sleight of hand to deliver touch attack


Rules Questions

The Exchange

so touch attacks require you to touch a person right, is there any way you could use sleight of hand to deliver a touch spell or effect and have them not notice?

since people's gear can be taken away with sleight of hand, it would follow that grabbing the gear is assumed to be an auto successful touch attack.

basically im wondering if there is a way to sneakily put the scar hex on someone. the hex itself doesn't say it is painful, and it certainly doesn't need to be obvious. could a character walking in a crowd sneakily brush up against someone and put this hex on their target?


I'd talk with your DM, personally the way I'd allow it like this:

1. You make a successful touch attack first
2. You make a successful slight of hand vs perception

If you succeed 1, but fail 2 then you'd be noticed but the target is hexed. If you fail 1 and succeed 2 then the target isn't hexed, but the target doesn't notice. If you fail 1 and 2 then the target isn't hexed, and you are noticed.

The Exchange

Idward Evanhand wrote:

I'd talk with your DM, personally the way I'd allow it like this:

1. You make a successful touch attack first
2. You make a successful slight of hand vs perception

If you succeed 1, but fail 2 then you'd be noticed but the target is hexed. If you fail 1 and succeed 2 then the target isn't hexed, but the target doesn't notice. If you fail 1 and 2 then the target isn't hexed, and you are noticed.

this makes sense to me too, honestly i wonder why sleight of hand isnt a touch attack to begin with


No, this will probably never work the way you want.

The ability allows a will save to resist (and a creature who isn't consciously trying to allow it will be allowed a save). Also:

Quote:
Succeeding on a Saving Throw: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

Whiel Hexes are spells, this text applies to saving throws in general. So if they save successfully they know someone targetted them. They may not know you specifically did it, but they know someone tried to do something to them.

If they fail the save, they gain a scar on their body. While the hex doesn't say it is painful, it is still likely they would notice the scar forming on their body. So you succeed, but they would probably still notice and be alerted to a hostile presence.


I would go about it like this:

Step 1: Make your Sleight of Hand check against the target's Perception check (as well as the Perception check of anyone who could notice you). If the check succeeds against the target, the target is flat-footed against your touch attack. If the check fails, the target notices your attempt to touch them and may act aggressively (roll initiative). Likewise, if someone other than the target notices your touch attack, they may or may not say something (all of which should occur after step 2).

Step 2: Make your touch attack against the target. This will either use the flat-footed touch AC of the target if you were successful in step 1 or the normal touch AC of the target if you were unsuccessful in step 1. If you touch the target, you activate the hex and move on to step 3. If you fail to touch the target, you fail to activate the hex and hope no one saw your gaffe.

Step 3: Target makes its Will save against the hex. If it fails the Will save, your hex activates and it is none-the-wiser. If it succeeds on its Will save, it feels a hostile force or tingle but may not immediately know the effect originated from you. If you are but a face in the crowd, you may make a Bluff or Stealth check to appear innocent.

That is how I would handle it.

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