
BigP4nda |
Okay so I want to make an NPC who has a magic item business and creates and sells magic items, wondrous items, spellbooks, scrolls, etc. But I also want him to be viable in combat (Through metamagic feats, expanded arcana, improved initiative, etc)
From what I understand all of the item creation feats he would need are these:
Scribe Scroll
Craft Magic Arms and Armor
Craft Wondrous Item
Forge Ring
Craft Rod
Craft Staff
Craft Wand
*Optional: Craft Construct and Brew Potion
A Wizard seems to be the best suited for this because of the bonus feats, which gives him a total of 14 feats (15 if human) Also they get scribe scroll for free.
So going by this he would have to be at least level 12 to get all of these and would have 2 extra feats if I am correct.
Any ideas how to slim this up or what item creation feats are really necessary for this type of character? Or if there's a better class suited for this? Or is this the best option for it?

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Might also consider giving him some of the more powerful item crafting feats and then having apprentices / business partners who make the other items.
Nothing says he can't be a high - ish level wizard / sorcerer who has an alchemist friend, some apprentices and a friend who's really good at making insert item here.
Also even if just one guy with all this stuff, you have to imagine he keeps the good and dangerous stuff with himself and is more then likely to use it. He might not have metamagic x, y or z, but he might have metamagic rods abcdefghi... etc on him!
My 2 cents anyways!

BigP4nda |
Might also consider giving him some of the more powerful item crafting feats and then having apprentices / business partners who make the other items.
Nothing says he can't be a high - ish level wizard / sorcerer who has an alchemist friend, some apprentices and a friend who's really good at making insert item here.
Also even if just one guy with all this stuff, you have to imagine he keeps the good and dangerous stuff with himself and is more then likely to use it. He might not have metamagic x, y or z, but he might have metamagic rods abcdefghi... etc on him!
My 2 cents anyways!
That makes a lot of sense, not sure why that didn't come to mind.
does his store need to sell all the types of magical items you listed? Could he be more of a "specialist" (e.g., only sell rods, wands, staves, and rings)?
I was originally wanting him to run his own shop, he may have an apprentice but his apprentice would most likely just be learning his own trades, not different ones. But even still I guess he doesn't necessarily have to be able to make ALL of the magical items.
That's what I was posting this about, what specific item creation feats really define an arcane craftsman?

Gregory Connolly |

You just described my PC not an NPC! Seriously though he is a Samsaran Wizard and his partner (my wife's PC) is a Samsaran Witch. I have Improved Initiative, Scribe Scroll, Craft Wondrous Item, Craft Magic Arms and Armor, Craft Construct and Forge Ring. She has Brew Potion and Craft Wand. I routinely end encounters with things like Suggestion and Charm Monster. I also make everyone else better with Haste and crowd control like Create Pit, Glitterdust, Stinking Cloud, Aqueous Orb, Confusion and Black Tentacles.
An NPC taking Leadership at 9th, Craft Rod at 10th and Craft Staff at 11th could get a cohort with Brew Potion, Craft Wand and Inscribe Magic Tattoo to complete the set. You only need to be 11th level to have it all. Get a valet familiar for both you and your cohort and you double time everything. Use your increased WBL from all the crafting to use metamagic rods to cover your lack of metamagic feats and rely on consumables.

Phoebus Alexandros |

That's what I was posting this about, what specific item creation feats really define an arcane craftsman?
All of them do, in my humble opinion. It just comes down to the concept you're trying to nail down.
My initial thought is that scroll-scriber caters primarily to non-spellcasters - adventurers who for one reason or another don't count wizards, sorcerers, or what have you in their ranks. I don't know why, but the concept also kind of strikes me as catering to a "low level" clientele. I can't really back that assertion up. It's just an impression. :)
When I try to imagine a purveyor of wondrous items, one of two concepts pop in my mind. The first is a kindly, somewhat befuddled old man with an array of interesting (not necessarily utilitarian or super-powerful) items. Think Fizban from "Dragonlance", but not secretly a god (OR IS HE?) and rooted to a store. The other is a mysterious, perhaps sinister individual whose wares may very well be a trap - think "The Bazaar of the Bizarre", by Fritz Leiber (featuring Fafhrd and the Grey Mouser).
Most Rods, Staves, Wands, and Rings strike me as rather utilitarian - the type of thing you're less likely to find in a random store, as opposed to the Wizard Academy in Big City. Then again, there are items in each of these categories that are fantastic, bizarre, and dangerous enough to be in either of the "wondrous item" categories.

Khrysaor |
The best part of apprentices is throwing cooperative crafting on everyone. If he's high enough he'll want to make a few simulacrums of himself and make sure he has cooperative crafting on himself. The more the merrier and the faster you can pump out items to increase stock. Nothing worse than having to tell someone their item can't be made for weeks because you're still working on some huge cost item.
Craft wondrous items is the most versatile of the craft feats and should be a must.