Claxon |
It is allowable if your GM says it is. But nothing in the rules gives a basis for doing so.
If I were GM, I just absolutely wouldn't allow a magical item that gave cha to AC. You can already gain that by taking a level in Oracle with the Lore Mystery. A level is much more costly than a magic item (in terms of character resources) so it just should never be an option in my opinion.
BreakinStuff |
It is allowable if your GM says it is. But nothing in the rules gives a basis for doing so.
If I were GM, I just absolutely wouldn't allow a magical item that gave cha to AC. You can already gain that by taking a level in Oracle with the Lore Mystery. A level is much more costly than a magic item (in terms of character resources) so it just should never be an option in my opinion.
Not JUST unearthly grace, there's just too many ones to list. It's the first one to pop into my head.
Claxon |
Yes, but what I said applies to all. In general these aren't abilities that players were intended to have, at least not in the form of magic items.
It's all up to your GM whether they want to allow such things, and if they did how much it would cost since there is guidance on such an issue.
Again, personally, I would never allow any such items in a campaign I ran.
BreakinStuff |
Oddly that effect is actually available via a spell:
You can combine that one with Bestow Grace for the full effect. I got bored and started looking. I wasn't expecting to find that.
Interesting. I guess feature mimickry would be more a matter of conjunctive spells and creativity then.
BreakinStuff |
Oddly that effect is actually available via a spell:
You can combine that one with Bestow Grace for the full effect. I got bored and started looking. I wasn't expecting to find that.
Interesting. I guess feature mimicry would be more a matter of conjunctive spells and creativity then.
Inviktus |
Remember, Nereid's Grace spell is supposed to be racially limited to Undines only, and then only to Witch's and Druid's. Whom the spell isn't particularly good for.
Until it's enchanted into an item, which is subject of this thread.
It's possible the GM might allow other races and classes to use the item.
Bob Bob Bob |
Well, there's always "AC bonus (deflection): Bonus squared × 2,000 gp" on the table, but variable costs don't fit well with magic item creation. Perhaps price it with a certain value that's the max amount you can add to AC? Remember, if it's something that exists on the table you're supposed to price it with that before working your way down, and deflection to AC does have a listing for cost.
Te'Shen |
Remember, Nereid's Grace spell is supposed to be racially limited to Undines only, and then only to Witch's and Druid's. Whom the spell isn't particularly good for.
Which can be scrolled up and UMD'ed by Ninjas, Oracles, Paladins, and the like. Actually... I recommend it as a wand crafted at a higher level as Nereid's Grace lasts 1 round per level.
Use a wand DC 20
Use a scroll DC 20 + caster level
Emulate a race DC 25
Feel free to ignore the following, because it's more of how I'd do it in house as opposed to RAW...
Considering there is a bracer that has a 1st level spell built in I could see something like the eternal rods, twice per day for 5 rounds an activation you get Nereid's Grace. As to what it would cost... a lot still.
Edit: Oh... and remember Claxon, the range of Nereid's Grace is touch, so a witch or druid could buff others with it easily.
Claxon |
It can be used with UMD, and would last 1 round unless you make it at a higher caster level. A wand or scrolls of nereid's grace isn't so problematic because its a consumable and well necessitates spending money. It requires UMD for most characters, and requires actions in combat. And, in order for for you to have a wand with a reasonable duration of 5 rounds (caster level 5) it will cost 3750 gp.
This is a reasonable cost.
From the OP's question, I was thinking he wanted a continuous effect item which is clearly too powerful for charisma based characters. It's simply not intended to allow sorcerers and the likes to walk around with a constant +5 to AC.
And while a witch or Druid could buff others with it, I doubt any ever really would considering the limited application it has for themselves unless they really wanted to buff one person's AC with their combat action instead of doing almost anything else which is likely a better use of their in combat actions, for ending the combat.
BreakinStuff |
It can be used with UMD, and would last 1 round unless you make it at a higher caster level. A wand or scrolls of nereid's grace isn't so problematic because its a consumable and well necessitates spending money. It requires UMD for most characters, and requires actions in combat. And, in order for for you to have a wand with a reasonable duration of 5 rounds (caster level 5) it will cost 3750 gp.
This is a reasonable cost.
From the OP's question, I was thinking he wanted a continuous effect item which is clearly too powerful for charisma based characters. It's simply not intended to allow sorcerers and the likes to walk around with a constant +5 to AC.
And while a witch or Druid could buff others with it, I doubt any ever really would considering the limited application it has for themselves unless they really wanted to buff one person's AC with their combat action instead of doing almost anything else which is likely a better use of their in combat actions, for ending the combat.
You're getting way too hung up on the charisma AC/Saves thing. It was an example, not the only thing I'm interested in.
Example: What about mimicking a Lamia's touch?
How about an aura like the ones agathions radiate?
What about a succubi's kiss?
THere's more than just Unearthly Grace that fit the original question I asked. This is more "How to" than balance concerns.
Unnatural grace would be a combo of two spells. I'm asking for creative solutions and examples because I'm looking to run a campaign that WILL go deep in mythic tiers and I'd like to be able to cobble a few things together for magic items that don't fit the usual cookie-cutter copypasta (and that way I can provide a few neat/nasty surprises for the characters).
I just want to get a feel for doing this kind of thing within the parameters of the system, rather than trying to homebrew some shoddy-ass, poorly thought-out new mechanic that does not really fit the golarion setting. I also want to get a feel for what to watch out for if a player gets creative with the crafting rules.
Bob Bob Bob |
Well, again, there's a whole table for these kinds of things. Here it is. If it's not something simple (AC, skill, stats) then you go to spell effects. If you're looking to price monster powers, likely you can find a similar spell. A good generic one to use is Bestow Curse for ability damage/drain and anything else you think is close in power to "lose actions 50% of the time". The various drowning/suffocation powers have Suffocation. The succubus kiss is level drain (Enervation) and, well, Suggestion. If you have actual specific powers you can't find a good equivalent for then feel free to ask. I just find with the amount of spells available you can usually find one that does something close to what you want.
Te'Shen |
It can be used with UMD, and would last 1 round unless you make it at a higher caster level. A wand or scrolls of nereid's grace isn't so problematic because its a consumable and well necessitates spending money. It requires UMD for most characters, and requires actions in combat. And, in order for for you to have a wand with a reasonable duration of 5 rounds (caster level 5) it will cost 3750 gp.
This is a reasonable cost.
Which is what I said and what I suggested... initially. Or maybe it's what I meant to say but I don't always come across clearly.
. . . And while a witch or Druid could buff others with it, I doubt any ever really would considering the limited application it has for themselves unless they really wanted to buff one person's AC with their combat action instead of doing almost anything else which is likely a better use of their in combat actions, for ending the combat.
It depends on your behavior and your build.
A slumber hex is pretty good in many circumstances, and witches aren't known for their buff spells, but say you run into a construct or undead... spells that can increase the effectiveness of allies are always a good use of actions.
That's assuming you're playing a cooperative game and not PFS.