Technology Guide provides insight for how Rogue (Bandit) archetype works?


Rules Questions


2 people marked this as FAQ candidate.

So in perusing some of the bits in TG, I found this bit of rulecruft in the artifact 'Temporal Accelerator':

"For 1 minute, the wearer gains two sets of actions each turn—two move, two standard, and two swift actions—in any order desired. A standard and move action can be combined into a full-round action as normal, but actions with a duration of 1 round still take up the wearer's entire turn."

Now this is the first time I've seen it expressly spelled out that a person who has a move action and a standard action in a round (including a surprise round) can trade them out directly for a full-round action. The Bandit archetype contains this ability:

"Ambush (Ex): At 4th level, a bandit becomes fully practiced in the art of ambushing. When she acts in the surprise round, she can take a move action, standard action, and swift action during the surprise round, not just a move or standard action."

The Ambush ability seemed to avoid specifically saying that the Bandit has a full round's worth of actions in the surprise round, or could take things that count as full round actions (i.e. a full attack), and most discussions I've seen previously (like so) seem to be on the fence as to how the ability is intended to work. Is this new artifact inadvertently changing how action economy works, or is it clarifying something that was assumed to be clear from day one?

Grand Lodge

2 people marked this as a favorite.

I'd say it's clarifying something that was assumed to already be clear.


Well the RAW indicates that is the given state of affairs in a "normal" round:

"In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.

In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action."

However the core rules don't indicate if being able to take a full-round action is based on having a move and standard available to you, or if it's contingent on having a 'normal' round (i.e. not a surprise round). Seeing as this is a rules issue that has divided people for a while now, is there a prior RAW precedent for "Move+Standard=Full Round Action", or is this a new standard of action economy?

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