
Krispy1 |

Hi all,
I haven't seen much In the way of Settlements declaring their settlment type yet. Does this mean people are still choosing? I am sure each settlment is probably negotiating with their neighbours to try and cover all the bases, however, smaller settlements are harder to contact so final choices are probably hard to lock in without all the Info.
For those Settlements that have chosen and don't think it needs to be kept secret, can you please post here so others can finalise their choices?
I know Canis Castrum has openly declared its crafting settlement status, what about everyone else?

![]() |

Phaeros (The Seventh Veil) will select Wizard/Rogue.
[Edit] Duffy made me do it :)

![]() |

Aragon = Fighter / Rogue
Freevale = Cleric / Wizard
Nation of Kathalphas = All four core "classes" covered.
As far as trade is concerned, I guess the lack of an auction house will force us to rely on a less organized, but more direct, player-to-player trade system. I actually like the feel of that, it just seems more chaotic.

![]() |

Aragon = Fighter / Rogue
Freevale = Cleric / WizardNation of Kathalphas = All four core "classes" covered.
As far as trade is concerned, I guess the lack of an auction house will force us to rely on a less organized, but more direct, player-to-player trade system. I actually like the feel of that, it just seems more chaotic.
If PAX stays with their "trade hub" idea, then we can just trade there as it is near to both our settlements. :-)

![]() |

Emerald Lodge is currently leaning towards Fighter/Wizard
I was contemplating crafting town but this seems pretty much ruled out now with several such settlements close by or rumored to be close by.
There is off course a possibility to change this before official deadline - but it would need some major input from neighbours or members to do so.

![]() |

I know Canis Castrum has openly declared its crafting settlement status, what about everyone else?
Yes, we are! Canis Castrum looks forward to networking with other settlements to create a bustling trade hub on our side of map. Come visit our Bazaar during WoT. :)

![]() |

Blackfeather Keep's nearest friendly neighbors are Ozem's Vigil and Forgeholm. Between the three of our settlements we should try to cover all trainers plus an auction house.
I believe Forgeholm was torn between Fighter/Cleric and an auction house, so IMHO, Forgeholm should not create another Fighter/Cleric settlement.
Blackfeather Keep is willing to pick whichever of the remaining two options (auction house or Wizard/Rogue) so long as Forgeholm doesn’t create another Fighter/Cleric settlement.
Ping me here, or on the guild site. Thanks.
http://erastil.shivtr.com/

![]() |

There are columns in the Public Settlement Spreadsheet for these, and include a couple of expectations that haven't been indicated here, yet

sspitfire1 |

Current internal dialogue has Blackfeather Keep going Crafer- which I personally find hilarious given our Lore. Who wants to let me train some rogue goodies?
Edit: Looking more seriously at the map, I am actually a little alarmed. If we go Crafting, we are not going to have a market AND our neck of the woods will be without a trustworthy source of Wizard and Rogue training.
*grimace* Hopefully it works out for the best...

![]() |

Who in the Everbloom Alliance is going for crafting/trade? My people will need a place to train if our home (Blackwood Glade) goes Fighter/Cleric.
Keeper's Pass is going full crafter last I checked, Hammerfall will probably have it as one of their roles. Phaeros is going Wizard/Rogue.

![]() |

We are certainly trending heavily toward Crafter for Keeper's Pass. We technically have a day left for residents to vote, but barring some major landslide we'll not see a shift from that position. For Everbloom Alliance folks, we have plans underway that should keep you very well covered and we're certainly open to any Alliance members that want to discuss further coordination, whether in regard to refining, crafting, or trade.

![]() |

T7V Avari wrote:Hammerfall will probably have it as one of their roles.There is no "one of their roles" for crafting. It's confirmed that you do crafting, and have a marketplace, or you do two other roles.
I understood GW moved off that stance. Hybrid was going to be available after all?

![]() |

Not sure what you're referring to Avari but currently for WoT templates you can choose between two combat roles with some crafting that's related to those roles (about half the crafting buildings so you need two settlements covering all 4 combat roles to get full crafting access) or an all crafting template that also includes an Auction House (which is the only template that get's the AH).

![]() |

Not sure what you're referring to Avari but currently for WoT templates you can choose between two combat roles with some crafting that's related to those roles (about half the crafting buildings so you need two settlements covering all 4 combat roles to get full crafting access) or an all crafting template that also includes an Auction House (which is the only template that get's the AH).
Got it, that's probably the part that was added that confused me.

![]() |

The proposed split seems pretty much along the lines of what you see already with Clover and Oster in Alpha 7.
Oster seems pretty much a template Rogue/Wizard settlement and Clover is a a lot like a template Cleric /Fighter settlement.
The distance apart is also pretty similar (possibly a hex or two further) to what you might expect between settlements in-game.

![]() |
8 people marked this as a favorite. |

Cause I enjoy creating more work for myself I added the currently 'known' training decisions to the political map per a request that I happened to think was a good idea. I'll keep it updated as announcements are made. (I work off Cald's sheets a lot so if it's wrong please let me know)

![]() |
1 person marked this as a favorite. |

KotC - Erian El'ranelen wrote:Head on down for all your refining, craft, and trade needs in the Deep South!Just minus the Slavery please. Being from the "Deep South" of a different realm, I'd rather not see the game mirror real life.
Golarion is not Earth, and RL politics are a troublesome topic to introduce into a game community.
Gogolthan harvesters and crafters will absolutely be using slave labor to turn rocks into shiny swords and watchtowers. We'll happily accept the mechanical consequences of that choice, such as the "heinous" PVP flag and the resulting exposure to attack, but please don't bring out-of-game politics into the equation.

![]() |
5 people marked this as a favorite. |

Heh, and you'd find the exact opposite down at Keeper's Pass...
I'm a Southerner born and bred and find my RL locale quite nice. I think the stereotype is, unfortunately, often used to mask the fact that prejudice and bias exist all over, against pretty much anything we can list as "not like me." I've confirmed that after travelling extensively both in and out of country.

![]() |

Yup. Anyone saying slavery only existed in the South needs to go to a re-education camp. I'll pay. And Guurzak, noble as it sounds, your wish is unrealistic.
But I expect it will thrive in PFO...since the rules allow it. Not to mention zombies, necromancy, and all sort of other vile things, hence the heinous flag.

Krispy1 |

So, I think Talonguard and Kabal? have made their minds up and I think I have an idea about what they picked. Can they re affirm their selections here please? I don't want to post on their behalf in case I am wrong or they want their selection to remain secret. Their choice may well affect their neighbours choices and some of us want to avoid unnescessary duplication if possible.

![]() |

Once our Sun King stops working 15 hour days so he can confirm our choices, yeah, we can tell you. For Kabal, it's wizard and something - either cleric or rogue. Now that reflects lack of any knowledge of any backroom discussions with our Sun King and the other settlements.
We are part of the Free Highlanders Pact though.

![]() |

Once our Sun King stops working 15 hour days so he can confirm our choices, yeah, we can tell you. For Kabal, it's wizard and something - either cleric or rogue. Now that reflects lack of any knowledge of any backroom discussions with our Sun King and the other settlements.
We are part of the Free Highlanders Pact though.
I am pretty sure Tavernhold will go Cleric/Fighter.
I really hope Kabal goes Wizaed/Rouge!
Any word on The Gaurdians or TAI?