Can Obscuring Mist refresh a fouled air supply?


Rules Questions


Back in the days of D&D 2nd ed and Spelljammer, the use of Obscuring mist could be used to partially refresh an air supply that had been fouled through use since it conjures air and water vapor. Does pathfinder allow for this kind of use? Thoughts?
I ask because a scenario I just played (which shall remain nameless to avoid spoilers) had a dungeon with a fouled air supply and we were forced to hold our breath to traverse some sections that were worse than others. If the obscuring mist trick works, it'd be a fun use of an otherwise hum-drum spell.


Daeslan wrote:

Back in the days of D&D 2nd ed and Spelljammer, the use of Obscuring mist could be used to partially refresh an air supply that had been fouled through use since it conjures air and water vapor. Does pathfinder allow for this kind of use? Thoughts?

I ask because a scenario I just played (which shall remain nameless to avoid spoilers) had a dungeon with a fouled air supply and we were forced to hold our breath to traverse some sections that were worse than others. If the obscuring mist trick works, it'd be a fun use of an otherwise hum-drum spell.

Why do you think it conjures air? I'm not saying it does or doesn't, but mist is tiny droplets of water (fog) suspended in air. The spell could just as easily be suspending the water droplets in the foul air and it would just get you lost somewhere that you can't breath.

I suppose you could try talking your DM into it.


Why would I think that? Well it's the domain spell for both the Water AND Air domains and it's a Conjuration spell.
In the old editions it used to pull the mist from the plane of air. I see now, though, that the [creation] descriptor on the current Pathfinder version would change that.

Shadow Lodge

Can you provide a quote of the wording from the spell in 2nd ed?


In Pathfinder it does not refresh air.


I don't remember Obscuring Mist in 2nd edition. They had Wall of Fog, Fog Cloud and Obscurement.
In AD&D Adventures In Space (Spelljammers Box Set) the effects of spells in space section said "Wall of Fog: The wall of for brings air into being, and as such can be used to freshen air that has gone stale within the limitations of the spells's area... ...but the air freshening effect is permanent until the air is again fouled."

In pathfinder obscuring mist is a conjuration (creation) spell and the section on creation spells state "if the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace." And since the obscuring mist spell says "A misty vapor arises around you. It is stationary" and the spell doesn't mention anything about breathable air, I would say it doesn't work.

But then pathfinder does have the 1st level spell Air Bubble, which does make fresh air, air your breath out could be breathed in by another person.
In the real world air you breath in contains about 20% oxygen and you breathe out about 15% oxygen, so in a area with low-oxygen every breath you breathe out would help replenish the air quality.


Splendor wrote:
In the real world air you breath in contains about 20% oxygen and you breathe out about 15% oxygen, so in a area with low-oxygen every breath you breathe out would help replenish the air quality.

Why would the exhaled oxygen leave the magical Air Bubble surrounding your head?


Because nothing in the spell says it doesn't leave like normal air.


Normal air is exhaled through the same organs that inhale it, which of course must be inside the Air Bubble in order to benefit from it. So any air breathed out would also be inside the Air Bubble. If air could escape the bubble, then the spell would dissipate as soon as it was cast, and would be kind of silly :-)

Breathing air removes 5% oxygen (by the above poster's math, unverified), and never adds oxygen; there's no way around that -- unless your character is a plant -- but of course the Air Bubble spell presumably replenishes the loss magically.

That said, I see no reason why a character under the influence of an Air Bubble spell couldn't breath directly into another character's mouth to keep them alive. Just a bit more intimate ;-)

Edited to better address the actual points made above.


To the OP: "mist" is technically "a cloud of tiny water droplets suspended in the atmosphere". While there's nothing in the Pathfinder rules that specifies an Obscuring Mist spell as having the replenishing properties it (or similar spells) featured in previous editions, I would think there's nothing preventing a GM from ruling that the conjuration includes both the "water droplets" and the "atmosphere" as components of the "mist".


Zalman wrote:
To the OP: "mist" is technically "a cloud of tiny water droplets suspended in the atmosphere". While there's nothing in the Pathfinder rules that specifies an Obscuring Mist spell as having the replenishing properties it (or similar spells) featured in previous editions, I would think there's nothing preventing a GM from ruling that the conjuration includes both the "water droplets" and the "atmosphere" as components of the "mist".

They could rule that. Nothing to say they should or would, though.


daimaru wrote:
Zalman wrote:
To the OP: "mist" is technically "a cloud of tiny water droplets suspended in the atmosphere". While there's nothing in the Pathfinder rules that specifies an Obscuring Mist spell as having the replenishing properties it (or similar spells) featured in previous editions, I would think there's nothing preventing a GM from ruling that the conjuration includes both the "water droplets" and the "atmosphere" as components of the "mist".
They could rule that. Nothing to say they should or would, though.

Right, other than the definition of "mist" I just mentioned, and which you quoted. "Mist" includes atmosphere. Of course, the GM might also rule that the "atmosphere" created is composed of gasses other than air, in which case I assume that an Obscuring Mist spell would also serve to foul the surrounding air.


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That was a specific alteration to the standard rules for spelljammer, and as many people argue that 3.5 rules are irrelevant to PF your chances of successfully using 2e rule as some form of official basis is going to be ... tough. RAW obscuring mist does nothing save provide concealment.

In my game I might be persuaded though, might require a successful dip check (or chocolate [+10 to dip checks]).

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