Cheap boots of teleportation and trade.


Pathfinder First Edition General Discussion


I made a thread some time ago about teleportation and trade.
Some thoughts on it were that a mid-level wizard may not want to engage in trade or be so rare as to make Tport trade not a thing.

I just realized teleportation comes online a 5th level and an expert can do it. Actually you need 2.

The first expert gathers magic capital at a rate of 6/day for 25 GP each.
This is accomplished through focused overseer and skill focus (spell craft).

The second expert takes
1 Extra traits (Spark of Creation/Inner Beauty) [+4 craft,] SF (craft) [+3 craft]
3 Craft wonderous item
5 Master Craftsmen [+2 craft]

A bit of retraining is needed to do this but that does not cost that much.
5 ranks + 4 trait + 5 feat + 3 class= +17 take 10 for 27
Boot are CL 9 so DC 14 +5 for CL +5 for spell = 24 DC. This is before and mod. SF is not needed here.

Boots cost 49000 to buy or 24500 to craft. The trait lower this 23275 or 233 capital. That costs us 5825 GP to make them. They can teleport self plus 3 mediums partners.

4 muleback cords cost 500 GP and 4 heavy load belts cost 1000 GP to craft.

Find 4 20 str fellows who need a job. Each one can carry 3600 pounds or a total cargo of about 7 tons. The extra is for box they load the cargo in.

Assuming cargo flows in both direction they can make 3 trips a day or 21 tons a day.

Ships carry 150 tons. Since ships move 50 miles per day that means the boots are better on any trip of more then a week. We also save time on loading since that can done with box that the teleport does not need to be there to load.

I figure that if you pay that crew cost would be the same. The lifters are well paid since the price is split only 4 ways instead of 20. They do not steal because they are well paid for little work and they would like to go home.

Other advantages include not having to to a port. You only need to sell 7 tons of goods per stop instead of 150. Loading facilitys do not need to be fancy.

Grain is roughly 50 pounds to a cubic foot so a box with 3500 pounds would only need to be 5x4x4 to hold it all.


now the better question is how this works when the shipbuilding industry and the ropemakers and the caulkers and the crewmen and the people on the docks, and the tavern owners on those docks, and the rest of the business in those coastal cities have a complete shortage revenue... economy crash time


If some this started as new thing then yes it would change the world. Like the steam engine did in our world but more so.

Since teleport would be an old magic then the world should be already adjusted to it.

I would love to see a world that took all of the rules ramifications into account.

A few simply ways to help would be to make caster level a hard requirement that you could not get around. Another would be to reduce tport to 10 miles and greater to 100 miles per level.

Also the carrying capacity of a ship seams light.

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