
prototype00 |

Norrin, Shinji, Sahan, this is in game talk, so please don't read this thread!
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So, for those of you who are familiar with Dragonball and Yu Yu Hakusho (Ghost Detectives), I was wanting to inject a little mano-a-mano into the Ruby Phoenix Tournament. There are two ways I could go about this:
Dragonball method: EVERYONE IS YOUR FOE! FIGHT TO BE THE STRONGEST UNDER HEAVEN! Basically this would pit everyone in the tournament against everyone else, in brackets, culminating in the final fight. PCs will for sure fight against PCs in this.
Yu Yu Hakusho method: Team fights. There are teams but the fights are one on one, team against team. If you defeat the entire other team (or they forfeit) then you progress to the next round. If you defeat your enemy and still feel frisky, you can fight the next member of the opponents team, or you can forfeit and pass the baton onto your next team member. I'm actually leaning towards this one.
Of course I am going to keep the ship to the tournament fight with 4 teams of mooks in the beginning from the manga :)
What do people think? Madness? Greatness? Both?
Lay it on me, I can take it!
prototype00
Edit: My players are just starting Book 3, so I've got a bit of time yet before they enter the stage of history.

Cranky Dog |

By your rules, I'd go Team Fight, otherwise a couple of unlucky rolls and a PC is quickly eliminated from the tournament and some pretty colorful fights.
Be wary that there are several challenges in the tournament where it's a single big or well prepared foe vs the whole team. There are several non-combat challenges that can be taken individually.

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Alternatively, team fights, followed by one-on-one fights among members of the winning team(s).
This is probably the best way to do it, and the easiest option to adapt the existing Ruby Phoenix encounters to. Run days 1 and 2 as team combats (possibly moving the oracle encounter to day 3 and running the dragon encounter early).