A Wind Combatant? Build help.


Advice


So, I've recently taken an interest in a new rise of the runelords campaign, and the book restriction is palpable. The books allowed are Core, Advanced Player's Guide, and Ultimate Combat. Ultimate magic is out, or otherwise I'd build a magus. Right, with that, here's the skinny of it.

Point buy is 25

Simply speaking I want to build a divine, or arcane melee combatant. If I could, I wouldn't mind Eldritch Knight as a future investment, and have no issue with getting into the thick of things. What's more important to me, however, is the pervading Air/Wind/Lightning theme of the character, and I would enjoy his spells reflecting that.

I'd be applying the character as the token 5th weird build, after the Fighter, Dedicated Arcane, Dedicated Divine, and Skill Monkey, so I'm open to weirdness.

Starting level is 1, and average starting gold depending on class. At the moment I'm looking at Cleric, Sorcerer, and Fighter, with multi-class potential. Wizard 5 Fighter 1 is certainly on the table, as well. Sorcerer is also there, but the wait time to become a Sorcerer EK is horrific... Arcane Archer is also on the table with the wind effects.

Generally speaking I'd prefer to use a Longspear and Longbow, as I'll be buffing the second one most likely asap.

What do you guys think? What would you suggest? Cleric is definitely the strong contender here.

Sovereign Court

Druid with air elemental shaping?


What about going after trip and saying for fluff that you actually trip using powerful wind? For that matter you might actually try to build a combat maneuver character with maybe wizard cross classing or something else that gives you wind-related class powers. So when you bullrush you surround yourself with a shield out of strogn wind that actually does the pushing, disarm would be a blow of wind and so on.


Hmm... I like the bull rush idea, but at the same time I do still prefer the ability to actually call down arcs of lightning. The Deity in question here is Hshurha, the Elemental Lord of Wind and Storms. I love the flavor aspect of it, but I can have that with the benefit of being a cleric. I never considered druid for it, but that's actually perfect...

The Deity's even NE so I could play a True Neutral druid who just loves storms and wind storms alike.

Scarab Sages

Storm Druid moving into Storm Kindler PRC is thematic as hell, and even gives you the ability to become a whirlwind.


Alright. Here's what I've got. My first level spells I've chosen, as a druid, Obscuring mist and Windy Escape, which are two of my favorite spells. Honestly I might even take Windy Escape twice, seeing as how it's very useful, and my AC will be remarkably high anyway. However, I'm considering, since I am preparing this particular set of spells, if my dex really needs to be as high as it is?

I'm an Elf Storm Druid 1

Stats are 12 Str, 18 Dex, 10 Con, 10 int, 18 wis, and 7 charisma.

Her character is remarkably aloof and detached, and often she gets lost in thought about the winds. She frequently enjoys predicting the weather and stays outside during storms, no matter how severe and stands among them.

Now. Here's the important question. I've no idea what feat to take, and I'm not even sure if a druid can buy a longbow starting out.

The traits I've selected are Monster Hunter and Reactionary. If I were to take Improved Initiative I'd have a +10 Init... That said, I'm currently torn between point blank shot and that.


Have you looked at an Oracle with the Wind Mystery? Between that and the haunted curse you should have plenty of air/force spells with several lightning revelations.

Designer

Depending on if you have a while, if you can wait for long enough for the playtest to come out, you could go with an aerokineticist and help playtest the new class. It doesn't have any spells, but it's definitely weird, and I think it's pretty cool! That said, the GM may decide she's not OK with a playtest class, in which case, the others here have good advice so far.

Scarab Sages

Mark Seifter wrote:
Depending on if you have a while, if you can wait for long enough for the playtest to come out, you could go with an aerokineticist and help playtest the new class. It doesn't have any spells, but it's definitely weird, and I think it's pretty cool! That said, the GM may decide she's not OK with a playtest class, in which case, the others here have good advice so far.

Oooh, Shiny! Any idea when the playtest is going to start?

RPG Superstar 2012 Top 32

with the build you posted, i would spend my first feat on Combat Reflexes. grab that longspear you were eying and pay attention to your positioning... that way you can contribute to combat through your upto 5 attacks of opportunity each round and still have your standard actions free to cast spells, use domain or other special abilities, or even make another attack.

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