
Rerednaw |
I was looking at my ifrit boon and when I asked around the majority of responses were either sorcerer (fire) or some variation of sneak attack class + firesight.
I have a pyromancer (gnome) in Society Play so another fire sorcerer is not high on my list for now.
Still, most of my characters are martially inclined so I was looking at more casters.
Fire affinity on the arcane side only works with the elemental(fire) bloodline. It seems you lose out on the energy substitution the bloodline provides as well as any options for damage boosting via primal, draconic, or orc. I do not like crossblooded...waiting 2 extra levels to gain a spell is a long wait. Plus the will save penalty on top of the wisdom penalty is worrisome. On the divine side it only affects domain, which means clerics, which means wisdom, which is the ifrit's penalty stat.
So should I just abandon the Fire Affinity trait and go with something else?
What did you do?
EDIT: I noticed that ifrits have a similar favored class benefit to Oracles (+1/2 lvl) like Aasimars...but not to bard which would have been an option.

lemeres |

Well, lets look at some of the replacements for fire affinity. For this, I will mainly look at traits that directly affect spell casting, rather than ones that boost skills or that one that heals if you just shove your hand in fire. They are useful, but that would be for just about anyone.
First there is Fire Insight, which gives you +2 rounds on a summon spell when you use it for fire subtype creatures. Vaguely useful, but unfortunately, I can find few to no summons that this would affect that are more useful than 'warm body on the battlefield and MAYBE adding 1d6 to attacks'.
Then there is hypnotic, which adds +1 to DC on spells or effects that fascinate, and 1/day for a reroll on the save for such an effect. I see very few spells, but it does leave room for a couple of options. With that boost, hypnotism looks like it could easily be used as a diplomacy tool on a single creature (since the spell gets a further +2 when used on only one target, and they forget you used a spell if they fail their save, and the creature is also 2 steps more friendly when it comes to requests). This trait also works with the bard's fascinate performance (standard action to just make an opponent sit there and do nothing, and then free action afterwards to keep them like that, and trap another 1/3 levels? fair enough, I suppose).

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I've been thinking either Bard or Swashbuckler with mine.
And I second the winter witch. Not that in particular but the idea of finding some warped concept that goes against type. I did it with a half elf winter witch (descended from the most racist humans and elves in Golorian) or a Dwarven Sorcerer.
Maybe this ifrit hates that they're not human and as a dex based ranger/fighter has favored enemy (elemental).
Think about how you can go against type in some way(without sucking).
Summoner whose eidolon is water based?