building campaign + cr


Beginner Box


i am little confused about CR and loot thing.

so basically my PC are 4 and all got 935xp and they are level 1

so when i am building adventure i count all the player levels together so 4 means CR4 monster/trap is normal difficult ? CR4 is 1200 xp is this for hole adventure or just one encounter ?

What is max CR for level 1 x 4 PC ?

And what about that loot so if CR is 4 then the MAX loot is 1200gp
and if the CR is lower than 1 the loot is 0 gp?

And if i whant to give magic item as loot i just check the GP amount that is needed to buy that item ? example +1shield 1,150gp?

And do any got stats for GOBLIN DOG i cant find any info about that it come with the PBB.


The CR level is calculated based on the average party level. So 4 lv 1 pc's average level is 1 (1x4/4). Therefore, you're looking for CR 1 encounters. When they all get to level 2, you're looking at CR 2 encounters (2x4/4).

For loot, there's usually comments on the stat block of the existing creature as to the type of loot it has (minor treasure roll, for example), which is in the GM Guide under the section Treasure. Otherwise, there's a table there that says how to calculate a treasure hoard based on the CR of the encounter (or, average party level, if you like).

For magic items, I usually figure the retail value of the item and add that to the total value of the treasure to figure out its total worth. So if there's 100gp and a magic item worth 2500gp, then the total value of the hoard is 2600gp.

I don't have a goblin dog's stats, but I would use the stats for a Dire Rat just for convenience. Or simply find another monster stat block that is the CR that you want and use those stats as a starting point.


ah so CR1 is 400xp that is my xp amount per Room ? if i build story to a town or dungeon

so if the pc where different levels
2 x 2 levels and 2 x 1 levels so 2+2+1+1=6/4= 1,5 and rounded up to CR2


Correct, except that you always round down with PF BB. So CR 1. Although I'd go with 1 & 2 for that type of mixed party because I'd want some challenge for all players. Keep in mind that's for an average encounter. If you want a climatic battle you'll want to go 1 or possibly 2 cr higher so in your example like CR 3 or (if you're really trying to test the mettle of the players) CR 4. But you'll have to be careful there because things like damage reduction (hardness, for example) could make it too tough for a party.

That being said, I'm a fan of placing the occasional total party kill (TPK) encounter to force the players to come up with unconventional solutions (since outright battle becomes impractical). However, that's going to depend on your group and what they like to do. If you do that, make sure that they have a way out before it gets out of hand in case they do try to fight...


just wondering CR1 is 400 xp so goblin is 135x3= 405.
i was thinking that i but 2 goblins with short sword to ground and
one goblin with shorbow to coveder place like whatctower and front of the goblin is woodblanks HE can shoot easy but PC cant a) they have to brake the woodblaks or try to shoot whit range weapon to the nacks or holes is the hitting possibility then 50% or 75% ?

and the woodblanks are

substance:Wood
Hardness:5
Hitpoints:10/in. of thickness


Obstacles and terrain difficulties that only affect the PCs can add to the difficulty so at the discretion of the GM they may increase the CR of the encounter.

I don't know if they even have cover in the BB but in the core rule book (CRB) of the regular game here's a short summary: if these obstacles give the goblin shooter partial cover (cover only half or less of their body) then they grant a +2 AC bonus and a +1 to Ref saves. If they give full cover (more than half the body) then they grant a +4 AC bonus and +2 to Ref saves.

Experience is per encounter, so if the party meets 3 goblins (a CR 1 challenge) and survives the encounter they would be awarded the experience for defeating this encounter, or 400 experience. Then in the next encounter they meet a goblin on a goblin dog, that then is a separate encounter with its own experience total to be awarded if/when the PCs survive that encounter.


CR and encounter building is a pretty loose thing. Some players and their characters will have a problem with a normal fight and others need to have much harder fights to be any kind of challenge. As the GM, you want to start slow and get a feel for things.

If you send three goblins against the PCs and they kill the goblins in two turns and the PCs aren't even scratched by the fight, maybe try four goblins next time, then maybe four but with a stronger boss type one (so three CR 1s and a CR 2 or even 3).

It is also good to play with environment. An archer on a watchtower is a good choice; it is harder for the PCs to get to it. If he's standing behind some cover to fire, you would give him +2 AC if it is up to half his body, or +4 AC if it covers more than half.

The miss chance comes from it being hard to see the target (like if it is dark or raining heavily) while an increase in AC comes from more of the target being covered up (wooden blockades, firing from a window).

If the fight is too easy, you can also have a goblin patrol appear in the middle. Say you have 2 goblins with swords and 1 with a bow, like you said. The party makes quick work of the two goblins on the ground, you can have another two or three goblins walk in to the room and join the fight. This makes things feel exciting and fast moving. It is also fun to challenge your players tactically.

Just remember, the CR system is a recommendation. It is a guideline for determining a rough estimate of how hard a fight will be for a party. Your job as GM is to make a fun and exciting game; it is not to kill the PC with impossible fights.

Good Luck!


I just want to be sure that it's clear I was not advocating TPK's. I was suggesting that you can up the tension and force the players to confront a situation with solutions other than combat by creating an impossible situation to win in combat. It sounds like you're building really solid encounters, especially since you're figuring in cover and tactics for the encounter.


Here what i got so far 1 shortbow goblin in the watchtower and two with a swords, they are building that watchtower or fixin it. And the room is big. there is pilars and so that pc can go near but not too near behind the pilars. Then there is the goblin dog that is locked to wathctower and if the PC dont kill the goblindog it runs to open door and then there will be 2-3 goblins more or even few orcs. if they manage to kill the goblins too way too fast

then next i was building a room with broken stone floor so that PC have to jump 5-10feet to get a door and if they fall there is venomous snake in the rumple.

my only problem is that i cant draw a dungeon that i like :) so far i have drawn 3-4 different types.

but i got time to draw the dungeon i think that i have to forget "dungeon" style drawings and just draw full square rooms.

and so far i have "used" 2400xp

golins 405+270
snake 400
ors 405+600
trap arrow +400


The monsters stats in ITEMS equipment - can the pc loot them ? or only treasure ?


soppathekeitto wrote:
The monsters stats in ITEMS equipment - can the pc loot them ? or only treasure ?

That's up to you as the GM. In my games, the players generally ignore anything that isn't real valuable. So they'll leave the short sword the goblin was carrying but scoop up any gp he had.

What I do is when I build my encounters, I make a treasure note (with any relevant rolls pre-done) that summarizes everything that they find in an itemized list. Then, when the encounter is over, I just read it off.


i think that is good idea. Heh when my son noticed that i was making adventure he whant to be the one to roll the random treasure and then he told me that can the one of the goblins have pacifier that is like 1000gp ( he really whants to play with us. 9year old)

i think that i but my son to roll the random items. and for the big boss fight i try to choose items for 600gp (book says that CR2 is 600gp)


That's cool. I have a somewhat consistent game with my 10-year-old. Lots of fun. For treasures, I've also made up "historical" items of worth. For example, an ancient sword named Excalibur. It's useless as a weapon and nobody who isn't a collector will pay more than 10gp for it, but if the pc's can find the right buyer (which can be another interesting quest) it's worth thousands. In my case, I had the collector only interested in the sword if the pc's can find the matching shield to make a set.


Hi i was told by one pathfinder gamer here in finland that goblin dog stats are in the bestiary 1 in page 157

CR1
xp 400
AC 13
hp 9
treasure none

Sovereign Court

Some creatures don't have loot and its normal. I mean a dog has no reason to have items.

Some creatures have npc loot, others have standard , some have double or even triple standard monster loot. Without counting stuffs that you should consider like giving a boss character WBL.

The only thing to retain from all this, yeah there is a loot system but as the DM you can do whatever you want, as long as you make sure, that your players can keep up with the challenges and appropriate wealth.


i was thinking is it little too hard for the PC
if there are 3 goblins and one goblin dog whit real stats

goblins stasts
CR 1/3 XP 135 HP 6
dog CR1 xp 400 AC 13 hp 9

so this one encounter is CR2 and xp for 805

and the PC are lvl 1 x 4

Sovereign Court

Believe me, they will be fine. You should check out some modules, I even recall a few AP having beginning encounters at cr 4.

Community / Forums / Pathfinder / Pathfinder First Edition / Paizo Products / Beginner Box / building campaign + cr All Messageboards

Want to post a reply? Sign in.
Recent threads in Beginner Box