
David Jarvis 182 |
Hi everyone, this is David Jarvis of Gun Metal Games.
As development of the Pathfinder version of Interface Zero continues, I've been giving some thought to possibly kickstarting it.
My funding needs would certainly be lower than before, mainly because the fiction is already written, minus some extra fiction I'd like to put into it. I also have a ton of great artwork, so, aside from a few new illustrations (mainly Iconic Character images for the classes), I'm funding the layout, the writing, and the editing.
To keep the development costs even lower (most likely at 6000 dollars), I'm going to ask for funding for a PDF first, and then do a print book as a stretch goal.
Aside from that, what else would you like to see in terms of Stretch Goals?
What pledge options would you like to have?
Right now, anything is on the table. I'm really looking forward to finding out what interests you.
Thanks for your time.

David Jarvis 182 |
Personally, I'd love adventures/campaigns/adventure paths, etc. One of the things I love about new settings is seeing how the authors manifest their world in adventures. Looking forward to backing.
Adventure paths and things of that nature are great ideas. It might even be feasible to work them in as a part of pledges.
So, for X dollars, you get the PDF. for X more, you get the PDF +Adventure path, etc.

David Jarvis 182 |
That would work for me! And I'd defiantly back at the hardback/print + adventure level.
If we hit a Print Stretch goal, then what I would do, is add a new Pledge option, so people who want the print book can simply change their pledge accordingly. I learned a ton from my last kickstarter, and there and a number of things I'd do differently.

silverhair2008 |

Here is my 2 cp.
I am retired and on a fixed budget so seeing a jump from say $25 for PDF to $75 for Print/PDF + Adventure would quite possibly preclude me from pledging. Setting pledge levels at a more gentle increase would help me. However, I think I am in a minority so do what you will.
Let's say $25 for PDF, then $35 or $40 for Print/PDF, then maybe $50 for Print/PDF + one adventure, etc. That may allow for more people that may have other plans for their funds to still pledge.
As I said that is my 2 cp.

David Jarvis 182 |
Here is my 2 cp.
I am retired and on a fixed budget so seeing a jump from say $25 for PDF to $75 for Print/PDF + Adventure would quite possibly preclude me from pledging. Setting pledge levels at a more gentle increase would help me. However, I think I am in a minority so do what you will.
Let's say $25 for PDF, then $35 or $40 for Print/PDF, then maybe $50 for Print/PDF + one adventure, etc. That may allow for more people that may have other plans for their funds to still pledge.
As I said that is my 2 cp.
Actually, that's some really great advice. One of the considerations of a kickstarter like this is making sure backers get value for their pledges, and options that are affordable,
I wouldn't want to create a ton of useless pledge levels, but I wouldn't want to hit someone hard in the pocketbook either, so thank you for this advice. I really appreciate it.

David Jarvis 182 |
To be somewhat realistic I was thinking the Print/PDF could be for a softcover. I don't believe $35 to $40 would cover the cost of a hardcover but it might a softcover.
I'd need to get quotes for a full color soft cover. The book will likely be around 300 pages, so I'm going to have to check out some soft cover books of that size to see how well they hold up. I generally prefer hard cover books at that size because of binding issues.
To be clear, though, everyone who backs at a certain monetary amount or high would get the pdf.

silverhair2008 |

PDF's are usually included at all pledge levels. It's when you start adding in print copies and adventures that the levels go up. Have you taken a look at other Kickstarters to see how they arrange the levels? Frog God Games and Kobold Press have currently running Kickstarters that could give you an idea of how to set the levels. They usually have varied pledge levels.

David Jarvis 182 |
PDF's are usually included at all pledge levels. It's when you start adding in print copies and adventures that the levels go up. Have you taken a look at other Kickstarters to see how they arrange the levels? Frog God Games and Kobold Press have currently running Kickstarters that could give you an idea of how to set the levels. They usually have varied pledge levels.
I'm looking at Kobold Press's kickstarter, and Pinnacle's Entertainment's Last Parsec kickstarter. Both are amazing.

David Jarvis 182 |
Just an update, here.
So, the more I think about this kickstarter, the more I'm interested in doing an advanced Interface Zero players guide PDF, a Bestiary, and also an Adventure Path; all in addition to the Core PDF.
I'd create pledge levels that allow people to get some, or all of these books (In PDF Form), depending on what Pledge Level they choose.
Stretch goals might see these books in Print, with options to upgrade to a Print version, perhaps as an add-on.
I've noticed that other kickstarters are using custom tokens to represent money, and I might actually look for ways to create "Credit Wafers," or Bit coins. Not positive on that, yet.

silverhair2008 |

David, I think it would be better to stick with just the books this time. After you have established your company as a firm producer then you may look at doing dice, coins, etc. Don't over stretch yourself.
May I suggest you check out this thread?

Shadowborn |

I have a dumb question; What is a Interface Zero?
Related: Why would I want a Interface Zero?
This is Interface Zero. It's a cyberpunk setting for the Savage Worlds game system. For purposes of the kickstarter, it would be a Pathfinder compatible revision.

David Jarvis 182 |
I have a dumb question; What is a Interface Zero?
Related: Why would I want a Interface Zero?
Hiya, Thanks for your interest. Let’s see if I can’t answer your questions!
Now, I’m assuming you are wondering what the thing is, and why a character would want one, otherwise I’ve completely misunderstood your questions, and I apologize!
But first, let’s address what an Interface Zero is.
Aside from being the name of my cyberpunk campaign setting (Interface Zero 2.0: Full Metal Cyberpunk), an Interface Zero is a colloquial term for a Tendril Access Processor, or TAP.
So, what is a Tendril Access Processor?
Good question.
A TAP, is a Brain-Machine Interface (BMI) implant—part cybertech, part biotech—which allows the user to interact (and communicate with) with the world around her in ways we’re only scratching the surface of in 2014. It’s often referred to “Interface Zero” because it has fundamentally changed the world and how people in 2090 interact with it. The term is a play on words, of course. When a disease spreads, it’s best to find the Index case, or “Patient Zero” to better understand certain aspects of said disease (see this entry: http://en.wikipedia.org/wiki/Index_case).
But I digress…
A character with a Tendril Access Processor has instant, wireless access to Hyper Reality (I’ll explain this in a second), the Global DataNet (the Internet), and can even experience virtual reality by uploading her mind into a digital shell, commonly known as an avatar... and she can do it from anywhere in the solar system, which has been colonized in this campaign setting. Additionally, the TAP provides the character with all of the conveniences you might find in a smart phone, an IPAD, an IPOD a DVD player, a GPS unit, an Online Bank Account, a Facebook page, Twitter feed and Blog, all rolled into one single device. Perhaps most importantly, the TAP allows you to directly interact with the world around you via Hyper Reality.
Hyper Reality is basically what we know today as Augmented Reality (AR), only it's more prevalent by several orders of magnitude. For a definition (with pics) of what Augmented reality is go to this Wikipedia entry:
http://en.wikipedia.org/wiki/Augmented_reality
Right now, Augmented Reality is obviously limited in its real-world applications (smart phones, IPADS, and Google glasses being the most common), but in 2090, this technology is so advanced, that you are literally walking through a dreamlike world where anything and everything is interactive (and hackable).
As an example; That street sign your characters sees at the end of the block is not a physical thing anymore; it's a digital display that not only tells you where you are, but can give you a variety of information; directions to a location (like a store, a movie theater, etc.) on the street, any traffic jams or accidents on the street, crimes that have been committed in the area...the possibilities are endless. IF you know how to hack in this setting, well…you can change anything about that street sign you wish, as long as you can crack its firewall.
So, why do you want one?
Seems like a fairly simple question to answer…except it’s not, because we are talking about the subjective nature of a thing. Some people like IPhones, and some like Galaxy phones. Some people like MacOS and others are fine with Windows 8. Some people prefer PDFs, while others want dead tree books (me, I like both), or getting hand-written letters as opposed to email, and this last example probably has more relevancy than the others, because at the end of the day, having a TAP as opposed to a smart phone, IPad, IPod, etc. is THAT much of a jump in speed, convenience, and quite frankly, style….Everyone has a TAP. It’s fundamentally changed how people in 2090 communicate with each other, how they exchange information, how they go about our daily lives. Most people under the age of 25 had the thing implanted when they were 5 or 6…some parents even had the procedure done before their child was born! The simplest answer though, is that it’s a conceit of the game; roughly 99.5% of the some 10 billion people inhabiting the solar system are “TAPPed.”
I think the real question is, why wouldn’t you want one? There’s an answer to that, too; your brain can get hacked, and your identity stolen. Heck, you can even die. Truth is, the overwhelming majority of people in 2090 are fine with the risk, just as a vast majority of people today use credit cards for all their purchases without even thinking that their credit card information could be stolen (and it happens all the time).

David Jarvis 182 |
Okay. I've been thinking about this all weekend, and I've decided I'm not going to kickstart this book. I will release it as a regular product.
This is going to be a killer book (all of the developers have done some amazing work), but I've not proven that to you, yet. Once I have, and you've seen the PDF, I'll consider kickstarting a print run.
Thanks everyone for your understanding. I'll be doing regular updates on the progress of this book.