Sean K Reynolds is Kickstarting the Five Moons RPG


Other RPGs

51 to 100 of 114 << first < prev | 1 | 2 | 3 | next > last >>
Contributor

The playtest will use a version of the AP system. We'll see if the playtesters like it. :)

Grand Lodge RPG Superstar 2012 Top 32

And attacks of opportunity are going to be a thing, at least in the playtest?

Contributor

Yes.
But I want people to be able to play it with or without minis, so you can embrace the grid-tactical aspect or ignore it.

Grand Lodge RPG Superstar 2012 Top 32

Interesting. Thanks for the replies! :)

Contributor

Today's update: Five Moons RPG goblin preview, and backers can suggest what monsters should be in the Monster Guide poll: link

Contributor

Friday's update: short rules prototype preview of some of the feat-like abilities: LINK.


Only 5k more to go! :)


2 people marked this as a favorite.

I am more than a little intrigued. Love the simplification of the monster stats... "Not my Turn"... That made me smile.

I don't think there's a single modification being made that I don't like. At least, that's been revealed thus far.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I must admit, I was disappointed that "The Five Moons RPG" isn't about werewolves. Because that's what I first thought of when I heard the name. And I really enjoyed Curse of the Moon, although I've never actually gotten to use it.

Contributor

Well, considering that there are people in the World of Five Moons who are natural genetic engineers called shapers, and there are some shapers who only use their powers to alter their own flesh, Five Moons RPG IS about werewolves (and other shapechangers), it's not JUST about werewolves. :)


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Ah, cool. I missed that skimming the Kickstarter.


1 person marked this as a favorite.

Alright. I pledged. I hope you're happy now lol


"Shapers"? Have you ever played any of the Geneforge series of computer games? Similar concept.

Contributor

I haven't played Geneforge, no, but the "natural genetic engineer" is a concept in other books I've read.

BTW: Prototype Five Moons RPG character sheet


Irontruth wrote:
the David wrote:


Ofcourse, then there is this. Yes, shooting five or six arrows per round is breaking the laws of physics. At most, you could shoot 1.2 per round. (And that's without needing to aim. Add in the stress of battle and you would come out even lower.) Arguing that a longbow can shoot 5 arrows per round and a crossbow can't is ridiculous.
Guy shoots 10 arrows in 4 seconds and hits his target.

(Edited)

(off-topic)
Spoiler:
I found an archery thread on the Steve Jackson Games forums where some of the members discuss Lars Andersen and his technique: *Link*
General consensus there seems to be what Lars is doing is showy rather than combat-effective.


Cool, I was waiting for that! I've always seen the character sheet as a game's curriculum vitae; it says a lot about the game on one single page (well two pages really, there's a back side too...)

I presume these are the six skills of the game, or are there more that this character doesn't have access to?

About know(ledge?); will it also include more practical skills such as healing, or mainly cerebral one like spouting arcane lore and whatnot?

Also, How to Solve the Charisma vs Appearance debate by SKR:

Don't include either. Done!


Crit +4?

Resolve = mental hp?

Lots of room for languages. Had a lot of space left in prototype sheet or are characters expected to speak many languages?


Trying to be vaguely on-topic regarding crossbows/bows, then if

Quote:
... the differences between bows and crossbows are cosmetic as far as the rules are concerned...

presumably crossbows and longbows are identically priced too. If they aren't, but they're otherwise functionally identical, practically everyone (NPCs and PCs) are going to end up using the cheaper one, bar the odd character with a weird fetish for the more expensive weapon.

Contributor

Laurefindel wrote:
I presume these are the six skills of the game, or are there more that this character doesn't have access to?

Those are the six, but there are ways to specialize within each of them (like favoring diplo over intim within the Influence category, or the various Knowledge subskills in PF).

Laurefindel wrote:
About know(ledge?); will it also include more practical skills such as healing, or mainly cerebral one like spouting arcane lore and whatnot?

The Know skill's subdivisions include things like PF's Craft, Handle Animal, Heal, Linguistics, Profession, and Survival.

Laurefindel wrote:

Also, How to Solve the Charisma vs Appearance debate by SKR:

Don't include either. Done!

Madness!!! :)

Laurefindel wrote:
Crit +4?

See this post about different crits. :)

Laurefindel wrote:
Resolve = mental hp?

More info is in the blog post about the character sheet. :)

Laurefindel wrote:
Lots of room for languages. Had a lot of space left in prototype sheet or are characters expected to speak many languages?

See this post about characters getting "free" things. Also, on my pencil version of the character sheet, the bottom of that section was Age/Height/Weight/Eyes/Hair, and I decided to push that to the back side of the character sheet. I just filled up that space with lines for languages, as I didn't have anything else pushing its way to the front. Don't read anything into that. :) I probably need to swap some of those lines for additional Skill Specializations lines. :)

Contributor

Charles Evans 25 wrote:

Trying to be vaguely on-topic regarding crossbows/bows, then if

Quote:
... the differences between bows and crossbows are cosmetic as far as the rules are concerned...

presumably crossbows and longbows are identically priced too. If they aren't, but they're otherwise functionally identical, practically everyone (NPCs and PCs) are going to end up using the cheaper one, bar the odd character with a weird fetish for the more expensive weapon.

Variants in the price of a basic weapon are irrelevant to PCs after about level 2 in PF, but the prices still serve as a way to push NPCs into various wealth categories.

Frex:
* A group of poor bandits might only be able to afford scale mail (50 gp, AC +5) instead of chainmail (150 gp, AC +6).
* As a show of wealth, a baron might splurge for breastplates for his guards (200 gp, AC +6) instead of chainmail, even though for most characters they are functionally the same (breastplate's +3 max Dex bonus only matters if your Dex is 16 or higher, otherwise chainmail is just as good at +2, and the –4 ACP only matters compared to chainmail's –5 if your guards are doing something fancy like climbing).
* A more frugal baron might just buy chainmail, saving 150 gp per guard, and decide to pay his guards more to ensure their loyalty.

Lotsa stuff you can do with little differences in gear costs.


Sean K Reynolds wrote:
Charles Evans 25 wrote:

Trying to be vaguely on-topic regarding crossbows/bows, then if

Quote:
... the differences between bows and crossbows are cosmetic as far as the rules are concerned...

presumably crossbows and longbows are identically priced too. If they aren't, but they're otherwise functionally identical, practically everyone (NPCs and PCs) are going to end up using the cheaper one, bar the odd character with a weird fetish for the more expensive weapon.

Variants in the price of a basic weapon are irrelevant to PCs after about level 2 in PF, but the prices still serve as a way to push NPCs into various wealth categories.

Frex:
* A group of poor bandits might only be able to afford scale mail (50 gp, AC +5) instead of chainmail (150 gp, AC +6).
* As a show of wealth, a baron might splurge for breastplates for his guards (200 gp, AC +6) instead of chainmail, even though for most characters they are functionally the same (breastplate's +3 max Dex bonus only matters if your Dex is 16 or higher, otherwise chainmail is just as good at +2, and the –4 ACP only matters compared to chainmail's –5 if your guards are doing something fancy like climbing).
* A more frugal baron might just buy chainmail, saving 150 gp per guard, and decide to pay his guards more to ensure their loyalty.

Lotsa stuff you can do with little differences in gear costs.

But crossbows and bows are weapons - they're not there to look fancy, but to kill/subdue people. It seems to me that if a crossbow and a bow have the same ease of use, the same range, the same rate of fire, the same accuracy, and dish out the same damage to a target hit, then practically everyone ought to be using the cheaper option if there's any difference in price; if for no other reason then on the grounds that the cheaper weapon allows you to outfit more impressed (or hired) men/women with it (or to spend it on other stuff like the baronial castle or pretty looking armour which makes the wearer feel more secure).

It seems to me not to make economic sense for two weapons identical in effect to be in use at broadly similar levels in a game world unless the price of them is identical too. (Well not unless governments or other powerful organizations are involved... 'you will not buy those cheaper foreign Kojivini crossbows here in Smooglewood, but will pay twice the price for our own Smoogle bows' or maybe 'the Vorgonian bow is undoubtedly considerably cheaper than any crossbow on the market, and at least as effective; unfortunately the method of making them is a jealously guarded secret of the Church of the Heretic Egg Boilers, and they only make the weapons available to their members and affiliates'.)
Edit:
For all that know, though, bows and crossbows may be identically priced in this game though, in which case carry on... :)


Charles Evans 25 wrote:
...For all that know, though...

Ahem. Sorry about that. That should have been '...For all that I know, though...' Eczema on hands giving me trouble at the moment. Anyway, carry on with the previews/teasers.

Contributor

io9 posted an article this evening about various RPG kickstarters going on right now, including Five Moons RPG. :)

Liberty's Edge

Sean K Reynolds wrote:

io9 posted an article this evening about various RPG kickstarters going on right now, including Five Moons RPG. :)

The link doesn't seem to work. However, you can just go to io9.com and scroll down about half way :)

Contributor

That's because I somehow included a </br> tag in my link text. Here is a working link.

Contributor

And here is a followup blog post explaining more about the prototype warrior's character sheet.


Hm. I like the overall idea behind boosts, but I have a feeling it's going to be hard to balance them against one another. I know it's just an example you brought up and perhaps it's not intended, but energy weapons boost 25% of the time doesn't give you any bonus (1 damage vs 1d4 damage). With the limited number of boosts available, are we going to end up with ones that are inherently superior to others? I'm really hoping not but that example (and the few others given so far) has me a bit leery.


Yes, the boost mechanics sound promising, as are many other elements of the game.

So SKR, if you do end-up dropping CON, will you have to rename your game Four Moons RPG?

Contributor

Aleron: The Energized Weapons boost probably needs to be +5 energy damage, not +1d4, for that very reason. The boosts for X-level abilities should be approximately equal. Playtesting will help suss out which ones are weaker or stronger in practice.

@Laurefindel: No, because it's the Five Moons RPG, not the Five Stats RPG. :)


Something like that is what I was thinking.

Oh and congratulations on meeting your initial funding!

Contributor

Thanks! :)


1 person marked this as a favorite.
Sean K Reynolds wrote:
it's the Five Moons RPG, not the Five Stats RPG. :)

How dare you use other numbers!?!

Oh, and grats! :)


I will have to read into Sean's blogs, this looks interesting.

TL;DR: dot.


Hudax wrote:
Sean K Reynolds wrote:
it's the Five Moons RPG, not the Five Stats RPG. :)

How dare you use other numbers!?!

Oh, and grats! :)

Perhaps it was already a rating... :D

Grand Lodge RPG Superstar 2012 Top 32

[vader]I find your lack of updates disturbing.[/vader]


Well, kickstarters have some updates in their e-mails, so something is moving... in the background... spoooky background...

Grand Lodge RPG Superstar 2012 Top 32

I was thinking more along the lines of blog posts discussing his design decisions, like the ones he's been doing up until recently. Been eating those up. :)

Contributor

I live in a very rural area and had some internet problems over the weekend (speedtest put me at .57MPBS download speed/.62MPBS upload speed... and yes, the decimals are in the right place).

A backer asked a question about stealth, which got me thinking about Paizo's stealth playtest (which wasn't allowed to create a new "stealthed" or "hidden" condition), and how the errata went it a different way. I need to write a blog about stealth. Meanwhile...

Blog link for updates #15 and #16, talkin' about stretch goals, the Monster Guide, goblin art, stunt previews, and the chatlog for a two-hour chat I did on Oct 14th.

Blog link for update #17, talkin' about the wizard character sheet preview and wizard spells preview.

The rest of today I'm spending on finishing up the example-of-play video, which I'm posting tonight (like, very late, as I usually go to bed around 5a.m.).

Grand Lodge RPG Superstar 2012 Top 32

Sweet, can't wait to check those out when I get home. Thanks! :D

Contributor

And here is the example-of-play video showing combat, skill use, and some boosts!


I was thinking about the 3/4/5 hit point progression. While it feels excessively low at lower levels (and prone to getting one shot), it could perhaps work fine at higher levels if perhaps a flat amount of hp was granted as a one time bonus perhaps? Say 5 hit points maybe or something?

Just a thought.

Contributor

I mentioned something about that in update #17: "(That said, I will probably want to adjust Health up a little more for the playtest, as I don't want this to be a return to 1E's so-easy-to-die syndrome.)"

The low-level Health is a concern, and scaling is a concern. I'm already adjusting saving throws so your good save and bad save don't spread out as you level up, and I'll probably have to do the same with Health (perhaps in the way you suggest).

Grand Lodge RPG Superstar 2012 Top 32

Maybe it's already been discussed and I missed/can't find it, but I'm curious about the skills including "Influence" and "Manip"(ulation?). What are they? What's the difference between the two?


I'd guess Influence = social interaction skills and Manipulation = manual dexterity skills.

Since we're talking skills, are the specialties limited to one category of skills only, or applicable to all skills across the board?

For example, would Akiko's +5 when climbing apply to Move (climbing) checks only, or also to Know (mountaineering) checks, Sense (avalanche) checks, Manipulation (rope) checks etc?

Contributor

Yep, Influence = Diplo and Intim, Manipulation = Disable Device + Sleight of Hand.

That said, I think I went a little overzealous in squishing the skills, and I'll probably break them out again (in particular, the rogue runs out of individual skills to spend its ranks on).

Specialties are as Laurefindel suggests: if you're good at climbing, that's theoretical knowledge and physical/applicable knowledge.


Sean K Reynolds wrote:
That said, I think I went a little overzealous in squishing the skills, and I'll probably break them out again

This was a daring move Sean, but it isn't a bad one IMO. Especially with specialty covering a large base. If anything, be picky about your specialties, and let the rogues have many. Therein lies the originality and genius of your skill system.


I am curious what level range the core book will support?

Contributor

This game goes from level 1 to 25, but each level in Five Moons RPG is about 1/2 of a 3E/PF level, so a level 25 Five Moons character is about a level 12 or 13 3E/PF character. I wrote a blog about the reasons for this, called "the leveling sweet spot."

Contributor

Also, I'm having a Five Moons RPG pumpkin-carving contest! Entries due 11:59pm Oct 30th! Win a signed Five Moons RPG Corebook!


Ok , pledged for at least the core book then.

51 to 100 of 114 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Gamer Life / Gaming / Other RPGs / Sean K Reynolds is Kickstarting the Five Moons RPG All Messageboards

Want to post a reply? Sign in.