Sean K Reynolds Contributor |
We hit the "pre-fund the Monster Guide" stretch goal. Now all print Monster Guide backers get it in PDF for free! Just a couple of hours left...
Sean K Reynolds Contributor |
The kickstarter campaign is done, we're funded at $36,000. Thank you to everyone who made this project possible. :)
Sean K Reynolds Contributor |
BTW, there's a short Five Moons RPG "pre-alpha playtest" document (really a couple of variant chapters for 3E) that you can take a look at right now, here is the blog post with the link. Thanks!
Aleron |
Most I have to say looks simple and pretty cool. The only thing that seemed kinda off to me was the 'saving throw' bonuses. The 'high' one starts off higher than in Pathfinder but doesn't seem to go up over the course of the three levels. The 'low' saves don't increase at all and are stuck at 0 (at least for the 3 levels we can see).
I'm curious on why it was done like this and thought process behind it. Do either increase at all or does it tie into DCs staying lower and not seeing such a huge gap between characters at a higher level?
Really loved the remainder including the auras each class gets and ability to customize. It's pretty awesome.
Sean K Reynolds Contributor |
You're not seeing any progression for levels 1–3 because a level 3 Five Moons character is basically a level 1.5 PF character. This is because Five Moons focuses on the "sweet spot" of 3E levels 1–13, and stretches that band of levels to 1–25 so your character can level twice as often, but only half as much each time (rewarding you more frequently for playing, like paying you every week instead of every two weeks). I explain it all in this blog about the leveling "sweet spot".
Here4daFreeSwag |
BTW, there's a short Five Moons RPG "pre-alpha playtest" document (really a couple of variant chapters for 3E) that you can take a look at right now, here is the blog post with the link. Thanks!
Good to see some free pre-alpha playtest stuff. :)
Quark Blast |
Over at the Kickstarter Page, you have to be a backer to log in, but I was able to see this.Hey -
Anyone know what the status of this game is?
I didn't back it but I am interested in picking it up when it comes out.
Haven't seen any news about it in a very long time . . .
Thanks.
on June 28, 2016
Another update would be nice. It's been almost a month and some idea of where project stands would be cool. I'm still very much looking forward to Five Moons...
Looks like there was a playtest package in early April.
Also looks like life events derailed things in the summer of last year for SKR.
I'll assume you already looked elsewhere on the Internet but am bumping this because there has to be someone who knows more than this and is able to share.