So..which of the seven Settlement types did you pick for your town?


Pathfinder Online

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Hi all,

I haven't seen much In the way of Settlements declaring their settlment type yet. Does this mean people are still choosing? I am sure each settlment is probably negotiating with their neighbours to try and cover all the bases, however, smaller settlements are harder to contact so final choices are probably hard to lock in without all the Info.

For those Settlements that have chosen and don't think it needs to be kept secret, can you please post here so others can finalise their choices?

I know Canis Castrum has openly declared its crafting settlement status, what about everyone else?

Goblin Squad Member

Phaeros (The Seventh Veil) will select Wizard/Rogue.

[Edit] Duffy made me do it :)

Goblin Squad Member

Hope's End is currently heavily leaning Wizard/Rogue.

Goblin Squad Member

Aragon = Fighter / Rogue
Freevale = Cleric / Wizard

Nation of Kathalphas = All four core "classes" covered.

As far as trade is concerned, I guess the lack of an auction house will force us to rely on a less organized, but more direct, player-to-player trade system. I actually like the feel of that, it just seems more chaotic.

Goblin Squad Member

Bluddwolf wrote:

Aragon = Fighter / Rogue

Freevale = Cleric / Wizard

Nation of Kathalphas = All four core "classes" covered.

As far as trade is concerned, I guess the lack of an auction house will force us to rely on a less organized, but more direct, player-to-player trade system. I actually like the feel of that, it just seems more chaotic.

If PAX stays with their "trade hub" idea, then we can just trade there as it is near to both our settlements. :-)

Grand Lodge Goblin Squad Member

Emerald Lodge is currently leaning towards Fighter/Wizard

I was contemplating crafting town but this seems pretty much ruled out now with several such settlements close by or rumored to be close by.

There is off course a possibility to change this before official deadline - but it would need some major input from neighbours or members to do so.

Goblin Squad Member

Krispy1 wrote:
I know Canis Castrum has openly declared its crafting settlement status, what about everyone else?

Yes, we are! Canis Castrum looks forward to networking with other settlements to create a bustling trade hub on our side of map. Come visit our Bazaar during WoT. :)

Goblin Squad Member

Ozem's Vigil will train Fighters and Clerics

Goblinworks Executive Founder

Blackfeather Keep's nearest friendly neighbors are Ozem's Vigil and Forgeholm. Between the three of our settlements we should try to cover all trainers plus an auction house.

I believe Forgeholm was torn between Fighter/Cleric and an auction house, so IMHO, Forgeholm should not create another Fighter/Cleric settlement.

Blackfeather Keep is willing to pick whichever of the remaining two options (auction house or Wizard/Rogue) so long as Forgeholm doesn’t create another Fighter/Cleric settlement.

Ping me here, or on the guild site. Thanks.

http://erastil.shivtr.com/

Goblin Squad Member

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After much debate, Forgeholm has chosen the template of Fighter/Cleric.

Goblin Squad Member

Mxyzptlk wrote:


Ping me here, or on the guild site.

Check PM. :)

Goblin Squad Member

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TLC Durin Steelforge wrote:
After much debate, Forgeholm has chosen the template of Fighter/Cleric.

The mountains will be a difficult and lonely place. No-one can fault a people for looking to their safety first.

Goblin Squad Member

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Come on down to Alderwag for all your crafting needs. Our auction house is open 24/7!

Goblin Squad Member

Brighthaven is leaning heavily towards Cleric/Fighter.

Goblin Squad Member

Blackwood Glade is leaning Cleric/Fighter.

Goblin Squad Member

There are columns in the Public Settlement Spreadsheet for these, and include a couple of expectations that haven't been indicated here, yet

Public Settlement Spreadsheet

Goblin Squad Member

Its still the matter of an internal vote in Keepers Pass.

Shadow Lodge Goblin Squad Member

Who in the Everbloom Alliance is going for crafting/trade? My people will need a place to train if our home (Blackwood Glade) goes Fighter/Cleric.

Goblin Squad Member

The thing to keep in mind is that most craft training is covered if you have Fighter/Cleric/Wizard/Rogue roles already covered. What gets missed out on is the opportunity for the market buildings. I think only Crafters get an Auction House at the moment.

Goblin Squad Member

Last I checked, Hammerfall is going full crafter.

Goblin Squad Member

Sunholm is leaning Cleric/Fighter, to complement the coverage of our good friends in the Aeonian League. Between Sunholm, Canis Castrum and Hope's End we will have complete coverage, including Auction House.


Current internal dialogue has Blackfeather Keep going Crafer- which I personally find hilarious given our Lore. Who wants to let me train some rogue goodies?

Edit: Looking more seriously at the map, I am actually a little alarmed. If we go Crafting, we are not going to have a market AND our neck of the woods will be without a trustworthy source of Wizard and Rogue training.

*grimace* Hopefully it works out for the best...

Goblin Squad Member

theStormWeaver wrote:
Who in the Everbloom Alliance is going for crafting/trade? My people will need a place to train if our home (Blackwood Glade) goes Fighter/Cleric.

Keeper's Pass is going full crafter last I checked, Hammerfall will probably have it as one of their roles. Phaeros is going Wizard/Rogue.

Goblin Squad Member

We are certainly trending heavily toward Crafter for Keeper's Pass. We technically have a day left for residents to vote, but barring some major landslide we'll not see a shift from that position. For Everbloom Alliance folks, we have plans underway that should keep you very well covered and we're certainly open to any Alliance members that want to discuss further coordination, whether in regard to refining, crafting, or trade.

Goblin Squad Member

T7V Avari wrote:
Hammerfall will probably have it as one of their roles.

There is no "one of their roles" for crafting. It's confirmed that you do crafting, and have a marketplace, or you do two other roles.

Goblin Squad Member

Caldeathe Baequiannia wrote:
T7V Avari wrote:
Hammerfall will probably have it as one of their roles.
There is no "one of their roles" for crafting. It's confirmed that you do crafting, and have a marketplace, or you do two other roles.

I understood GW moved off that stance. Hybrid was going to be available after all?

Goblin Squad Member

Not sure what you're referring to Avari but currently for WoT templates you can choose between two combat roles with some crafting that's related to those roles (about half the crafting buildings so you need two settlements covering all 4 combat roles to get full crafting access) or an all crafting template that also includes an Auction House (which is the only template that get's the AH).

Goblin Squad Member

Duffy wrote:
Not sure what you're referring to Avari but currently for WoT templates you can choose between two combat roles with some crafting that's related to those roles (about half the crafting buildings so you need two settlements covering all 4 combat roles to get full crafting access) or an all crafting template that also includes an Auction House (which is the only template that get's the AH).

Got it, that's probably the part that was added that confused me.

Goblin Squad Member

The proposed split seems pretty much along the lines of what you see already with Clover and Oster in Alpha 7.

Oster seems pretty much a template Rogue/Wizard settlement and Clover is a a lot like a template Cleric /Fighter settlement.

The distance apart is also pretty similar (possibly a hex or two further) to what you might expect between settlements in-game.

Goblin Squad Member

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Cause I enjoy creating more work for myself I added the currently 'known' training decisions to the political map per a request that I happened to think was a good idea. I'll keep it updated as announcements are made. (I work off Cald's sheets a lot so if it's wrong please let me know)

Goblin Squad Member

Awesome, and thanks.

Goblin Squad Member

very nice map and lets you see what your neighbors are planning at a glance instead of going over lots of forums.

Goblin Squad Member

Thank you, Duffy!

Goblin Squad Member

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Likely not a surprise to anyone, but I did want to confirm that Crafter won as the settlement focus for Keeper's Pass. Head on down for all your refining, craft, and trade needs in the Deep South!


KotC - Erian El'ranelen wrote:
Head on down for all your refining, craft, and trade needs in the Deep South!

Just minus the Slavery please. Being from the "Deep South" of a different realm, I'd rather not see the game mirror real life.

Goblin Squad Member

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sspitfire1 wrote:
KotC - Erian El'ranelen wrote:
Head on down for all your refining, craft, and trade needs in the Deep South!
Just minus the Slavery please. Being from the "Deep South" of a different realm, I'd rather not see the game mirror real life.

Golarion is not Earth, and RL politics are a troublesome topic to introduce into a game community.

Gogolthan harvesters and crafters will absolutely be using slave labor to turn rocks into shiny swords and watchtowers. We'll happily accept the mechanical consequences of that choice, such as the "heinous" PVP flag and the resulting exposure to attack, but please don't bring out-of-game politics into the equation.

Goblin Squad Member

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Heh, and you'd find the exact opposite down at Keeper's Pass...

I'm a Southerner born and bred and find my RL locale quite nice. I think the stereotype is, unfortunately, often used to mask the fact that prejudice and bias exist all over, against pretty much anything we can list as "not like me." I've confirmed that after travelling extensively both in and out of country.

Goblin Squad Member

Yup. Anyone saying slavery only existed in the South needs to go to a re-education camp. I'll pay. And Guurzak, noble as it sounds, your wish is unrealistic.

But I expect it will thrive in PFO...since the rules allow it. Not to mention zombies, necromancy, and all sort of other vile things, hence the heinous flag.


Hardin Steele wrote:
Yup. Anyone saying slavery only existed in the South needs to go to a re-education camp.I'll pay.

I am well aware of this fact. That aside, Guurzak is right, though. Mixing in RL politics is a can of worms I shouldn't open.


So, I think Talonguard and Kabal? have made their minds up and I think I have an idea about what they picked. Can they re affirm their selections here please? I don't want to post on their behalf in case I am wrong or they want their selection to remain secret. Their choice may well affect their neighbours choices and some of us want to avoid unnescessary duplication if possible.

Goblin Squad Member

Once our Sun King stops working 15 hour days so he can confirm our choices, yeah, we can tell you. For Kabal, it's wizard and something - either cleric or rogue. Now that reflects lack of any knowledge of any backroom discussions with our Sun King and the other settlements.

We are part of the Free Highlanders Pact though.

Goblin Squad Member

Settlement named yet, Bunibuni?

Goblin Squad Member

Stoneroot Glade
Assuming the Sun King approves the name. 72% of the vote.

Goblin Squad Member

<kabal> Bunibuni wrote:
Stoneroot Glade

Nice name.

Goblin Squad Member

Yeah, well, I voted for the other guy. :-)

Goblin Squad Member

I believe, Talonguard has decided to be a crafting settlement.

It is also my belief that Kabal is definitely somewhat rogueish, and should choose accordingly :-).

Goblin Squad Member

<kabal> Bunibuni wrote:

Once our Sun King stops working 15 hour days so he can confirm our choices, yeah, we can tell you. For Kabal, it's wizard and something - either cleric or rogue. Now that reflects lack of any knowledge of any backroom discussions with our Sun King and the other settlements.

We are part of the Free Highlanders Pact though.

I am pretty sure Tavernhold will go Cleric/Fighter.

I really hope Kabal goes Wizaed/Rouge!

Any word on The Gaurdians or TAI?

Goblin Squad Member

Kreuz Bernstein will be a Crafting town.

Goblin Squad Member

Bitter Thorn wrote:
Any word on The Gaurdians or TAI?

One of those two (I wish I could remember which) had rogue on their list during the Free Highlanders get-together-voice-meeting a couple of weeks ago.

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