An idea for the final boss of Iron Gods


Iron Gods


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Obviously major spoilers, look no further if you plan on playing IG as a PC!

Spoiler:

So I know Divinity Drive isn't even close to coming out yet, but I had an idea for how the final battle against Unity could go down. It's an extremely rough idea since nothing is known about Silver Mount's interior or how Unity can even be defeated. Regard this as nothing more than a spontaneous idea I got while staring blankly ahead in a bus.

While exploring Silver Mount, Unity, in the visage of an angel, appears to the PCs, similar to Hellion. But there are two key differences: he does not appear in monitors, he appears directly as a hologram. Also, Unity does not insult the PCs for being meat puppets or puny insectoids and speaks with a quiet, contemplative voice; but his insanity is still quite clear, which is all the more disturbing when his calm demeanor and his maddening taunts mix together.

In the final area, the PCs find Unity's central core, and the upgraded, mythic-infused annihilator robot he is inhabiting. But thanks to a powerful prismatic hologram field, partially infused with Unity's divinity, the entire room looks like a serene garden, which completely throws the PCs off. Unity's core looks like a gigantic tree, while Unity himself, in the annihilator robot, appears as a towering, angelic being.

During combat, every time Unity attacks or otherwise directly interacts with the PCs (except for speaking), the hologram in the whole room briefly flickers away, and Unity's true form is revealed. For example, the angelic being brings down its mighty sword on a PC. If the PC parries the blow, the PC sees himself bringing up his own weapon to block the giant angel's sword, but the hologram will briefly fade and the PC instead sees a giant metallic claw bearing down on him, while the annihilator's single red eye burns menacingly, before the holograms jump back to life.

Unity's ranged attacks could be represented as a hail of arrows that strike the PCs; yet again the hologram flickers for a moment as the PCs instead see the arrows as hundreds of bullets from the annihilator's twin machine guns. The plasma cannon could be Unity releasing a brilliant beam of heavenly light, while the PCs briefly see instead the reality; an angry, red-white beam of plasma from the robot's tail.

Yet the strangest thing is when Unity casts a spell. When he does this, and the hologram in the room flickers back to reality, Unity actually appears as an angel outside the hologram rather than an annihilator in an eerie juxtaposition. This only lasts while he is casting the spell, yet this shows just how close Unity is to achieving godhood!

Every time the tree is attacked, the serene garden becomes more and more stormy, reflecting Unity's anger. Finally, when the tree (Unity's core) is destroyed, the angel's wings are brutally torn off (in reality, the robot took a tremendous hit as all of Unity's processing power needed to be transferred to it) and the hologram flickers off completely. Cue the PCs eventually besting Unity in the annihilator, cue a sad, epic speech worthy of the ending of Blade Runner.

I dunno if I'd actually implement this or not since I need to read how the final encounter actually plays out. But what do you guys think?

And this would be the music I'd play, regardless of whether I use this custom encounter or whatever Crystal Frasier whoops up!

Also sorry if this doesn't warrant its own thread, but I'd feel kinda awkward posting in the Divinity Drive GM Reference thread this early...

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