Sean K Reynolds is Kickstarting the Five Moons RPG


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Contributor

Blog on Health and stealth.


Whoops, almost forgot to back this. That's been rectified.

Contributor

We hit the "pre-fund the Monster Guide" stretch goal. Now all print Monster Guide backers get it in PDF for free! Just a couple of hours left...

Contributor

The kickstarter campaign is done, we're funded at $36,000. Thank you to everyone who made this project possible. :)

Sovereign Court

Ah shoot. I didn't see this Kickstarter earlier. If I had, I would have totally contributed something to it!

Sean, please let me know that there is some way I can still contribute to this?

(Wow, can't believe that, basically, I'm asking someone to please take my money... ;) )

Contributor

BTW, there's a short Five Moons RPG "pre-alpha playtest" document (really a couple of variant chapters for 3E) that you can take a look at right now, here is the blog post with the link. Thanks!


Pathfinder LO Special Edition Subscriber

Most I have to say looks simple and pretty cool. The only thing that seemed kinda off to me was the 'saving throw' bonuses. The 'high' one starts off higher than in Pathfinder but doesn't seem to go up over the course of the three levels. The 'low' saves don't increase at all and are stuck at 0 (at least for the 3 levels we can see).

I'm curious on why it was done like this and thought process behind it. Do either increase at all or does it tie into DCs staying lower and not seeing such a huge gap between characters at a higher level?

Really loved the remainder including the auras each class gets and ability to customize. It's pretty awesome.

Contributor

You're not seeing any progression for levels 1–3 because a level 3 Five Moons character is basically a level 1.5 PF character. This is because Five Moons focuses on the "sweet spot" of 3E levels 1–13, and stretches that band of levels to 1–25 so your character can level twice as often, but only half as much each time (rewarding you more frequently for playing, like paying you every week instead of every two weeks). I explain it all in this blog about the leveling "sweet spot".


That is a good blog.


Sean K Reynolds wrote:

BTW, there's a short Five Moons RPG "pre-alpha playtest" document (really a couple of variant chapters for 3E) that you can take a look at right now, here is the blog post with the link. Thanks!

Good to see some free pre-alpha playtest stuff. :)


Hey -

Anyone know what the status of this game is?

I didn't back it but I am interested in picking it up when it comes out.

Haven't seen any news about it in a very long time . . .

Thanks.


Dex-Dynamo-V4 wrote:

Hey -

Anyone know what the status of this game is?

I didn't back it but I am interested in picking it up when it comes out.

Haven't seen any news about it in a very long time . . .

Thanks.

Over at the Kickstarter Page, you have to be a backer to log in, but I was able to see this.
Jason Childs Superbacker wrote:

on June 28, 2016

Another update would be nice. It's been almost a month and some idea of where project stands would be cool. I'm still very much looking forward to Five Moons...

Looks like there was a playtest package in early April.

Also looks like life events derailed things in the summer of last year for SKR.

I'll assume you already looked elsewhere on the Internet but am bumping this because there has to be someone who knows more than this and is able to share.


I'm in the same boat as Dex. I've picked up four RPGs since I got interested in Five Moons. The wait is killing me, especially since I haven't backed and I basically have nothing to tide me over.


Pathfinder Rulebook Subscriber

He's sent out play test docs to backers.

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