kaineblade83
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Fifth level eh? Very specific! I had to think about this for a while; I don't usually recall my favorites on a level-by-level basis (we tend to be a more roleplay heavy group and only really start to notice level after we get out of the 'noob range' and power becomes more apparent). That being said, I have a question for the questioner; did you mean encounters that were statted up as a CR 5 encounter, or encounters we faced when we were level 5? I'll gladly answer both, mind you, I was just curious.
Spoiler tags for those that have not played the games I'm about to mention! With the party at level 5, my favorite encounter was;
I enjoyed it because I actually felt like a hero; we were facing a twisted monster, bent on our destruction, and we were strongly rewarded. There were some great moments from that battle that helped to add to this feeling, too. The party rogue, in the best example, vaulted over the BBEG's head, literally, and nullified the Wardstone fragment, catapulting us into mythic.
My favorite encounter that was CR 5, would be;
I think my examples lean towards the non-mechanical or high risk of failure challenges. That being said I do like my well-designed fights and high-tactic battles, that's a good bit of what the game IS, I just don't obsess over such.
Hope the examples were somewhat helpful!
| captain yesterday |
just about the entirety of Shackled Hut, with an emphasis on getting into Whitethrone thru the howlings
also i'm a huge fan of Hodags:)
hope that helps:)
edit: also my wife and i love your books:)
my wife has read every one up until King of Chaos, i'm a bit slower getting thru novels and am working on the Tian-Xia one, awesome stuff!
| captain yesterday |
oh!
Jade Regent
and yes do check out Reign of Winter, it. is. Spectacular!
| captain yesterday |
Now that Ravenscraeg fight I've run. You're right--it's excellent.
I liked the first installment of RoW. I just haven't had as much reading time for games as I'd like. I'll catch up with it this winter, appropriately enough.
RoW was supposed to be our summer AP but got delayed due to an epic flea battle last summer and was pushed back to winter:)
ThreeEyedSloth
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We fought Garthok in the House of the Beast along with his minions, as well as his gargantuan-sized pet stegapede immediately after with no break. It was completely insane and terrifying, but so, so memorable.
W E Ray
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SPOILERS, various APs
Over the weekend I grabbed the seven volume twos that I've DMed and the three volume twos I've played to refresh my memory and put post here. I thought I was being clever, using that material to A) prep for my weekend game (a Homebrew Campaign) cuz the PCs are in the beginning of a really big dungeon with lots of room for dynamic, while B) going back through the various volume twos to offer here.
As it turned out I barely had time to prep for my own campaign and was left with no real specifics yet to offer.
However,
I know what really gets me, both as a Player when I'm confronted with it AND as a DM when I'm developing an idea or looking for inspiration.
...Remember your characters Sandrine and Agatha from The Sundered Arms? Remember the Skinsaw Man from RotRL? These are characters (eventual encounters) that have some kind of build-up. There's some kind of foreshadowing, minimal as it may be, that leads us as gamers to recognize them when the PCs finally encounter them. Tongueeater and Kazmojen from Shackled City are perfect examples from my experience. I told my players these monsters' names and a bit of their exploits before we got to meet them in the campaign and as a result, when the encounters occurred, they were both incredibly memorable for the players in my group. For me, that's tied for the best kind of encounter -- develop something cool, or even cool-sounding, to say as foreshadowing. Or not even foreshadowing, just namedropping.
...Tied for first -- remember Lord Baz from Shattered Star vol 2? And once again The Skinsaw Man from RotRL? Often, all it takes is a friggen Great illustration. When the PCs (AND DM looking for inspiration) see a great pic for a bad guy, yeah, it plays out well at the gaming table.
Second Darkness vol 2. could have been much, much greater had those encounters been even a little hinted at or the illustrations been stronger. Meanwhile, CotCT had some good, some average and some poor examples in "Seven Days to the Grave," all based on my criteria. (Rolf was such a GREAT build up -- and then such a disappointment when we never encountered him.)
Some things that don't often become memorable -- or really, completely depend on how the DM runss it: the chase sequence in Serpent's Skull vol 2. A disaster. Nothing memorable, nothing fun. No interesting NPCs, no foreshadowing, no illustrations at all let alone good ones.
Things such as that, and the "hurry up" sequence in Carrion Crown vol 2., suffer greatly unless the Players -- not the PCs, the players are interested.
And take another look at the chase scene in "Seven Days to the Grave" -- I went to the Boards after playing that and some folks enjoyed it and some HATED it. I think it depends on how the DM runs it. But if there's a bit of interest generated before the encounter, or a great illustration at the beginning of the encounter, we'll love it regardless of how the DM runs it -- and the DM will be more enthused to run it in the first place, ensuring it will be potentially much stronger.
Gain the players' interest with a bit of foreshadowing, hinting or namedropping and a great illustration. You have a great encounter.
| Rakshaka |
Some ones I've liked:
Edit: I repeated the word Memroable about 5 times, my grammatical sensibilities couldn't take it.