptions which involve lots of text, run off the left and right sides of the screen.

3) Slow fade of defeated enemies and mined lodes icons in the mini-map have a very long latency. Once an enemy is dead, why can’t the icon go away in less than the 45 seconds or so that it currently takes.

A wish list item, could an icon be added in the list in the upper right which would allow one to view all the known recipes so that one can view them along with the inventory to see what one can craft?

Goblin Squad Member

Re: Buggy Issues #2
I've noticed in patch 10, it now alternates between long off screen box and nice concise box each time I mouse over armor feats.

Re: swapping weapons
In case you aren't aware, there is a key for that, the tilde key. I find it's proximity to the tab key makes it convenient to use since I keep one finger on tab.

Re: Font/contrast issues
Agree

Goblin Squad Member

I was aware of the tilde, but due to less than nimble fingers, I tend to try to do most things with the mouse.

Goblin Squad Member

GarinT wrote:
I was aware of the tilde, but due to less than nimble fingers, I tend to try to do most things with the mouse.

The proximity of tilde to the 1 key has got me killed a few times.

Goblin Squad Member

In crafting queue when you add recipe to queue and you still have the same mix of mats in your inventory this mix transfers on the mixing table (right panel) so you can press "add to queue" without another round of adding and removing stuff. No mats wasted.
Just my observation.

Goblin Squad Member

I second that of the crafters street signs, eter a better symbol should be inplace, the current is difficult to interpret at a distance (more colours, shape of the sign perhaps) or the text has to be a tiny bit more contrasting.

Goblin Squad Member

Neadenil Edam wrote:
GarinT wrote:
I was aware of the tilde, but due to less than nimble fingers, I tend to try to do most things with the mouse.
The proximity of tilde to the 1 key has got me killed a few times.

The proximity of tilde to the Tab key has got me killed a few times.

There is an option under settings to make the UI bigger. It might help, but I found it a bit too clunky to use in larger size.

Goblin Squad Member

As to double-clicking the Add to Queue button, I am aware that if you have sufficient materials you can continue to do the same recipe. That's not what has happened to me, One click of the button, one entry in the queue, double use of materials.

Goblin Squad Member

GarinT wrote:
As to double-clicking the Add to Queue button, I am aware that if you have sufficient materials you can continue to do the same recipe. That's not what has happened to me, One click of the button, one entry in the queue, double use of materials.

I think what may have happened is that if you have enough crafting materials in your inventory, when you have crafted once, the seperate materials required are automatically refilled from your inventory, ready to be crafting again. Therefore, your inventory will seem to be reduced by double the material, one set has been used up by crafting and one set has been transfered to the recipe component "piles", and hence no longer shows up in your inventory. It's still not used up and should be refunded if you leave the crafting screen.

Goblin Squad Member

The feat descriptiopns are currently in two forms, depending on where in the feat description your mouse cursor is hovering over. If it hovers over the feat name is is blocked text, but if you hover over the level of the feat, it runs off the screen. I understand they are working on that issue (I think, as we mentioned it in general chat).

Goblin Squad Member

There is a general problem where accidental clicks / double-clicks cause irrevocable changes. Interfaces which aren't intended to support double-clicks (like training Feats) should probably force some kind of delay before they'll accept a 2nd click. Interfaces which spend XP should definitely require a 2nd confirmation in a different part of the UI to finalize the expenditure.

Ideascale - Slight delay after clicking Train

Goblin Squad Member

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Hardin Steele wrote:
The feat descriptiopns are currently in two forms, depending on where in the feat description your mouse cursor is hovering over. If it hovers over the feat name is is blocked text, but if you hover over the level of the feat, it runs off the screen. I understand they are working on that issue (I think, as we mentioned it in general chat).

In my experience, it doesn't matter where your mouse is, but rather the tooltip simply alternates between being formatted as a block or as a single line.

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