Sir Holton

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Goblin Squad Member. 14 posts. No reviews. No lists. No wishlists.


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Goblin Squad Member

As to double-clicking the Add to Queue button, I am aware that if you have sufficient materials you can continue to do the same recipe. That's not what has happened to me, One click of the button, one entry in the queue, double use of materials.

Goblin Squad Member

I was aware of the tilde, but due to less than nimble fingers, I tend to try to do most things with the mouse.

Goblin Squad Member

As age and Diabetes have caught up with me, my eyes and hands aren’t as good as they used to be. As I have been wandering the River Lands, I have noticed some things in the UI that I have quite a bit of difficulty seeing. Mostly they are areas where there is little contrast between the foreground text and the background color. I will list those that I have noticed with a potential “fix.”

1) The Icons in the upper left are an indistinct grey, especially on light colored daytime background. (perhaps a solid black bar with icons on it.)

2) Achievement window in upper right is a translucent black with medium blue text. This causes the text to become very indistinct depending upon the underlying terrain background. (Make the black background opaque with a high contrast color for the text.)

3) Crafting required items text is very low contrast with the background color. (Increase the contrast.)

4) Building signs are hard to read until I get right under them.

Could the small buttons used for swapping weapon sets be made larger? There seems to be quite a bit of real estate at the bottom of the UI. Trying to get the mouse cursor in just the right position has gotten me killed.

Other buggy issues
1) After I have added items to a recipe and click on the Add to Queue button, I have noticed that at times, I have used double the amount of raw material that I should be using, i.e. I start with 29 Silver ore, move 10 to recipe, click button, and end up with only 9 in inventory.

2) Feat descriptions which involve lots of text, run off the left and right sides of the screen.

3) Slow fade of defeated enemies and mined lodes icons in the mini-map have a very long latency. Once an enemy is dead, why can’t the icon go away in less than the 45 seconds or so that it currently takes.

A wish list item, could an icon be added in the list in the upper right which would allow one to view all the known recipes so that one can view them along with the inventory to see what one can craft?

Goblin Squad Member

If you want permanent death, when your character dies, then create a new one.

As for me, I want to enjoy the game, and spending lots of time and effort to create a character, I don't want to waste it all.

Goblin Squad Member

I don't know, BlackHeather has a rather romantic, fantastical feel.

Goblin Squad Member

This version is much easier on "old" eyes to read the text when zoomed in.

Noticed a settlement called "BlacHeather Keep." Is this a mis-spelling or have they decided to go "Blac" minamalist?

Goblin Squad Member

Cheatle

:-)

Goblin Squad Member

I appreciate the work that has gone into this, and when I figure out what character style I want to play and figure out which settlement to "camp" in it will come in very useful.

Only issue I have is that with my old eyes, it seems somehow blurry. Also the contrast between the icons and the background just seems off. and for ease of reading, could the text be just a single color?

This is not meant to be critical, but there must be others out "there" (where ever "there" is) who also have color/sharpness issues.

Jerry

Goblin Squad Member

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Good looking video, but as Bluddwolf noted, the Health bars and Notifications on the screen are way to big. Are we going to be able to re-arrange the UI items? Still wondering about how movement is to be controlled. Will it be mouse controllable or will it be key-press only? would hope that it is both to allow all players to control action as they see fit. As for me, my hands are somewhat hampered, and it is much easier for me to be able to use one mouse button to control character facing and the other to control movement.

Goblin Squad Member

Steelwing wrote:
I have no idea what your current mmo experience

I first began playing RPGs -- original D&D -- in the summer of 75 when a character could be generated in just 5 minutes. I first started playing MMOs with Ultima Online. Have been playing Lord of Rings Online the first week it was available going on 7 yrs ago. Began playing WOW before that and still do off and on. I am by nature an Introvert and due to some disabilities, hands that aren't especially useful at times, my gaming style tends towards solo/very casual grouping.

I have no desire to dictate to anyone else how they should play a game that they are paying for (I am a subscriber to both LOTRO and WOW and feel that the F2P has hurt the game significantly) just hope that when all is said and done, there is room for me and for others like me.

I have been reading with some interest (and some horror <grin>) the various threads and see so much speculation and verbal nitpicking on the posts coming from GW. The hundreds of posts on SAD alone have kept me enthralled for hours. And to add to the mix, if there is going to be SAD then why not also have HAC (Hue and Cry) as a counter to it.

I've just about gotten to the point of ignoring it all until GW starts chiseling things in STONE and saying plainly how things will work.

Goblin Squad Member

Steelwing wrote:
Pathfinder Online has always been first and foremost a game of settlement warfare and territorial domination. That is the game that we will be playing should we come.

When I discovered the kickstarter project just before it ended and got my credit card out, the description on the Goblins Works page described it thusly (And still says on GW's home page)

An exciting new era in gaming begins with Pathfinder Online, a next-generation Massively Multiplayer Online fantasy roleplaying game currently in development from Goblinworks in partnership with Paizo Publishing!

Pathfinder Online is a hybrid sandbox/theme park-style MMO where characters explore, develop, find adventure and dominate a wilderness frontier in a land of sword and sorcery. The Pathfinder world is high fantasy in the tradition of epics like The Lord of the Rings, Conan, the Wheel of Time and Game of Thrones.

Warfare and Domination seemed to be just part of the game concept, not the only reason behind the game. This is why I feel so disheartened aboout the game.

Goblin Squad Member

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Steelwing --Wouldn't it make as much sense to think of anyone in your lands is a potential customer?? Wouldn't the merchants in your town be happy to sell some item they've made or buy some resource that the visitor has?? I put my money into the kickstarter for PFO very happy that I'd be able to adventure in the world of Golarion. Now it seems that to enjoy the game I have to submit to the bigger bullies around or become one of those bigger bullies myself. If that's the case, I guess I will just have to write off support as a learning experience.

Goblin Squad Member

Looks very pretty :-)
Buildings look very Tudor-Englandish, and what little I could see of character appearance, it appears very Robin-Hoodish. Not bad, just not sure its what I expected from Golarion.

Raising a question I raised in another thread; watching the snippets of combat, it appears that character movement was being done via key-strokes. As someone whose hands work better when using a mouse for most things, is movement only keyboard or will mouse movement be supported?

Goblin Squad Member

I've not yet seen any discussion on how the UI will be handling on-screen movement.

As someone with hand issues, I really hope that most user interactions can be handled by mouse control as I can more easily control the mouse than hunt-and-peck on the keyboard. :-)

I really dislike the WASZ key system used in many games (Neverwinter I am looking at you)

I would hope that both options will be offered so that "dedicated" keyboarders and "casual" mousers can both be happy.