Flying


Rules Questions


Pathfinder Battles Case Subscriber

There are a few threads on this, but I still have a couple of questions.

Is hovering a move action? Does this mean that you cannot take a full-round attack while flying? It makes sense, I suppose, and explains why dragons land on the ground to fight adventurers. It creates a bit of a quandry for air elementals, though, who are always flying. But then again, they don't use wings. But neither to PCs using the fly spell.

What I'm asking is: can a PC using a fly spell just sit there hovering in midair and make full-round attacks as though they were standing on the ground?

You can "turn more than 45° by spending 5' of movement", and "Turn 180° by spending 10 feet of movement". 180 is greater than 45 - why can't you just spend the 5'? Is there some errata to the effect that 5' will buy you more than 45° but only up to 90° or 135° or something?

When you sacrifice 5' of movement to turn, do we assume that this 5' does not count towards the requirement to move at least half your movement to stray aloft? I suppose so, otherwise you could hover by just spinning in place.

The fly spell states that it "requires no more concentration than walking". I read this as "it requires no more concentration to fly than a creature with a fly speed needs". That is, you still need to make fly checks when you are flying with a spell.


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Paul Murray wrote:

Is hovering a move action? Does this mean that you cannot take a full-round attack while flying? It makes sense, I suppose, and explains why dragons land on the ground to fight adventurers. It creates a bit of a quandry for air elementals, though, who are always flying. But then again, they don't use wings. But neither to PCs using the fly spell.

What I'm asking is: can a PC using a fly spell just sit there hovering in midair and make full-round attacks as though they were standing on the ground?

Most (if not all) skills contain a section detailing what kind of action is required to use the skill. For Fly:

Quote:
Action: None. A Fly check doesn't require an action; it is made as part of another action or as a reaction to a situation.

So yes, you can hover and make a full attack.

Quote:
You can "turn more than 45° by spending 5' of movement", and "Turn 180° by spending 10 feet of movement". 180 is greater than 45 - why can't you just spend the 5'? Is there some errata to the effect that 5' will buy you more than 45° but only up to 90° or 135° or something?

There doesn't need to be errata. If you turn more than 45 degrees, you spend 5 feet of movement. If you turn 180 degrees, you spend 10' of movement.

Quote:
When you sacrifice 5' of movement to turn, do we assume that this 5' does not count towards the requirement to move at least half your movement to stray aloft? I suppose so, otherwise you could hover by just spinning in place.

Correct. You are sacrificing movement, not actually moving. Only actual movement counts.

Quote:
The fly spell states that it "requires no more concentration than walking". I read this as "it requires no more concentration to fly than a creature with a fly speed needs". That is, you still need to make fly checks when you are flying with a spell.

Correct. But note you only need to make Fly checks when performing a complex maneuver. Regular movement and gentle turns (less than 45 degrees) do not require checks.


When you look at the "Action" type part of the fly skill it is obvious that hovering is a free action.
I guess that the DC 15 for turning more than 45 degrees is only good up to 175 degrees while 180 degrees would require the other skill check with the higher expenditure of movement.
I'd say that your analyzis of the 5 ft. sacrificed to turn at a greater angle than 45 degrees is dead on. It makes no sense that it would count toward the requirement of flying half your speed.
The part about concentration is probably there to make it clear that people can cast spells while flying with the fly spell, without having to roll concentration checks for violent motion and stuff like that.


Pathfinder Battles Case Subscriber

Something I missed - if a creature using wings to fly fails a fly check, it plummets out of the sky. What happens to someone using a spell?


Pathfinder Battles Case Subscriber

Certainly the fly *check* made while hovering is part of the hover, but is the *hovering itself* a move action? There's much more involved in hovering than just standing on the ground.

Probably the rules don't explicitly say.

Shadow Lodge

Paul Murray wrote:

Is hovering a move action?

What I'm asking is: can a PC using a fly spell just sit there hovering in midair and make full-round attacks as though they were standing on the ground?

Hovering is not an action, but it does require a fly check (DC 15) if you don't have the Hover feat.

Paul Murray wrote:
You can "turn more than 45° by spending 5' of movement", and "Turn 180° by spending 10 feet of movement". 180 is greater than 45 - why can't you just spend the 5'? Is there some errata to the effect that 5' will buy you more than 45° but only up to 90° or 135° or something?

What it means is if you turn at an angle between 45-180 degrees then it costs 5', 180 degrees costs 10'.

Paul Murray wrote:
When you sacrifice 5' of movement to turn, do we assume that this 5' does not count towards the requirement to move at least half your movement to stray aloft? I suppose so, otherwise you could hover by just spinning in place.

I don't believe it counts toward the minimum.

Paul Murray wrote:
The fly spell states that it "requires no more concentration than walking". I read this as "it requires no more concentration to fly than a creature with a fly speed needs". That is, you still need to make fly checks when you are flying with a spell.

Fly checks are needed for any creature that flys regardless of the means in which you they do it.


No, hovering is not a move action. It does required a fly check, but making a fly check requires no action.

I don't know of any errata on the turning. RAW you are correct, you can spin around 8 times and face whatever direction you want by spending 5 feet of movement and make a DC15 fly check (since turning 2880 degrees is also more than 45 degrees). RAI it should say 45 degrees to 135 degrees requires 5 feet and DC 15, while 180 degrees requires 10 feet and DC 20. Since PF characters live in map grid world, they can only turn in increments of 45 degrees in any case.

Yes, the 5' is lost from your maximum movement, but it doesn't actually move you or count as movement.

Yes, the fly spell doesn't require concentration but does still require fly checks to do any of the maneuvers (just as walking still requires skill checks to jump, tumble, squeeze through tight places, etc.).


All the different checks you do with the fly skill is to do extra tricks. Because the skill mentions nothing about the consequences of failing for people using the fly spell (or other such means), then the only consequence is that you cannot perform the trick (ie. you cannot hover, turn at great angles or fly upwards at a great angle)

Sczarni

It's hilarious when I run PFS tables where the party Wizard casts Fly on the Fighter in heavy armor. I enforce the Fly rules when I GM, and I find that many players are used to skipping over them.

Anywhom, I think it's clear that if you turn 180 degrees that you have to sacrifice 10' of movement. Yes, 180 > 45, but the maneuver is listed as "Turn 180° by spending 10 feet of movement", and I don't see how that can be ignored.


Nefreet wrote:

It's hilarious when I run PFS tables where the party Wizard casts Fly on the Fighter in heavy armor. I enforce the Fly rules when I GM, and I find that many players are used to skipping over them.

Anywhom, I think it's clear that if you turn 180 degrees that you have to sacrifice 10' of movement. Yes, 180 > 45, but the maneuver is listed as "Turn 180° by spending 10 feet of movement", and I don't see how that can be ignored.

I've only ever been in a single campaign where the GM enforced the flying rules, so I've never been used to them either. But I do think that pathfinder has done a marvelous job at making it relatively easy to understand.

And if we apply specific beats general on the 180 degree rule it becomes clear that it cannot be ignored. Paying 5 ft. and a DC 15 fly check to turn more than 45 degrees is the general rule, while the 10 ft. and a DC 20 fly check to turn 180 degree is a specific rule.


One thing to remember though is that the turning only applies during that rounds movement. You can fly east one round, and then fly west the next round without making any fly checks. If you want to fly east 20 feet, and then fly west 40 feet during your turn you have to make the fly check.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Flying:
- doesn't require an action.
- doesn't require a skill check if you move at least half your normal fly speed and turn less than 45° (although there is a mistake in the skill description text, compared to the table)
- allows you to hover if you meet the DC15 check (+4 for good maneuverability with the fly spell).

Logically, if you're hovering (and hence not moving) you can make a full attack action.

This is not specifically noted in the fly skill, though, and one might argue that hovering is a move action, and hence you can never take a full attack action while flying.

I'd be curious to see if there are rulings on the use of hover and full attacks.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Dave Justus wrote:
One thing to remember though is that the turning only applies during that rounds movement. You can fly east one round, and then fly west the next round without making any fly checks. If you want to fly east 20 feet, and then fly west 40 feet during your turn you have to make the fly check.

What do you base this on? It's not logically consistent, and unless there is a specific reference, I would think that you would have to retain your direction of flight from one round to the next.


Wheldrake wrote:
- allows you to hover if you meet the DC15 check (+4 for good maneuverability with the fly spell).

You don't get the manoeuvrability bonus with the fly spell, that is only for creatures with a natural fly speed. You do gain the half caster level boost.

Sczarni

You do gain the +4 (and at least another +2 for CL).

Fly spell wrote:
It can ascend at half speed and descend at double speed, and its maneuverability is good


Wheldrake wrote:


This is not specifically noted in the fly skill, though, and one might argue that hovering is a move action, and hence you can never take a full attack action while flying.

I'd be curious to see if there are rulings on the use of hover and full attacks.

The fly skill specifically says that it is not an action. It mentions nothing about hover, so we have to assume that the general rule of "no action" still stands when it comes to hover.


Nefreet wrote:

You do gain the +4 (and at least another +2 for CL).

Fly spell wrote:
It can ascend at half speed and descend at double speed, and its maneuverability is good

Nope, from the Fly skill:

Quote:
Creatures with a fly speed treat the Fly skill as a class skill. A creature with a natural fly speed receives a bonus (or penalty) on Fly skill checks depending on its maneuverability: Clumsy –8, Poor –4, Average +0, Good +4, Perfect +8. Creatures without a listed maneuverability rating are assumed to have average maneuverability.

You may get the manoeuvrability but it doesn't actually seem to do anything for you.

Sczarni

There is no definition of "natural fly speed". The Fly spell gives you a fly speed, and good maneuverability. I think it's pretty easy to put 2 and 2 together, here.


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Wheldrake wrote:
Dave Justus wrote:
One thing to remember though is that the turning only applies during that rounds movement. You can fly east one round, and then fly west the next round without making any fly checks. If you want to fly east 20 feet, and then fly west 40 feet during your turn you have to make the fly check.
What do you base this on? It's not logically consistent, and unless there is a specific reference, I would think that you would have to retain your direction of flight from one round to the next.

From the Fly Skill: Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check.

There isn't any 'facing' in pathfinder.


Dave Justus wrote:
Wheldrake wrote:
Dave Justus wrote:
One thing to remember though is that the turning only applies during that rounds movement. You can fly east one round, and then fly west the next round without making any fly checks. If you want to fly east 20 feet, and then fly west 40 feet during your turn you have to make the fly check.
What do you base this on? It's not logically consistent, and unless there is a specific reference, I would think that you would have to retain your direction of flight from one round to the next.

From the Fly Skill: Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check.

There isn't any 'facing' in pathfinder.

I agree with Wheldrake that it isn't logically consistent and that I would also need a reference. Now that Dave has provided it, I have to say that Dave is correct in the way he handles RAW and RAI. I might choose to houserule it so that you had to continue the path you were on when flying.


Nefreet wrote:
There is no definition of "natural fly speed". The Fly spell gives you a fly speed, and good maneuverability. I think it's pretty easy to put 2 and 2 together, here.

It doesn't need to be defined when it is self-evident.

I certainly don't need a rule book to tell me that flight granted by a spell doesn't quite meet the requirements of 'natural'.

Sczarni

Then what, pray tell, is the point of including a maneuverability rating within the text of the Fly spell, if it couldn't be applied to anything?


Nefreet wrote:
Then what, pray tell, is the point of including a maneuverability rating within the text of the Fly spell, if it couldn't be applied to anything?

Shoddy editing?

More likely whoever was looking at it forgot that the benefits of manoeuvrability changed between 3.5 and PF. In 3.5 your manoeuvrability category determined how you could move. PF changed that but it seems that fly wasn't amended to account for it.

Sczarni

Or, it was left in, intentionally, and grants the recipient +4 to their Fly checks.

I find it easier to go off what is written, rather than assume it was done in error.


Except that as written it doesn't give you the +4 as a flight spell is not a natural movement mode, being provided by a spell.

Sczarni

Except, again, there is no definition of "natural fly speed" that you can quote.


Not everything needs to exist as a specifically defined game term to have meaning. Words generally mean what they mean. Flight by spell is not a natural mode of flight. Birds have a natural flight speed, dragons probably do, air elementals may well do.

Sczarni

I'll nip this in the bud early and say that we'll probably have to agree to disagree. You say that "words generally mean what they mean", in reference to the Fly skill and "natural fly speed". I agree that "words generally mean what they mean", but I apply that statement to the Fly spell granting "good maneuverability", and I don't assume it's in error.

Same logic, different conclusions.

(let's hope Anzyr doesn't catch wind of this thread)


Fair enough.

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