Oracle mystery: metal or battle


Advice

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Silver Crusade

Voska, there were only two revelations you wanted from Battle Oracle??? Given how many good ones there are, I'm actually planning to take Extra Revelation as a feat four times by level 11 with my Battle Oracle for PFS. But that's also PFS, which pretty much ends after level 11, so I'm not worried about not having a good revelation left to take at higher levels.

Also, the Weapon Mastery revelation gives you a lot more than just Weapon Focus. The main reason I want it is for the Improved Critical feat that you get for free later. And Weapon Focus isn't that important that you absolutely must take it at level 1, as you seem to be implying.

Here's my planned progression for my PFS Battle Oracle:

1 (feat) - Extra Revelation: Skill at Arms
1 (revelation) - War Sight
3 (feat) - Power Attack
3 (revelation) - Surprising Charge
5 (feat) - Extra Revelation: Weapon Mastery (Longsword)
7 (feat) - Extra Revelation: Maneuver Mastery (Grapple)
7 (revelation) - Combat Healing
9 (feat) - Quicken Spell
11 (feat) - Extra Revelation: Battlefield Clarity
11 (revelation) - Iron Skin

Obviously, the exact order on some of these can easily be moved around, depending on what you're doing with the character.

I considered trip instead of grapple when I take maneuver mastery at level 7, though I have a different trip focused PC who is way better at it. I figure grappling is a good backup plan against things like casters, to stop them from casting easily. It's not something I'll do often, but I figure it's a useful bonus to have, since I really don't have any particular feats that I must get instead.

I don't like taking Power Attack too early, because it hurts your chance to hit, and at low levels, just hitting is more important than maximizing the exact amount of damage. I actually considered postponing it until level 5, but I decided that at levels 3 and 4, I might occasionally need that extra damage.

I'm also taking Quicken Spell one level earlier than it becomes useful for level 1 spells, so I can use it as soon as I hit level 10. If I were in a longer campaign, I might postpone that feat until level 11, but since PFS ends after 11, I want to be able to quicken Enlarge Person, Bless, and/or Divine Favor as early as possible.

Silver Crusade

I think what I'm going to do is this:

Level 1: Extra Revelation, Skill at Arms, War Sight
Level 3: Power Attack, Surprising Charge
Level 5: Extra Revelation, Weapon Masterry (bardiche)
Level 7: Abundant Revelations (Surprising Charge), Battlefield Clarity
Level 9: see note below
Level 11: Iron Skin

I'm not entirely sure what to do at level 9. I'm considering Extra Revelation for Maneuver Master (trip), but I'm also considering Furious Focus since my attack bonus at that point will only be around +14 by that point (6 from Str, 6 from BAB, Weapon Focus, +2 from enhancement bonus,a nd -2 from Power Attack).

Silver Crusade

Huh. I never noticed that Abundant Revelation feat. I might have to consider that. My oracle is only level 5 now, so I could consider that in the future. I wasn't that attached to the idea of Maneuver Mastery.

Silver Crusade

Neither am I, but a reach trip build that can also self-enlarge could be pretty cool to play in PFS. Vital Strike could also be nice to slide into the level 9 feat slot, especially if I either carry a wand of lead blades or make my bardiche a +1 impact bardiche.

Enlarged person with a +1 impact bardiche executing a vital strike will do 6d8 damage before Str bonus and Power Attack are figured in. Not too shabby, methinks.


Level 9 - Quicken Spell

Because you are a physical oracle and a quickened Divine Favor is yummy.

Silver Crusade

That's true, I suppose, especially if I take Fate's Favored.

Silver Crusade

Remember, Quicken Spell works with Enlarge Person, too. I wasn't sure, due to the longer casting time on EP, but the description for Quicken specifically says it works on any spell whose casting time isn't more than one round. So one round spells work just fine.

Silver Crusade

Good to know.

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