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Disable Construct
School transmutation; Level alchemist 3, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S
Range touch
Target construct touched
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance no
You can make a melee touch attack to send a pulse into the target, interfering with the magic that endows it with life. If the construct fails its saving throw, it becomes helpless for the duration of the spell.
Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.
As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets his sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die. Delivering a coup de grace provokes attacks of opportunity.
Creatures that are immune to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace.
Apart from being a horrible broken spell, would a construct under its effect still be able to act?

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Nope, otherwise it negates the entire point of the anti-construct spell.
Can you provide actual rules? Even a Dexterity 0 does not prevent you from acting, it just makes you immobile, so mental actions would still be possible.
Disabled isn't really supposed to be a condition on its own.A character with a Dexterity score of 0 is incapable of moving and is effectively immobile (but not unconscious).
Also, too show what's wrong with the spell:
CR 21
AC 39, touch 1, flat-footed 39 (–1 Dex, +38 natural, –8 size)
Fort +9, Ref +6, Will +7
And this applies to almost any construct.