
![]() |

blackbloodtroll wrote:Slashing Grace, is literally designed to be used with Swashbuckler's Finesse.
It allows you to use the selected weapon with Swashbuckler's Finesse.
The feat is counter intuitive and so is the swashbuckler ability when used with that feat. The only good replacement for slashing grace was fencing grace.
As with all things, it's up to the GM.
Are saying the two don't work together?

![]() |

blackbloodtroll wrote:Slashing Grace, is literally designed to be used with Swashbuckler's Finesse.
It allows you to use the selected weapon with Swashbuckler's Finesse.
The feat is counter intuitive and so is the swashbuckler ability when used with that feat. The only good replacement for slashing grace was fencing grace.
As with all things, it's up to the GM.
It not counter-intuitive. The feat clearly states it allows you to treat the weapon as a one handed piercing weapon for all feats and class abilities that require one.
It's basically dervish dance with less restrictions and a feat tax instead of a skill tax.

RumpinRufus |

It's also questionable whether Martial Versatility + Dervish Dance does anything at all.
Benefit: Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group.
Dervish Dance doesn't apply to a specific weapon in the same way that Weapon Focus or Weapon Specialization do. It just so happens to only work with a scimitar, but you don't take Dervish Dance (scimitar) like you take Weapon Focus (scimitar). So I don't know if Dervish Dance is even considered a valid feat to take Martial Versatility for.

Diminuendo |

Where does it say the parent feat weapon has to be chosen by the player for Martial Versatility to apply?
Last I checked Dervish Dance applied to a specific weapon; the Scimitar, unless you have been using another weapon with it.
RAW it counts. A feat can't apply to a weapon more specifically than a feat that only works with one weapon. In fact, there isn't a feat in the entire game that is more specific to a weapon.

RumpinRufus |

Where does it say the parent feat weapon has to be chosen by the player for Martial Versatility to apply?
Last I checked Dervish Dance applied to a specific weapon; the Scimitar, unless you have been using another weapon with it.
RAW it counts. A feat can't apply to a weapon more specifically than a feat that only works with one weapon. In fact, there isn't a feat in the entire game that is more specific to a weapon.
So then you can grapple someone with a morningstar, by applying Martial Versatility to Greater Whip Mastery?
And you could threaten 10 ft. with a nunchaku and use it as a grappling hook, by applying Martial Versatility to Improved Whip Mastery?
Unless you can grapple someone with a morningstar and swing around on it like it were a grappling hook, you can't Dervish Dance without a scimitar, at least by RAW.

Diminuendo |

Morning Stars have chains, so do Nunchaku; why couldn't you?
Mechanically it is no different to taking the feat Lunge. Your chareacter learns to lunge with their Morning Star, thats all.
Also, don't compare feat mechanics to real world physics, this game with elves and dragons and magic has none of that.

RumpinRufus |

Actually, yes, it's different than Lunge. Because with Lunge, you can reach 10 ft. With Martial Versatility on Improved Whip Mastery, your reach is only 5 ft, but you threaten 10 ft. So you threaten squares that you can't physically reach.
It doesn't make any sense. Neither does grappling someone with nunchuks.

Diminuendo |

Benefit: While wielding a whip, you threaten the area of your natural reach plus 5 feet...
Looks like it works to me, the only difference is with a whip you threaten 15 feet and with a Morning Star 10, as it is based off your natural reach. in both 5 feet is added to your threatened range.
So its basically lunge for a specific weapon without the AC penalty for AoOs
Also, watch the movie "Nunchaku" and then tell me nunchucks can't grapple :)

Diminuendo |

Diminuendo wrote:Morning Stars have chains, so do Nunchaku; why couldn't you?Flails have chains. A Morningstar is just a spiked ball on a stick.
No chain.
This is a morning star right?
http://www.swords24.eu/images/products/en/Morning_Star_Flail_XH2142.jpgI'm pretty sure you're talking about a mace
Either way, even if it isn't. again don't limit this game to real world physics: Magic and Dragons and all that.
Edit: if my GM has a problem with it not having a chain I'll go to the local tanners and have a strap added to it like Mjölnir:
http://img2.wikia.nocookie.net/__cb20131123204720/marvelmovies/images/thumb /2/25/Mjolnir.png/1000px-Mjolnir.png

![]() |

You are describing the Light Flail:
Light flail
Statistics:
Cost: 8 gp Weight: 5 lbs.
Damage: 1d6 (small), 1d8 (medium); Critical: x2; Range: —; Type B; Special: disarm, trip
Description
A light flail consists of a weighted striking end connected to a handle by a sturdy chain. Though often imagined as a ball, sometimes spiked like the head of a morningstar, the head of a light flail can actually take many different shapes, such as short bars. Military flails are sturdier evolutions of agricultural flails, which are used for threshing—beating stacks of grains to separate the useful grains from their husks.

![]() |

blackbloodtroll wrote:Slashing Grace, is literally designed to be used with Swashbuckler's Finesse.
It allows you to use the selected weapon with Swashbuckler's Finesse.
The feat is counter intuitive and so is the swashbuckler ability when used with that feat. The only good replacement for slashing grace was fencing grace.
As with all things, it's up to the GM.
The only problem I see people have in understanding Slashing Grace is when they view it as a feat for every class rather than a Swashbuckler feat that is available to every other class. See the difference?

![]() |

Improved Whip Mastery wrote:Benefit: While wielding a whip, you threaten the area of your natural reach plus 5 feet...Looks like it works to me, the only difference is with a whip you threaten 15 feet and with a Morning Star 10, as it is based off your natural reach. in both 5 feet is added to your threatened range.
So its basically lunge for a specific weapon without the AC penalty for AoOs
Also, watch the movie "Nunchaku" and then tell me nunchucks can't grapple :)
I thought that you only threaten up to 10 feet with a whip while using Improved Whip Mastery because a whip on it's own does not threaten.

Akin DT |
If you sat down at my table I wouldn't let that fly. Phalanx solider says nothing about making all polearms counting as one handed weapons. It just says that you can use one in your primary hand as a one handed...
(bolding mine)
A GM can do whatever they want, but the text says:At 3rd level, when a phalanx soldier wields a shield, he can use any polearm or spear of his size as a one-handed weapon.
This ability replaces Armor Training 1.
It doesn't prevent you from using a polearm or spear in same arm as your buckler, nor does it limit you from only using it on your "main hand".
Though I think a neater use of this would be to use the fauchard in the unshielded hand, and a nodachi in the buckler hand. Make AoO and normal attacks with your fauchard, and use the nodachi when they close ranks. Don't bother with dual wielding penalties.

Akin DT |
That doesn't really work. If you are threatening/attacking with your nodachi you are no longer wielding the buckler.
Of course you're wielding the buckler. You're just not getting the bonus AC from it until your next turn. By your logic, bucklers with Energy Resistance or Determination magical properties won't work if you use the buckler's arm for attacking. Nothing in the description of buckler indicates you "aren't wielding" the buckler. In fact, if you weren't wielding it, you wouldn't have to worry about the -1 to attack roles!