cartmanbeck RPG Superstar 2014 Top 16 |
Just wanted to post here that I played my first two scenarios yesterday, using Alahazra, Jirelle, Lirianne, and Seltyiel, and I absolutely loved it. Mike and Vic, you guys have done a great job of making the game feel very pirate-y without losing the core of the game. It's come a long way since the playtest.
I particularly like the idea of the ship being anchored in some scenarios, as opposed to there not being a ship at all in the more landlocked scenarios.
This did bring up one interesting point though: The rules still talk about times when you're not commanding a ship, and what to do if you encounter another ship during those times. Does this apply when you're at a location but your ship is anchored somewhere else?
Example: I was playing the second scenario of Plunder and Peril, and one of the henchmen is an Enemy Ship. However, I ended up encountering that Enemy Ship at a landlocked location, so Seltyiel was not (I believe) commanding a ship. Should I have banished that ship?
EDIT: I misremembered... it was a Barrier that summoned a ship at a landlocked location. So I should have banished the ship and ignored the barrier, I believe.
TL:DR; Game feels great! Answered my own question cuz I was dumb. LOL
Mike Selinker Pathfinder Adventure Card Game Designer |
Just wanted to post here that I played my first two scenarios yesterday, using Alahazra, Jirelle, Lirianne, and Seltyiel, and I absolutely loved it. Mike and Vic, you guys have done a great job of making the game feel very pirate-y without losing the core of the game. It's come a long way since the playtest. [/b]
Thanks! That's why we playtest.
pluvia33 |
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Yes, I've been thinking it for a while and since it's mentioned here, I want to echo Cartmanbeck in saying thank you so much for adding the anchored ship mechanic in the final game. Ship-less scenarios were the only thing I really didn't like about having ships in Skull & Shackles during the playtest. Great job, Mike and co.