Kingdom Building, 1st Turn Question


Rules Questions

Sovereign Court

Pathfinder Rulebook Subscriber

Just looking for a little clarification.

Under the Kingdom Turn Sequence it says to skip Phase 1, Upkeep if your Kingdom has 0 Hexes.

In order to found your first Settlement though don't you have to clear and claim its Hex?

Meaning that your kingdom starts with 1 hex claimed and then would have to do Upkeep on the first turn?

This seems odd to me.

I see two main ways around it.

1) Simply skip Upkeep on Turn 1.

2) The first settlements is actually created before you claim the hex. IE you've made a settlement and then decide to become a kingdom and thus claim the full hex the settlement is in.

Can anyone shed some light?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

2 is correct.

Quote:

Founding a Kingdom

Once you have your first settlement, you have the start of a kingdom. You'll need to make some initial decisions that affect your kingdom's statistics, and record them.

Choose Your Kingdom's Alignment . Your kingdom's alignment helps determine how loyal, prosperous, and stable your kingdom is. Your kingdom may be a lawful good bastion against a nearby land of devil worshipers, or a chaotic neutral territory of cutthroat traders whose government does very little to interfere with the rights of its citizens.

Choose Leadership Roles . Assign the leadership roles for all PCs and NPCs involved in running the kingdom, such as Ruler, General, and High Priest. The leadership roles provide bonuses on checks made to collect taxes, deal with rioting citizens, and resolve similar issues.

Start Your Treasury . The build points you have left over from starting your first settlement make up your initial Treasury.

Determine Your Kingdom's Attributes . Your initial Economy, Loyalty, and Stability scores are based on the kingdom's alignment and the buildings your settlement has. (If you start with more than one settlement, include all the settlements in this reckoning.)

Once you've completed these steps, move on to Kingdom Turn Sequence .

Sovereign Court

Pathfinder Rulebook Subscriber

Thanks Chemalk.

So you would claim the full hex during the 1st edict phase correct?

Even though it says to claim a hex it needs to be adjacent to one one you already own?

There's no clause about claiming a hex if you don't have any yet but this is easily fixed.

Sovereign Court

Pathfinder Rulebook Subscriber

One other quick question.

For the first settlement you still need to explore and prep the hex correct? You just don't claim it until you're actually in the Kingdom Turn Phase?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Changed my mind. Took me a while, but the rules are a little unclear, so I would suggest following those under founding a settlement, so you claim the hex first, then build your first building, establishing your capital city. This does not happen in the normal kingdom turn sequence. After that building is constructed, run a kingdom turn, skipping the upkeep phase.

Sovereign Court

Pathfinder Rulebook Subscriber

Sounds like you see the same discrepancy I do.

Thanks for sharing your thoughts, you've been quite helpful as I delve into the Kingdom Building rules.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Feel free to ask - I happen to like the kingdom rules a lot. The good news is that as a general rule you'll only need to establish one kingdom per campaign, so I wouldn't get too wrapped up in the specific order of it, it's what happens in Kingdom turn 1 and later that's the fun stuff!

And, shameless plug, if you don't have it already, grab the Ultimate Campaign Kingdom Tracking Spreadsheet to help with managing it.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Kingdom Building, 1st Turn Question All Messageboards

Want to post a reply? Sign in.