trellian |
I am a little confused about the Corpsespinner, and needs to be de-confused before my session tonight.
According to the Tome of Horrors, a Corpsespinner's poison inflict 2d6 Int damage and kills the target at 0 Intelligence. It then rises as a Corpsespinner 1 hour later.
According to the PFSRD - being reduced to 0 intelligence sends you into a coma.
According to the Vaults of Madness (the module where the corpsespinner Illaghri is), the poison inflicts d6 Int damage (not 2d6). When the int damage reaches 0, the victim enters a coma and rises 1 hour later as a Corpsespun.
Which parts are correct? And if it's the "Coma for 1 hour -> Corpsespun" method, how can someone in coma be saved? Curing the ability damage?
VampByDay |
First off, check the FAQ (if there is one for the scenario) to make sure that wasn't errata'd. If not the rule for pathfinder is "the specific trumps the general." So, normally if you are reduced to 0 int, you are in a coma (unable to process information.). However corps-spinner poison is special, and the tomb of horrors version is even more special.
For something similar, take the monster the 'shadow.' Normally str damage just paralyzes you (too weak to move). However, if you hit zero str from a shadow's attacks (which can happen in two attacks, cheap little so-and-so), you die and become a shadow yourself. The specific rules for the shadow monster overrule the general rule of str damage.