Homebrew Iron Gods Sideplot


Iron Gods

Liberty's Edge

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Hello folks! My party just finished Fires of Creation (with a lot of close calls and near-death-experiences, Hetuath I'm look'n at you) and they are about to move onto Lords of Rust. However, as I like to do, I added a bit to this adventure path:

Before the adventure began, after the PCs had met each other, they noticed a strange blinking light in the Numerian plains outside of Torch. They naturally decided to investigate, and found a long metal shaft of skymetal extending from beneath the earth. A soft, spherical blinking light pulsed quietly on top of the rod, but they couldn't find anything strange about the rod or light themselves.

So they had the warpriest usehis heavy pick to dig out a pod made of more skymetal. The pod was originally carved in a circular shape, but was worn, plates had scraped off, and much of it was dented or sheared away from some great impact.

After some fiddling, the heroes managed to pry open the broken panels that originally would have slid open for them to find that the inside was insulated from whatever impact had taken place. The interior was lit, and contained a steel box with a handle on it (a steel briefcase) that the heroes cautiously opened and found inside four metal rods. The colors of the rods seemed to change as they looked at them from shifting perspectives, and were cold to touch.

Without warning, the four metal rods melted into liquid that seemed to move of its own accord and ran itself to the left forearms of the heroes, where it took shape as a strange gauntlet and dug several long needles into the arms of the heroes, fusing with their nerve systems.

I took the idea from the Pathfinder's Journal in the Fires of Creation book, and have been slowly revealing more details about the gauntlets, which upon casting technomancy the heroes know are officially called "Prism Striker's Companions".

They've been having to conceal these for most of the adventure, as the Technic League would LOVE to slice off their arms to take them back to Starfall for study (as our shaman who escaped from the White Scar tribe told everyone).

They've slowly figured out that the gauntlets needed power, and that charged silverdisks (batteries) can charge them. When finally given enough power to function, they can expend charges to give the heroes teamwork feats for a short time. They can also speak into them and communicate as if via a message spell.

Not only that, but they have also apparently been projecting the memories of the previous owners into the heroes' dreams.

Something I thought I'd add to the campaign to give the heroes more information about the backstory of the adventure, and I think they appreciate it.


At first, I was expecting something like Power Morpher/Omnitrix/whatever, it sound interesting (and kinda funny).


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ha! you both have the same Avatar:D


An interesting way of somewhat literally binding the party together and encouraging teamwork. Where are you going with the items' history? Who are the previous owners and how do they relate to Iron Gods? And most importantly, when do they each summon a giant robot that fuses together for a more giant robot?

Liberty's Edge

Angry Cow wrote:
An interesting way of somewhat literally binding the party together and encouraging teamwork. Where are you going with the items' history? Who are the previous owners and how do they relate to Iron Gods? And most importantly, when do they each summon a giant robot that fuses together for a more giant robot?

The items belonged to original crew members of the Divinity. Specifically they belonged to a group of elite soldiers called the Prism Strikers. They are devices built to ensure greater cooperation between soldiers to make them a more unified force on a battlefield. These owners, as the memories the heroes watch will tell them, were among the first to understand that Unity was up to something (suggesting that Unity may have been corrupted by the Dominion of the Black forces long before they attacked them) and they were able to stop Unity from causing the annihilation of Divinity itself, allowing it to participate in the battle with the Dominion of the Black and then crash onto Golarion.

The heroes will get a little boost from the lost souls of these soldiers when they finally face Unity.

Dark Archive

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Pathfinder Adventure Path Subscriber

./' Go, go, Prism Strikers! ./'
*epic guitar riff*


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Misroi wrote:

./' Go, go, Prism Strikers! ./'

*epic guitar riff*

Power Rangers / Super Sentai meet Disgaea?

Liberty's Edge

Misroi wrote:

./' Go, go, Prism Strikers! ./'

*epic guitar riff*

Incidentally, I do have a guitar riff prepared for when they face the final boss of the AP.

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