crafting ammo and weapons


Rules Questions


using downtime rules for the first time in our campaign and the crafting rules are sending me in circles. I gave my players a week of downtime and one wants to make a silver Wakizashi another wants to make silver bullets. The questions I have is how long does this take (Wakizashi), and how many bullets can she make?

The wakizashi costs 550 silver.
DC of a wakizashi is 18 (exotic)
The check resulted in a 22. 22 x 18= 396
Thus it would take 2 weeks to make 1 silver wakizashi?

A silver bullet costs 350 silver.
Assuming same results she can make 1 silver bullet per week?

None of this seems right to me. Am I missing something?


Rylar wrote:

using downtime rules for the first time in our campaign and the crafting rules are sending me in circles. I gave my players a week of downtime and one wants to make a silver Wakizashi another wants to make silver bullets. The questions I have is how long does this take (Wakizashi), and how many bullets can she make?

The wakizashi costs 550 silver.
DC of a wakizashi is 18 (exotic)
The check resulted in a 22. 22 x 18= 396
Thus it would take 2 weeks to make 1 silver wakizashi?

Correct.

Quote:

A silver bullet costs 350 silver.

Assuming same results she can make 1 silver bullet per week?

Assuming you mean a firearm bullet, it only costs 250 silver (25 gp). You can make craft checks by the day instead of by the week. You just divide the progress you make by 7. So the character would make 56.5 silver pieces in progress per day, making a silver bullet in 4-5 days.

Quote:
None of this seems right to me. Am I missing something?

Nope, you aren't really missing anything. The crafting rules are broken, especially when it comes to determined the time taken to craft items out of special materials.


Quote:

To determine how much time and money it takes to make an item, follow these steps.

1. Find the item's price in silver pieces (1 gp = 10 sp).

2. Find the item's DC from Table: Craft Skills.

3. Pay 1/3 of the item's price for the raw material cost.

A wakizashi normally costs 35 gp. That's 350 silver. Silver adds 20gp, or 200sp. So 550sp is the total, that correct. Craft DC is 18, thats correct.

Quote:

4. Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn't equal the price, then it represents the progress you've made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.

If you fail a check by 4 or less, you make no progress this week. If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.

Progress by the Day: You can make checks by the day instead of by the week. In this case your progress (check result × DC) should be divided by the number of days in a week.

Create Masterwork Items: You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield, see Equipment for the price of other masterwork tools) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.

You're next calculations are also correct. Unless you have a significantly higher craft check it takes 2 weeks for you katana.

For the bullets, firstly they need gunsmithing feat. Or well, they should have it if they actually want to be able to do it well.

In any event, a bullet costs 1gp. A single silver bullet cost 3 gp (for some reason). 30 bullets costs 30 gp, and 30 silver bullets costs 32 gp. 32 gp equals 320 sp. Which, with a sufficient check, is a weeks worth for 30 bullets. Which is why you need the gunsmithing feat. It reduces the cost of amunition to 10%. Meaning it costs 3.2gp for 30 silver bullets. Which is 32 sp. The craft skill says to make 1 check per week, a reasonable GM will allow you to break down that into a daily amount. If you craft 224 sp (32*7) per week then you could make 30 silver bullets every day.


With the Gunsmithing feat(Which Gunslingers and most archetypes that give firearm proficiency gets for free) you can make 1,000gp worth of ammo per day. Also with Gunsmithing they can make bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. Plus anyone with the feat doesn't have to make a craft check while crafting ammo or firearms if they have a gunsmith's kit.


That's one thing I found odd. It lists a bullet costing 1 gold, but a silver bullet costing 35 gold. But, if I take a 1g bullet and add the silver special materials it adds 2 gold to a projectile. Somehow 1+2 =35?


Rylar wrote:
That's one thing I found odd. It lists a bullet costing 1 gold, but a silver bullet costing 35 gold. But, if I take a 1g bullet and add the silver special materials it adds 2 gold to a projectile. Somehow 1+2 =35?

The costs listed assume that guns are just emerging into the campaign setting, which is how they are in Golarion. If guns are more common, the prices change. At their most common:

Quote:
Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.

That would make a regular bullet cost 1 silver, and a silver bullet cost 2 gold, 5 silver. A little off, but much closer to what it should be.

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