Goblinworks Blog: One Does Not Simply WALK Into Early Enrollment


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Goblin Squad Member

For the record, I completely agree that being required to click-target other players sucks - almost as much as having to manually aim sucks in a twitch game.

Goblin Squad Member

Being wrote:

Or the perfect patron.

I'd rather wait over drinks and fine linen an hour than walk out in a minute with a Happy Meal.

This is where I was going with it anyway. That and to say I don't mind delays as others have said as well.

As to my comment to defer to those who know more - I don't know much about creating an MMO, so I can't make projections on what is or isn't possible in the given timeline. What I do know is that rushing a project is not always a good idea, but sometimes can work out depending on the little details.

Goblin Squad Member

Nihimon wrote:
For the record, I completely agree that being required to click-target other players sucks - almost as much as having to manually aim sucks in a twitch game.

Fingers crossed that the addition of company mechanics will cover some of this?

Goblin Squad Member

KOTC WxCougar wrote:
Being wrote:

Or the perfect patron.

I'd rather wait over drinks and fine linen an hour than walk out in a minute with a Happy Meal.

This is where I was going with it anyway. That and to say I don't mind delays as others have said as well.

As to my comment to defer to those who know more - I don't know much about creating an MMO, so I can't make projections on what is or isn't possible in the given timeline. What I do know is that rushing a project is not always a good idea, but sometimes can work out depending on the little details.

It is true that there are people who do their finest work when under pressure. Some wizards 'splode. Some turn miracles.

Goblin Squad Member

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I'm about to start a worldwide multimillion Euro marketing campaign to have PFO switch to Quake 3 Arena Callange ProMode Arena speed and twitch targeting. Get your reflex boosters ready you pansies! We are going to React-in-10-milliseconds-or-die Town. Hold on to your Butts!

Goblin Squad Member

Nihimon wrote:
T7V Jazzlvraz wrote:
Xeen wrote:
...which effects the players in a non meaningful way.
I'd've expected to hear you say that players being affected by targeting issues, related to coding or anything else, is very meaningful.
Just a guess, but it might have had something to do with whom he was having a hard time clicking...

Anyone I have targeted that was not in my face. Does that help you out?

Goblin Squad Member

I'm with Xeen on this one, if I can't target another players in a sandbox/PVP MMO I don't think it can be considered a "minimum viable product." That's just my opinion...

I'm absolutely hoping they spend a bit more time adding augmenting the core functions before releasing EE.

Goblin Squad Member

3 people marked this as a favorite.

One does not walk simply WALK into 9 different hexes.

Goblin Squad Member

Nihimon wrote:
For the record, I completely agree that being required to click-target other players sucks - almost as much as having to manually aim sucks in a twitch game.

Not sure which person this was intended for but I was strictly referring to clicking in general, not tab targeting. I'm not sure if it is my computer, or what, but I can not actually "click" on a person to target them unless they are in extremely close proximity.

Grand Lodge

Walk? Where I come from, we don't use feet.

Goblin Squad Member

Saiph the Fallen wrote:
Nihimon wrote:
For the record, I completely agree that being required to click-target other players sucks - almost as much as having to manually aim sucks in a twitch game.
Not sure which person this was intended for but I was strictly referring to clicking in general, not tab targeting. I'm not sure if it is my computer, or what, but I can not actually "click" on a person to target them unless they are in extremely close proximity.

It's not your computer. I think it was Stephen who recently posted that they'd found a bug where the tab-target range was twice what it should be, and the click-target range was half what it should be. I believe that's going to get fixed in the next build.

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