SuperCracker |
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Hey guys. I wanted to get some eyes on a character I just started playing. I want to throw in some Dragon Disciple for flavor reasons (and strength bonus) and go Eldritch Knight. We have a very magic-heavy party, but only one real fighter. I don't plan on being a tank, but I do plan on doing combat in melee regularly.
Starting out at level 2, and we just got our first Mythic Tier.
Human Fighter 1/Sorc 1 (Draconic Bloodline - Red) - Mythic Champion/Archmage (Dual Path mythic feat)
Ability scores are as follows:
Str- 18
Dex- 14
Con- 12
Int- 10
Wis- 11
Cha- 15
Traits: Magical Knack, Carefully Hidden
Feats: Toughness, Combat Reflexes, Weapon Focus (Falchion)
Mythic Abilities: Armor Master, Wild Arcana, Fleet Charge
The game is supposed to have massive time-skips (up to centuries). My next mythic ability will be Longevity so that I don't die in the middle of a time skip. So eventually I'll be able to enjoy +3 int, wis, and cha from aging, which will bring them up to Int 13, Wis 14, Cha 18.
My current plan is for him to end up as (in order) Fighter 1, Sorcerer 4, Dragon Disciple 4, Eldritch Knight 10, Sorcerer 1.
Every stat increase, including mythic, will go to strength. Other than the occasional scorching ray, my weapon will be my means of dealing hp damage.
Base Attack Bonus of +16. 8th level spells. Some goodies from Dragon Disciple (bonus strength, natural armor, bite attack).
As for spells, I plan on using no-save effects and buffs. Things like enlarge person (with combat reflexes), wall of stone, haste, black tentacles, and summon spells.
I'm a little concerned about the summon spells because my caster level will be lagging a bit. I still think it's viable, since summons can take hits for the party.
My planned feat progression is as follows:
L1- Toughness
H1- Combat Reflexes
F1- WF: Falchion
L3- Spell Focus (conjuration)
L5- Extend Spell
L7- Leadership <-- Yes, it's allowed
L7DD2- Power Attack
L9- Augment Summoning
L10EK1- Furious Focus
L11- Improved Critical
L13- Skill Focus (survival)
L14EK5- Weapon Specialization
L15- Eldritch Heritage (orc) <--- Use with Mythic Eldritch Heritage
L17- ???
L18EK9- Greater Weapon Focus
L19- ???
My Mythic Abilities are planned out, but I can't count on how fast we'll gain mythic tiers, or how high we'll go. So we'll just have to see.
Anyhow, let me know if you guys have any suggestions, particularly about feats and spell selection. I realize this isn't the most optimal path, but I like the flavor and want to make it work. Thanks in advance.
Corlindale |
Even though Leadership is allowed, I assume your GM retains its normal requirements of 7th level? Shouldn't be too hard to switch around.
I probably wouldn't put so much effort into summoning when the caster level, as you say, is delayed so much. If they're just meant to be momentary distractions you probably don't need augment summoning, for instance (and thus not spell focus (conjuration) either).
If you pick Wild Arcana for your archmage power, you have a great advantage in spell selection since you needn't bother with most of the more situational spells. So you should mainly pick stuff you'll cast a lot or stuff you'll want the mythic version of.
Mythic Heroism is a pretty nice buff, which you'll get full advantage of as a melee fighter (+4 to damage on top of everything else).
SuperCracker |
Even though Leadership is allowed, I assume your GM retains its normal requirements of 7th level? Shouldn't be too hard to switch around.
I probably wouldn't put so much effort into summoning when the caster level, as you say, is delayed so much. If they're just meant to be momentary distractions you probably don't need augment summoning, for instance (and thus not spell focus (conjuration) either).
If you pick Wild Arcana for your archmage power, you have a great advantage in spell selection since you needn't bother with most of the more situational spells. So you should mainly pick stuff you'll cast a lot or stuff you'll want the mythic version of.
Mythic Heroism is a pretty nice buff, which you'll get full advantage of as a melee fighter (+4 to damage on top of everything else).
Nice catch on the Leadership. For some addled reason I thought it was 4th. I'll edit above.
Alleran |
The game is supposed to have massive time-skips (up to centuries). My next mythic ability will be Longevity so that I don't die in the middle of a time skip. So eventually I'll be able to enjoy +3 int, wis, and cha from aging, which will bring them up to Int 13, Wis 14, Cha 18.
Do you anticipate these lengthy time skips before you're high-enough level to find a druid (or have one as a cohort with Leadership) willing to cast reincarnate on you every couple of decades?
There are other methods of gaining immortality as well, though most are high-level, and you probably want them early. Another one I can recall that's low-level is getting a lucky roll with Numerian Fluids, since that can make you immortal. But it's a randomised effect, so either you'd have to take your chances, or the GM is nice and allows you to have it as "already gained" before the game has gotten going.
Anyway, using an alternate method you might be able to free up that Longevity ability for something else. Even with it, however, make absolutely sure you ask your GM exactly what happens when you walk into antimagic fields, since Longevity is supernatural. Will it just be turned off and let you age normally, or will it suddenly age you to where you should be? You definitely don't want to suddenly age to death in less than six seconds.
SuperCracker |
Do you anticipate these lengthy time skips before you're high-enough level to find a druid (or have one as a cohort with Leadership) willing to cast reincarnate on you every couple of decades?
Yeah. From what he told me, he should do the first years-long (not sure how long the skip will be) skip just after we hit Mythic Tier 2. He's offered us the option of using a heroic lineage (you play your character's descendants), but I do like the idea of an immortal sorcerer growing in power.
As for the anti-magic field, it's going to work like this. If I stayed in an anti-magic field for two decades, I would age normally while in the field. So if I went in with the body of a 20 year old, I'd come out as a 40 year old. So no Holy Grail style instant age-deaths, thankfully.
I probably wouldn't put so much effort into summoning when the caster level, as you say, is delayed so much. If they're just meant to be momentary distractions you probably don't need augment summoning, for instance (and thus not spell focus (conjuration) either).
You make a fair point. What should I do to replace the summoning focus? I suppose I could grab Skill Focus (survival) and Eldritch Heritage earlier.