FLite
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So, one of my PCs shticks is to move up to a caster, and then ready an action to follow them if they try to move (so that I stay in AoO range if they try to 5 foot step or acrobatics away.)
Thinking about it last night, I realized that the way I have been doing it is actually illegal.
The problem is that I have been phrasing it as "I ready to move with him if he moves" But ready happens before the action that triggers it, not after. So if you said what I did, he would begin to move, then you would have to take your ready action before he moved...
Can you say "I ready to move as soon as he completes his movement if he moves?"
What happens if he goes around a corner? I can't see him complete his move. Do I have to make a perception check to know he has stopped moving and move to catch up with him? (Basically I am trying to model the situation where as he moves, I am moving with him so he doesn't get out of my sight. Something most turn based games are very bad at emulating.)
| SlimGauge |
So, one of my PCs shticks is to move up to a caster, and then ready an action to follow them if they try to move (so that I stay in AoO range if they try to 5 foot step or acrobatics away.)
Legit so far.
Thinking about it last night, I realized that the way I have been doing it is actually illegal. The problem is that I have been phrasing it as "I ready to move with him if he moves" But ready happens before the action that triggers it, not after. So if you said what I did, he would begin to move, then you would have to take your ready action before he moved...
Don't sweat it, unless the GM is being a stickler.
Can you say "I ready to move as soon as he completes his movement if he moves?"
Sure, why not ? I'd continue to include your intent to keep him in your threatened area in your statement, however.
What happens if he goes around a corner?
Whatever the GM says. Your GM might have you make a partial move to maintain LOS. Once you've re-established LOS he might have you pause there until your quarry actually does complete his move.
I can't see him complete his move.
See above.
Do I have to make a perception check to know he has stopped moving and move to catch up with him?
Only if your GM says so.
(Basically I am trying to model the situation where as he moves, I am moving with him so he doesn't get out of my sight. Something most turn based games are very bad at emulating.)
And Pathfinder is no exception.
When you move (not a charge, those are special), you don't declare your entire path. You move square by square. Depending on how conditions change, you can change the next square you enter.
Example: A Kobold withdraws from me around a corner. On my turn I move around the corner, see his 2 dozen buddies and use the rest of my remaining move to retrace my steps.
Nefreet
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Logic exercise!
Since the whole point of this is to be adjacent to your enemy if they'd do something that would provoke, I'd set your turn up like this:
Move action: Move adjacent to your enemy.
Standard action: "I ready my action to move adjacent to the enemy if they initiate any action while not adjacent to me".
Takes care of 5-foot steps and moving actual distance, unless the distance they move is greater than your movement speed, or they're flying (and you're not).
Joe M.
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The "resolved before" bit is just the way the game chooses to handle the turn-based problem. Shouldn't interfere with sensible readies like this. Same way if you ready v. spellcasting, your attack isn't resolved *before* the guy casts the spell (and so, not disrupting the cast), but when you actually meant it to.
FLite
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When you move (not a charge, those are special), you don't declare your entire path. You move square by square. Depending on how conditions change, you can change the next square you enter.Example: A Kobold withdraws from me around a corner. On my turn I move around the corner, see his 2 dozen buddies and use the rest of my remaining move to retrace my steps.
Nah. This is Neil. He has no fear. (Believing that you are the chosen of Groetus, and that when you die, the world will be destroyed and you will ascend to be the new god of the new world tends to do that to you...)
FLite
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Sadly, as a barbarian, I am rather feat starved. And swift action staved, so step up alone would do me little good.
and even step up and strike wouldn't let me deal with situations like last game, where the guy was going around two corners, then casting a getaway spell. (not unless I had enough damage to drop him in one shot.)
kinevon
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Sadly, as a barbarian, I am rather feat starved. And swift action staved, so step up alone would do me little good.
and even step up and strike wouldn't let me deal with situations like last game, where the guy was going around two corners, then casting a getaway spell. (not unless I had enough damage to drop him in one shot.)
Well, if he is a caster, you can probably handle any AoO he can make, and, as a Barbarian, you might have enough movement to just move past him during your turn.
Move past him, so he can only run towards your teammates, or suck up an AoO to get past you. Accept the potential penalty, since, again, his normal attack damage is probably going to be "not much." and do a trip when he provokes. You should have a good shot at it, unless he is a very strange build, even with any AoO damage added to his CMD...
FLite
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True, but I am a really strange build, and I chose to interpret certain rules more strictly than I maybe needed to, so I am really, really feat starved, (I got power attack at level 7) but I have lots of extra action economy for movement, unless the ceiling is less than 10 feet high. :)
(I do find it hilarious that the character can be largely neutered by an 8 foot wooden ceiling. I try not to have a lot of fights indoors or underground.)