Potion and Scrolls, rules and Antimagic Field


Rules Questions


Hello paizo's community,
I'm a new player and I have my share of questions regarding the game.

I wanted to know how magical are potions and scrolls.
When I read the Antimagic Field spell description I admit that I don't fully understand everything.
A magically enchanted sword will be considered as a normal master sword but a golem will still be surnaturally animated. This is due, as far as I understand, to the fact that it can still "be" without a permanent link to magic.
Logics points out it is the same idea for summon spell : the effect that summoned a creature OR gave life to a golem is from long gone. Whereas a magic sword of fire is a sword with a constant spell that produce fire with a triggered condition. (Or so I think?)

But what about a potion?
A potion is a magical item and as such, should be fully suppressed in an AMF.
But a potion is an alchimist creation, and the process has stop at the moment the potion has been crafted. Then a potion is no different from a golem, right? It exists even without a constant link to magic since the potion isn't triggered by a spell but triggered a spell on its own.

This way, wouldn't the potion works fine, but the spell casted put on hold? If I drink a +4Str potion, I would get the buff when I leave the AMF?

And if yes, what would happen if the potion's spell isn't suppressed by the AMF, such as a prismatic wall (don't ask me how I could cast this spell on a potion)?

Finally, regarding scrolls, they seems to be a bit more borderline since I can't really see how they work, if the spell is "written" on it, wouldn't I be able to read it and cast my spell in an AMF or would the spell just "disappear" for as long as I am in the AMF?

Thanks for any answer!

Scarab Sages

Quote:

An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines.

An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration.

(SNIP)

Nope, spells (like those cast from a scroll, wand, or staff) or magical effects (like those gained from a potion, elixir, or magic coin) are surpressed.

It is important to note that things like potions of healing have a duration of 'instantaneous,' so if you drank a potion of cure light wounds while in an antimagic field, it would do nothing.

However:
It only 'suppresses' the magic, not remove it. So if you drank a potion of Bull's Strength, and then stepped out of the field, you'd get you+4 bonus as soon as you left the field.

Lastly: regarding your 'golem' question, I think the wording is basically meant to say "Using magic to create creatures doesn't cause the creatures to fail in an antimagic field." Thus Golems and skeletons and people who have been subject to resurrection are totally fine. But things like permanent animate objects stop working because they are not their own creatures, they are just one spell that has been permenancied.

Think about antimagic field like this: if Dispel magic can shut it down, antimagic field shuts it down. Plus it gets rid of summoned creatures that are in the are.

A note about potions:
Potions are inherently magical, not alchemical. Normal alchemical items work perfectly fine in an antimagic field (like alchemist's fire and antitoxin and everything else of that sort.)


Hi, thanks for the answer! There's all I wanted to know.

And yeah, sorry for the mix-up about the potion and alchemy: I wanted to point out that in general (and not pathfinder stuff related) potion were alchemist or with thingy, I didn't want to compare it to the alchemist fire, my bad.

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