
shroudb |
All MAD classes get a bigger power boost if crafting is in play.
But even without crafting rules a +4/+4 headband alongside a +2 ioun stone can cover most of your needs.
With a starting 13-14 int and 14 chr that gives you up to 4 lvl 5-6 (or 3 lvl 7-8 depending where you get the bonuses) wizard spells and is affordable when you get access to those spell levels even without crafting

![]() |

The lore spirit thing doesn't solve the problem though, which is that there are several spells that are thematically and/or mechanically appropriate to the shaman that they don't get.
I shouldn't have to pilfer the wizard list to cast communal versions of spells I can already cast, and I can't pilfer things like remove disease or spiritual ally that way anyway.
For that matter, pilfering the wizard list shouldn't be the best/default way to play the shaman. If I wanted to cast wizard spells, I'd play a wizard :)