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Let's hear tales of triumph and tragedy of adventuring parties with unusual compositions!
Tier 1-2, 4-person party: 1 Flurry of Misses Monk, 1 Baby Grappler Monk, 2 Musketeers who misfired almost every combat. Near TPK every encounter as there wasn't enough consistent DPS overall and the monks had solid AC but mediocre HP.
Tier 7-8, 4-person party: 1 Zen Archer, 1 Fighter Archer, 1 Gunslinger, 1 Pre-Gen Kyra. We steam rolled the scenario as my Zen Archer would "tank" and we all started our turn with "I 5' step away and full attack..."

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We had a coven of witches that played two wedding scenarios in a row together. We did Blakros Matrimony followed by Our Lady of Silver. Our familiars really enjoyed the time between those scenarios getting to know each other, especially since we all had different focuses so we didn't have many overlapping spells.
(And no, we didn't actually have the coven hex, there were just 3 of us)

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Tier 1-2: Dwarf Martial Artist Monk 2(me), Human Archer Bard 2(my other half), Tiefling Witch 1, and Pregen Kyra.
The scenario is on a ship, and there is an attack in the night.
I was taking the night watch, and thus had to solo an ambush at sea until the rest of the team woke up. I killed one of the attackers on the first round with a crit on a flurry with my temple sword, and then proceeded to get dropped by three javelin hits which made me lament the decision to not take deflect arrows.
I managed to stabilize and the rest of the party took out the attackers. An used a couple CLWs to being me back up.
We then steamrolled the rest of the scenario, without anyone else taking a hit except Kyra.

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Blood Under Absalom, 8-9 tier:
Archer Fighter
Archer Barbarian (me)
Sound Striker Archer Bard
Pistolero Gunslinger (Lamontia)
Prankster Bard with Haste and other great buffs
By the end of the session, we were Team 'Blacken the Sky' and had pretty much demolished everything that stood against us with barely a scratch on our PCs. Probably the most insanely dominant party I've ever played in.

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When I played Storming the Diamond Gate, we had a relatively sound group mechanically, but "odd" in personality composition.
There was my gnome sorcerer, my friend's gnome alchemist, a halfling bard who was raised by gnomes and has a gnomish personality, and a human wizard who played the PC's high intelligence and mediocre wisdom (don't remember if it was actually dumped or just 10) as ADD. So 4 PCs in one group with stereotypical wacky gnomish personalities. Needless to say, hinjinks ensued.
We were joined by a big, dumb brute (I think he was a half orc fighter, but I could be remembering wrong) who got along well with us, and a dwarven monk who kept giving us all dirty looks for our antics. I never did figure out if the dirty looks were in character, or if the player really thought we were all annoying. He was kind of a quiet guy, and he's the one person at the table I didn't know before that game and haven't seen since.

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Now that I think about it, probably my second most memorable party composition I ever played with was GMed by the guy who started this thread.
A "Mission Impossible" type mission to sneak into someplace undetected, and our almost entirely level 1 group had 3 barbarians. We also had a sorcerer and my prankster bard, who both brought decent bluff skills to the table, along with a rogue who kept trying to sneak around.
The sneaky stuff went ok, but not great, due to the barbarians occasionally standing out in the crowd. But when we hit the combats, those three demolished them. I just remember the sorcerer going down in the first round to a surprise attack, and the rest of the combat revolved around the barbarians going nuts on the enemies, while my bard calmly pulled out his CLW wand and walked up to heal the sorc. I don't think I ever even bothered inspiring courage - it just wasn't necessary.

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Doing the Pallid Plague. One of our local Venture Officers was playing a pregen Kyra with an updated spell list he dubbed "KILLRA." She performed precisely zero healing the entire scenario, instead consistently annihilating things with the best damaging spells a cleric could manage on her spell list. She also had an unnerving obsession with "cleansing" things, by which she meant "incinerating" them. Other than the Paladin "Aaah, smell the fresh, clean, immune-to-disease air," she was the only one who kept making her Fort saves against the titular plague, so she took this as a sign from Sarenrae that she was doing the proper amount of incinerating everything she encountered.

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Most hilariously bad yet fun party ever (and mostly the same players as Team "Blacken the Sky", above):
Thornkeep - The Accursed Halls, Tier 1-2:
lvl 1 Mindchemist Alchemist (me)
lvl 1 Wildblooded Sage Bloodline Sorceress (Lamontia)
lvl 1 A Bard based on Michael Jackson
lvl 1 A Bard based on Ralphie from the Simpsons
lvl 2 Another bard (if I remember correctly)
We...rested a lot. All of us had played Thornkeep before...and still, it was one of the most hilariously awful parties ever. We had fun, jokes were rampant, but combats took FOREVER due to our serious lack of damage.

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Tier 1-2 of Night March of Kalkamedes, 4 person party: a Witch (me), two Gunslingers, and a pregen run by the GM to make a legal table. Later in that scenario, I got dropped in a surprise round and the Gunslingers ran. One of them made it.
There was also the time I played the Godsmouth Heresy. Six people in a dungeon-crawl scenario and the only one who could heal was a Bard (me) with no XP and no healing wand. That got interesting fast.

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Actually, come to think of it, here's the most unusual party/story I've ever seen in PFS.
It was my first ever PFS game, and I'd showed up bright and early with a harmless, innocent little level 1 witch.
My fellow players were a level 1 monk (zero XP), a level 1 rogue (zero XP), and a level 1 druid something with an animal companion (which promptly died) (zero XP).
Our GM had never played or GM'd PFS before.
We were doing Path of Perfection: Part 1. The fledgling game master began running the combats... with the tier 1 and tier 2 encounters combined into one.
O_o
After every single fight, our healing-free party made camp and rested for about 4-5 days in order to recover enough hit points to take on the next fight. In every fight, exactly two players dropped to below 0 hit points.
In the final fight, all of us dropped to below 0 except my character by the time we'd killed merely the low-tier creature (with the high-tier one still up). At exactly 1 hp, I managed to deal "enough damage to send it fleeing" with a sling. I dragged my fellow unconscious allies into the chamber with the jade statue, performed untrained heal checks, and we waited 3 days, without leaving the room, knowing the boss was right outside. Finally, with one member STILL incapacitated, we exited. I was immediately dropped to -8 hit points in the surprise round, the druid was knocked out, and the 0-hit-point rogue killed the beast with a sneak attack... and promptly fell unconscious from the effort of acting at 0 hp, making the entire party bleeding and blacked out in a giant heap.
I showed up the next week with the most overpowered, hyper-optimized, powergamey magus rules could craft, and vowed never to let a situation happen like that again. I later realized what the GM had done to make it all so difficult, and realized how insanely lucky I was to have lived at all.

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About every other week My (druid-oracle-barbarian) priest of Groetus winds up on a mission with the (cleric-holy vindicator) priest of Pharasma, occasionally joined by the priest of Calistra.
Death, Vengeance, and the End of all Things... We just need one more priest and 4 more horses...
(had one adventure where the Priest of Calistra got ambushed, we subdued her attacker. At which point, she started to drown him (vengeance) while the Priest of Groetus (Endings) and the Priest of Pharasma (Death) looked on in interest. One of those rare occasions where we were warned this would be an evil deed, but no one could come up with a good in character rational to stop it. (Frankly, these characters all do enough good deeds, that it would probably have balanced.) Fortunately, there was a priest of Serenrae there to intercede.

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Oddest Group I ever played in was a Table with All Paladins of Iomedae.
2 Aasimar Paladins of Iomedae
1 Tiefling Paladin of Iomedae
1 Human Paladin of Iomedae
We played The Quest for Perfection—Part I: The Edge of Heaven.

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Played at a 7 player table once with 3 CN Half-Orc Barbarians, 2 CN Tieflings (Rogues, I think), a Human Wizard (Neutral, I think), and my LG Human Cleric of Torag who thinks he's a Dwarf.
During a fight on the ubiquitous Waterfront Tavern map, there weren't enough enemies for the Barbarians to all attack, so one of them decided to smash the aquarium in the middle of the room flooding the bar, releasing something similar to a land shark and a giant crab, and effectively chasing off the crowd that was watching the fight (and the target of my faction mission... who I was supposed to kill for Grand Lodge/Osirion).
At one point we'd captured a particularly defiant enemy and the gang of CN characters started to question her. Broken bones were involved. My character and the Wizard just stared at each other the whole time, neither one of us wanting to get in the way of that ball of chaos. At one point, the GM turned to me and asked "What at you going to do about it?" I replied, "I'm going to write it in my Chronicle and report it to my Venture Captain (in game)." With the no PvP rules I really couldn't do much else. Not that I'd have wanted to pick a fight with that particular gang of PCs.

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Don't remember the scenario exactly, but I think it may have been Devil we Know 3:
shielded Fighter (me)
burgler rogue
Rogue
Rogue
ninja
With no casters, not a single rank of UMD but plenty of unusable wands and few potions, We walked in knowing everything had to die fast or it was going to get ugly.
I swung my shield exactly once in the whole scenario. Everything else died in surprise or flatfooted while I provided a distraction. The one swing was when I finally rolled a double digit initiative and got a very reckless charge off, then team rogue had to come and save me.
Best. Party. Ever.

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Oddest Group I ever played in was a Table with All Paladins of Iomedae.
2 Aasimar Paladins of Iomedae
1 Tiefling Paladin of Iomedae
1 Human Paladin of IomedaeWe played The Quest for Perfection—Part I: The Edge of Heaven.
After you finish it, you could form a band that always adventure together, the

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Oddest Group I ever played in was a Table with All Paladins of Iomedae.
2 Aasimar Paladins of Iomedae
1 Tiefling Paladin of Iomedae
1 Human Paladin of IomedaeWe played The Quest for Perfection—Part I: The Edge of Heaven.
Well, at least you picked an adventure where all the enemies are evil so you could smit... wait a minute!

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Dragnmoon wrote:After you finish it, you could form a band that always adventure together, the ** spoiler omitted **Oddest Group I ever played in was a Table with All Paladins of Iomedae.
2 Aasimar Paladins of Iomedae
1 Tiefling Paladin of Iomedae
1 Human Paladin of IomedaeWe played The Quest for Perfection—Part I: The Edge of Heaven.
I would join this band.