Shade325 |
Just played through Give the Devil his Due from Raiders of the Fever Sea. Have a question regarding the Devil's Pallor
So the setup has you put out two ships that chase each other through the scenario. Here is the full set up from the Paizo Blog. http://static2.paizo.com/image/content/PathfinderACG/PZO6012-GiveTheDevilHi sDue.jpg
At the bottom is says "When you would encounter a ship, instead move the Devil's Pallor to you location and encounter it."
That make sense but then you look at the henchmen card Enemy Ship which says "If the summoned ship is defeated, you may seize it."
If you seize the Devil's Pallor then the Sea Chanty is protected... right? Sounds like a good play... but what happens when you get the next Enemy Ship or Gortus who has you summon the Devil's Pallor. Do you lose your seized ship? If so what ship do you now have? Do you no longer have a ship? Do you pick a replacement?
Should you be unable to seize the Devil's Pallor in this scenario? Or am I missing something.
Thanks,
Mike Selinker Pathfinder Adventure Card Game Designer |
Jenceslav |
1 person marked this as a favorite. |
Thread necromancy? You are on a ship if the ship your party is using a) is anchored at your location, b) ship is not anchored and you are active player, c) ship is not anchored and the active player is at your location.
Nowhere in the rules is anything about other ships that may be displayed at the given location.
So you are not on a ship even if there are several displayed ship and your own ship is anchored elsewhere (which it isn't in this scenario, of course). Think about it as neutral or enemy ships sailing next to the beach you are standing on. Are you on the ship? Nope.
So in this case, unless the active hero (whoever that is) is at your location, you are not on a ship.