
HaraldKlak |

If you choose a weapon as your Bonded Object, can you have it be a Specific Weapon?
If so, can you enchant it further?
1a) Do you mean, attune a specific weapon as your bonded object? If so, yes. I can't find anything suggesting otherwise
1b) If you mean enchanting a bonded object as a specific weapon, I'd say yes again, just as enchanting a specific weapon normally.2) Enchanting it further would depend on your stance on improving specific weapons in generel. AFAIK the rules aren't really clear on that.

Doggan |

By Specific Weapon do you mean the named magic weapons and whatnot? If so, I don't see why not.
From the Bonded Item rules under the Wizard:
A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.
I think a Specific Weapon would count under the existing magic item thing in that quote.

Doggan |

Why wouldn't you be able to? If you can craft Specific Items using the Magic Item Creation feats, then you should be able to turn your bonded item into a Specific Item.
A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see Craft Magic Arms and Armor feat).
Seems like the only requirement is having the appropriate level to match up with the level requirement of whichever Item Creation Feat would be relevant to the item you're magicing. You can use Item Creation feats to craft Specific Weapons. As a Wizard, you can add magic to your Bonded Item as if you had Item Creation feats. So I'd say that yes, Bonded Items can indeed be turned into Specific Magic Weapons.

Khazrandir RPG Superstar Season 9 Top 32 |

Bonding with a Cursed shield should not be an issue. For example, you could bond with the Planar Invasion Shield. This seems reasonable to me. Shield can be weapons. As for cursed items, why not? Ruling out Cursed items would be a particularly sticky rules situation when a character has a weapon with the Delusion Curse, and wants to bond with it.
Now, since
Cursed items are almost never made intentionally. Instead they are the result of rushed work, inexperienced crafters, or a lack of proper components.
I don't think you could add a Curse to a shield intentionally as part of the arcane bond crafting stuff.

Khazrandir RPG Superstar Season 9 Top 32 |

Couldn't you just purposefully fail, and create a Cursed Item?
By RAW, yes, I would say a character could purposefully use improper components or rush through the work (or whatever), and produce a cursed item. I'm not sure why someone would want to do this in general, but there are some specific examples I can think of: you are asked to craft a weapon for some nefarious dudes, and want it to backfire (and you collect payment from them)... or maybe you have a chaotic character who likes to mix up weapon enchantment craft recipes to have weapons with random side effects.
However, a reasonable reading of the item creation rules descriptions does not seem to give someone the ability to create a specific cursed item. It seems that the curse would be left to chance.
Finally, my opinion is that a character should have a reason to attempt the creation of a cursed item. If it's just the player meta-gaming to try and gain something powerful (with drawbacks, though), it would certainly be a matter subject to GM scrutiny.

Khazrandir RPG Superstar Season 9 Top 32 |

Actually, in this particular case, creating a Cursed item, purposefully, for an Arcane Bond, make complete thematic sense.
Long explanation, but it fits.
Besides, in the hands of anyone else, it is just a Masterwork Weapon.
Yes, I meant that creating a cursed item intentionally should in general be treated with caution, but I did give some examples where I think a character may reasonably employ this strategy. It can work, and I'm glad it does fit for your character.

Khazrandir RPG Superstar Season 9 Top 32 |

Specific Cursed item: No, it makes no sense to be able to focus on a specific Cursed item and create it, when the concept is "rushed work, inexperienced crafters, or a lack of proper components".
Intelligent item creation: There is nothing in Pathfinder for this. So far , item creation seems limited to non-intelligent items. Without houserules, crafting intelligent items can't be done.

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These rules suggest that you can create intelligent items normally.
Can you further enchant Specific Cursed items?

Khazrandir RPG Superstar Season 9 Top 32 |

The page you linked includes a blog post that points out the following:
A caster that crafts an intelligent item cannot build it with a drawback. These develop naturally over time or as the result of a botched creation attempt.
What do we learn from this quote?
1) Casters are intended to be able to craft intelligent items
2) Your character cannot intentionally create one with a drawback
What can you do to get an intelligent item with a specific curse?
A) Find the specific cursed item you want, and add intelligence
B) Craft shoddy items until you randomly get the curse you want, then add intelligence (likely expensive, time-consuming, and probably metagaming at its worst)
The difficulty with option A is that it's probably very difficult to find a specific cursed item. Less than 1% of magic items are cursed, and of those, 10% will have specific curses. So, if you are looking for a Specific Cursed cloak, then less than 0.1% of magic cloaks have Specific Curses. Even fewer than that have the curse you want!

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If you choose a weapon as your Bonded Object, can you have it be a Specific Weapon?
If so, can you enchant it further?
1. Yes you can.
2. Depends on how your GM rules, for PFS play, the answer is unequivicably no as then it would be a custom item and custom items are banned.

Khazrandir RPG Superstar Season 9 Top 32 |

I mixed up names and meant that 1% of items are intelligent.
However, you can see that 10% of cursed magic items have specific curses from the table here called "Common Item Curses". So, given that cursed items are rare in general (I'd definitely still say 1% is a reasonable estimate. Adventure Paths I play almost never have them as loot or purchase options) and that 10% of these cursed items have specific curses, and the specific curse you may want is only one of many options (infinitely many options, really, since GMs are encouraged to make up their own)... you'll have an incredibly difficult time tracking this very specific item down. Even if you find the exact right cursed item, it could have a requirement that you don't fit.
Doing this is like finding a needle in a haystack in the dark when the needle probably isn't there anyways.
As I said, you could also make shoddy magic items by rushing and botching attempts to create cursed items ad nauseum. Each time you did this you'd spend materials and time, have a 10% chance to get a specific curse, and a slight chance that this specific curse is the one you want. Even when, after you metagame your character's actions for months to get this curse you want (wasting a lot of wealth along the way) the item may only work underwater, or in the hands of the opposite gender, or lawful evil creatures. This isn't viable, and is extreme metagaming.
If you're looking to have an very particular intelligent, cursed item... ask your GM for a houserule. It's not feasible to create this item in game, so pitch your character concept to your GM and see if he will make allowances for it. Perhaps your character obtained this item through an unlikely freak accident of random chance.
Here's an analogy: The odds of winning the lottery jackpot are less than 1 in 100,000,000 (true story). If fewer than 100,000,000 tickets are sold, you could: a) try to track down the winning ticket and obtain it (option A above) but it is quite rare and may not even exist. b) buy as many lottery tickets as possible until you win. You can spend your entire life doing this, and never win (many people do). So, instead of trying to do these things, just tell your GM, "I want to play a lottery winner!" and maybe you can work something out.