Building an Eldritch Scion with a Draconic Bloodline.


Advice


Ive been tasked to create two NPCs in the currant campaign im in and those two NPC are my brother and sisters who are on there own separate journey but the knowledge they learn on they journey are shared amongst us to further our goal in creating a class.

My currant character I am playing is an Alchemist/Master Chymist who has taken the Draconic mutagen for RP reason not mechanic reasons considering I am playing him. I have been given the OK if my character dies I am able to play one of my siblings because we have the same goal but different means.

The first NPC the oldest brother will be a Magus (Eldritch Scion) who will take the Bloodrage Bloodline : Dragonic Bloodline to have the over arching theme of Dragons.

Level 16 Eldritch Scion

The questions I have for you are :

1. What stats are better to focus? In my opinion CHA>STR>CON>INT>WIS>DEX
(Should DEX be my dump?) Stats will be rolled.

2. I know i have to spend points from my Eldritch Pool to breath weapon, dragon wings and dragon form. But do i need to spend points to be able to activate claws, draconic resistance. They seem to be passive abilities.

Quote:

Eldritch Pool (Su)

An eldritch scion gains an eldritch pool of personal magical energy, equal to 1/2 his magus level (minimum 1) + his Charisma modifier. As a swift action, he can spend a point of eldritch energy to enter a state of mystical focus for 2 rounds. This allows him to use abilities from his bloodrager bloodline as though he were in a bloodrage, though he gains none of the other benefits or drawbacks of bloodraging. At 4th level, an eldritch scion can also use his eldritch pool as an arcane pool, gaining all the benefits listed with the magus's arcane pool class feature.

Additionally, any magus's class feature or spell from the magus spell list that normally uses a calculation based on Intelligence is instead based on Charisma for an eldritch scion. For example, an eldritch scion with the arcane accuracy magus arcana grants himself an insight bonus on attacks equal to his Charisma bonus, not his Intelligence bonus. This has no effect on the eldritch scion's skills or skill points.

3. Any specific items you think can benefit this character.

4. Any Specific feats a magus just needs to be good at his job.

5. Any notable Prestige classes this would work well with?

Scarab Sages

I would put dex above wisdom for this, for sourcing ray and spells of the like. Pages of spell knowledge are your friend.


Ruske Bell wrote:
I would put dex above wisdom for this, for sourcing ray and spells of the like. Pages of spell knowledge are your friend.

Ray spells did not cross my mind. I guess i have to roll to find out my ability scores because i dont want my wisdom lacking either.

The race i created has the RP weakness. So I have +2 to Physical +2 Mental and then -4 to any other stat of my choice.


1 person marked this as a favorite.

1. You don't really need Wis for a Magus. They have a good Will save and no abilities that rely on it. You're not really needing a lot of Int either; unless you plan to be wearing heavy armor I'd emphasize Dex over those. Which is really the first big question, I think: what kind of armor you want will affect how you work out your Dex. Keep in mind that if you want a high Dex it's easy enough to tank strength to accommodate for that.

2. The way I understand the Scion, the point spending is referring to the Eldritch Focus thing, so it's one point for all of the abilities. That said, the Claws and Resistances don't seem to be truly passive abilities, in that they're on all the time, so you do need to be Focused for them to be there. I could be wrong on this, but that's my take.

3. A Keen Spell Storing weapon. One idea I tossed around was +1 Spell Storing Spiked Gauntlets as backup weapons, loaded up with Intensified Shocking Grasps, so if you have to take a move + standard action you can punch with the Gauntlets and have a pseudo-Spell Combat. Beyond that, you need to decide on what kind of armor you like (see above).

4. You have options. The 'easy' Magus build uses lots of Shocking Grasp, with Intensified for fun times. Throw the Magical Lineage trait on it, backed by Spontaneous Metafocus and Spell Perfection, and you can start doing some real damage with Maximized Quickened Intensified Shocking Grasps. All of that only uses up five feats, and you have ten (eleven if you're human). My immediate look for the rest would be Arcanas. A more martial character would appreciate Flamboyant Arcana and Arcane Deed for Precise Strike; considering that you'll be one-handing all the time Precise Strike is basically a super Power Attack. Those who like spells would like Spell Blending to expand your options. Extra Arcane Pool is very nice given that you have a few more draws on your Pool than most, but that depends on where your Cha winds up. The more mundane Martial stuff is also nice-- keep in mind that you're going to be taking a -2 on most of your full attacks, and possibly more, in order to cast spells. Weapon Focus to get that back could be nice.

5. Dragon Disciple is the only one I would even consider, if your GM lets that continue to advance your bloodline. Even then, you have to weigh if the advantages are worth the lost spellcasting levels. I wouldn't do more than eight levels with it, and would strongly consider only four-- that gives you +4 Strength, +2 Natural Armor, a Bite while Focused, and an extra Breath Weapon use in exchange for a level of spellcasting and being bumped back to Magus 12 instead of 16, which mostly means no heavy armor.


kestral287 wrote:

1. You don't really need Wis for a Magus. They have a good Will save and no abilities that rely on it. You're not really needing a lot of Int either; unless you plan to be wearing heavy armor I'd emphasize Dex over those. Which is really the first big question, I think: what kind of armor you want will affect how you work out your Dex. Keep in mind that if you want a high Dex it's easy enough to tank strength to accommodate for that.

2. The way I understand the Scion, the point spending is referring to the Eldritch Focus thing, so it's one point for all of the abilities. That said, the Claws and Resistances don't seem to be truly passive abilities, in that they're on all the time, so you do need to be Focused for them to be there. I could be wrong on this, but that's my take.

3. A Keen Spell Storing weapon. One idea I tossed around was +1 Spell Storing Spiked Gauntlets as backup weapons, loaded up with Intensified Shocking Grasps, so if you have to take a move + standard action you can punch with the Gauntlets and have a pseudo-Spell Combat. Beyond that, you need to decide on what kind of armor you like (see above).

4. You have options. The 'easy' Magus build uses lots of Shocking Grasp, with Intensified for fun times. Throw the Magical Lineage trait on it, backed by Spontaneous Metafocus and Spell Perfection, and you can start doing some real damage with Maximized Quickened Intensified Shocking Grasps. All of that only uses up five feats, and you have ten (eleven if you're human). My immediate look for the rest would be Arcanas. A more martial character would appreciate Flamboyant Arcana and Arcane Deed for Precise Strike; considering that you'll be one-handing all the time Precise Strike is basically a super Power Attack. Those who like spells would like Spell Blending to expand your options. Extra Arcane Pool is very nice given that you have a few more draws on your Pool than most, but that depends on where your Cha winds up. The more mundane Martial stuff is also nice-- keep in mind that you're...

All of those were amazing and allowed me to understand more of what the magus can accomplish. I will be wearing Heavy Armor understanding that there can be spell failure.

The DM is quite nice and does the Standard Roll to find out your ability score. He allows you to generate 5 sets and then you choose one that best fits your build.

I found 2 that I do enjoy but not know which can be better.

I have Weakness to my race so that means i get a +2 Physical +2 Mental then -4 to any other ability.

Here is what i rolled without adding Weakness to my rolls.

18 / 17 / 15 / 14 / 14 / 14

or

18 / 16 / 15 / 15 / 14 / 14

Which one do you think would be better. Im leaning to either at this point. Mind you after i assign then to abilities i am able to add the Weakness race feature easily making that 18 a 20.

Oh and it is a level 30 campaign.


First off, the spell failure thing-- check the Magus' level 13 ability. So long as you're not going to take those four levels of Disciple (and if you want Heavy armor, you either shouldn't or should be at Magus 13/DD 3 when you start; I'd lean toward "shouldn't"), you can cast in heavy armor with no ASF chance. Magus is awesome like that.

Heavy Armor does mean a high Dex doesn't suit you, so that solves one problem-- drop the -4 on one of the 14s, assign it to Dex, and move along.

Between those two stat spreads I'd strongly favor the first one. Put the 18+2 and 17+2 into Str and Cha (in whichever order you favor), the 15 into Con, the 14s into Int and Wis, the 14-2 into Dex. You've got four stat level-ups, so bump up the 17 and 15, then beef either Strength or Charisma depending on your focus. But you don't have four stats you need to emphasize; with heavy armor it's strength, charisma, con, and screw the rest. So the extra 15 doesn't help.

By level 30, do you mean you're taking Mythic tiers, or more akin to the old epic levels of 3.5? If it's the former, are the tiers mixed into your levels (which would put you at something like tier 8 right now) or do you get them after you hit 20?


kestral287 wrote:

First off, the spell failure thing-- check the Magus' level 13 ability. So long as you're not going to take those four levels of Disciple (and if you want Heavy armor, you either shouldn't or should be at Magus 13/DD 3 when you start; I'd lean toward "shouldn't"), you can cast in heavy armor with no ASF chance. Magus is awesome like that.

Heavy Armor does mean a high Dex doesn't suit you, so that solves one problem-- drop the -4 on one of the 14s, assign it to Dex, and move along.

Between those two stat spreads I'd strongly favor the first one. Put the 18+2 and 17+2 into Str and Cha (in whichever order you favor), the 15 into Con, the 14s into Int and Wis, the 14-2 into Dex. You've got four stat level-ups, so bump up the 17 and 15, then beef either Strength or Charisma depending on your focus. But you don't have four stats you need to emphasize; with heavy armor it's strength, charisma, con, and screw the rest. So the extra 15 doesn't help.

By level 30, do you mean you're taking Mythic tiers, or more akin to the old epic levels of 3.5? If it's the former, are the tiers mixed into your levels (which would put you at something like tier 8 right now) or do you get them after you hit 20?

That makes alot of sense. He is focusing the old epic levels of 3.5. And after level 20.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Building an Eldritch Scion with a Draconic Bloodline. All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice