Tacticslion |
Plants, unless they are plant creatures, are objects. EDIT: ninja'd
Objects cannot catch diseases (though they can certainly carry them; hence the diseased blankets trick).
Elementals lose the properties that make them non-elementals when they become elementals. If that doesn't satisfy, ask yourself, then, why humans can catch diseases? We are, after all, mostly just water and dirt and air.
If air has changed it's nature enough to become solid enough to slam attack,it not move things with a force greater than a hurricane, and is self-contained (i.e. differentiated from the surrounding environment in such a way that it's not all a loos pool of of interacting particles), and it's able to be disrupted by blades or staves or darts or a needle from a blowgun, you've got to accept that you're not dealing with pure air anymore. If you don't: congratulations, you're wrong or you're arbitrating the rules of the universe for no purpose other than "it makes more sense to me that way" (a.k.a. "I like it better") which is fine for house rules, but doesn't somehow make "more sense" that's the RAW.
Why can bacteria grow in and feast off of a fire elemental? I dunno: perhaps whatever weird force prevents it from acting like normal fire and shapes it into a humanoid (or any other) form reacts favorably to bacteria, and allows it to grow and thrive, despite the fiery nature - like a weird endure elements/protection from energy for bacteria; the presence of this strange living force is both protected/nurtured by the elemental essence, and disrupts the elemental essence. Oh wait, that exactly what happens to us! How weird!
JoeJ |
Why can bacteria grow in and feast off of a fire elemental? I dunno: perhaps whatever weird force prevents it from acting like normal fire and shapes it into a humanoid (or any other) form reacts favorably to bacteria, and allows it to grow and thrive, despite the fiery nature - like a weird endure elements/protection from energy for bacteria; the presence of this strange living force is both protected/nurtured by the elemental essence, and disrupts the elemental essence. Oh wait, that exactly what happens to us! How weird!
I don't even accept that disease necessarily has anything to do with bacteria, or even that bacteria exist at all. (In PF, I mean. Obviously that's how disease works in our world.)
Loren Pechtel |
Another thought here:
While I am in the camp that she's immune to normal STDs remember that she sleeps with a lot of people. Since the disease can't do anything to her her immune system isn't going to recognize it as hostile and thus will be very slow at eliminating it from her vagina.
Thus while she can't actually go around infecting people she can spread the infection from one person to another. The same sort of thing that shared sex toys can spread STDs.
(My take on it: By default diseases spread to creatures in their own taxonomic class only. Cross-breeds are vulnerable to diseases that either parent would have been vulnerable to. Magical diseases can spread to anything that isn't immune and could reasonably be infected by the disease.)
Tacticslion |
I don't even accept that disease necessarily has anything to do with bacteria, or even that bacteria exist at all. (In PF, I mean. Obviously that's how disease works in our world.)
Possible. But bear in mind, Golarion folks can (and canonically have) transferred to/from earth. Both are on the material plane.
Maybe Golarion's version of bacteria are inherently magical beings of some sort? Or heavily influenced by it?
Also possible.
As noted, you could always rule she's a carrier, like a toy, but not a target,but those are house rules. Understandable, but definitely house rules.
Also, bear in mind the Pairaka, too, as linked by Mr. Daigle earlier.
JoeJ |
JoeJ wrote:Possible. But bear in mind, Golarion folks can (and canonically have) transferred to/from earth. Both are on the material plane.
I don't even accept that disease necessarily has anything to do with bacteria, or even that bacteria exist at all. (In PF, I mean. Obviously that's how disease works in our world.)
Regardless of whatever means people may have used to get to Golarion, some of the basic rules about how things work are very different than they are here. I'd call it magic, but the "magic" that allows a building-sized ant to stand up or a roc to fly can't be dispelled. Perhaps the gods have arranged these things. Whatever the explanation, there's no reason to assume diseases can't affect outsiders (whatever the heck they "really" are).
Also, I didn't say Golarion. I was talking about the rules, not one particular setting.
Aelryinth RPG Superstar 2012 Top 16 |
Arguing that plants can't catch diseases is not an argument, because they completely can. They catch plant diseases. Frequently. Just ask any farmer.
It doesn't say plants can't catch filth fever, either! Again, it's the 'rules don't say they can't, so they totally surely can' argument, instead of applying common sense. Indeed, the rules don't even really say objects can't directly catch disease, do they? Do you even have to be alive to catch a disease?
I will point out that diseases that are magical are clearly described as such (mummy rot and variants, lycanthropy, etc) and the standard diseases are not described that way.
As for the infected ocean, I was thinking more along the lines of having to quarantine it. :)
==Aelryinth
JoeJ |
Arguing that plants can't catch diseases is not an argument, because they completely can. They catch plant diseases. Frequently. Just ask any farmer.
That's not relevant. We're not talking about real-world diseases, but disease as a particular process defined by the rules. If there are diseases that affect non-creature plants, please direct me to the rulebook and page where they are described.
It doesn't say plants can't catch filth fever, either! Again, it's the 'rules don't say they can't, so they totally surely can' argument, instead of applying common sense. Indeed, the rules don't even really say objects can't directly catch disease, do they? Do you even have to be alive to catch a disease?
Diseases do attribute damage. Applying common sense, they can't affect anything that doesn't have attributes. Common sense also says that they affect creatures - which do have attribute scores - unless they are specifically immune.
I will point out that diseases that are magical are clearly described as such (mummy rot and variants, lycanthropy, etc) and the standard diseases are not described that way.
As for the infected ocean, I was thinking more along the lines of having to quarantine it. :)
==Aelryinth
Lycanthropy and mummy rot are not diseases of any kind. They are curses. That's very clear in the CRB.
Tacticslion |
Regardless of whatever means people may have used to get to Golarion, some of the basic rules about how things work are very different than they are here. I'd call it magic, but the "magic" that allows a building-sized ant to stand up or a roc to fly can't be dispelled. Perhaps the gods have arranged these things. Whatever the explanation, there's no reason to assume diseases can't affect outsiders (whatever the heck they "really" are).
Also, I didn't say Golarion. I was talking about the rules, not one particular setting.
I think at this point we're arguing two sides of the same coin. I noted Golarion as it's the official setting for those very rules we're discussing. Otherwise, my point was only: whatever you choose to follow, fluff-wise, there are rules that function a certain way. The "official" PF cosmology overlaps with Earth, hence there are bacteria-borne diseases presumed in PF's official cosmology/canon. I think somewhere it even mentions them, though being on an iPad makes things difficult to look up.
Arguing that plants can't catch diseases is not an argument, because they completely can. They catch plant diseases. Frequently. Just ask any farmer.
It doesn't say plants can't catch filth fever, either! Again, it's the 'rules don't say they can't, so they totally surely can' argument, instead of applying common sense. Indeed, the rules don't even really say objects can't directly catch disease, do they? Do you even have to be alive to catch a disease?
I will point out that diseases that are magical are clearly described as such (mummy rot and variants, lycanthropy, etc) and the standard diseases are not described that way.
As for the infected ocean, I was thinking more along the lines of having to quarantine it. :)
==Aelryinth
You're being both obnoxious and purposefully obtuse.
Is it a creature? Y/N <choose one>
If "Y": does it have "Immune disease" somewhere in it's stat block or referenced traits/stats? Y/N <choose one>
If "N" then it can catch diseases as defined under Affliction.
To argue otherwise is to very blatantly leave behind the rules.
Which is fine, but not the way you're arguing.
You're talking about the idea of, "you can apply rules effects when there are no rules governing those effects" (i.e. granting object-specific diseases and diseases not statted up to creatures) which is very different from Ashiel's, "there are rules; if we follow them, then this happens" - it's not that hard of an argument to understand, really.
So, please, stop with the inane disparaging of things just because you don't like them.
There are plenty of ways you can justify it to have it make sense. If you're not capable of or willing to accept that, enjoy you're house rules and own up to the fact that it's your own limitations (either by preference or capability), not others' nor the rules' that are coming into play.
MagusJanus |
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Apparently, diseases can jump between plants and people. In particular, it's now known that humans can transmit plant diseases.
So, yes, diseases can cross the kingdom barrier in real life. No reason to think they can't do the same in Pathfinder.
Plus, as Tacticslion points out, the rules are quite clear on how disease immunity works.
Aelryinth RPG Superstar 2012 Top 16 |
Treants are huge plants; they aren't immune to disease; they can catch filth fever.
There's nothing in the rules that says the oak standing next to it can't catch it, either. Or the wheat field it's striding towards to spread the contagion.
So, yes, the rules are quite blithely ignoring common sense in this respect. "Since a rock doesn't say its immune to disease, it totally can catch filth fever." It's a dumb argument and common sense is supposed to take care of it.
Mummy Rot and lycanthropy are both diseases and curses, and higher level monks and paladins ARE immune to them. If they were just curses, they wouldn't be immune.
But, meh, the silliness has gone on long enough.
==Aelryinth
Scavion |
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Treants are huge plants; they aren't immune to disease; they can catch filth fever.
There's nothing in the rules that says the oak standing next to it can't catch it, either. Or the wheat field it's striding towards to spread the contagion.
So, yes, the rules are quite blithely ignoring common sense in this respect. "Since a rock doesn't say its immune to disease, it totally can catch filth fever." It's a dumb argument and common sense is supposed to take care of it.
Mummy Rot and lycanthropy are both diseases and curses, and higher level monks and paladins ARE immune to them. If they were just curses, they wouldn't be immune.
But, meh, the silliness has gone on long enough.
==Aelryinth
Actually Aelryinth only creatures can be affected by afflictions.
From curses to poisons to diseases, there are a number of afflictions that can affect a creature.
So no the oak standing next to it or the wheat field won't catch filth fever. They could however catch undefined maladies still.
theheadkase RPG Superstar Season 9 Top 32 |
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Scavion wrote:Actually Aelryinth only creatures can be affected by afflictions.Aye, it has to say it can catch it, not that its immune. Rocks and the ocean aren't creatures.
In other news, why is no one freaking out about Incubus spreading rootrot to trees? Someone has to say it!
I want to build a succubus Tetori/Druid build now. Just for the *ahem* natural possibilities.
Delyliath |
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As a succubus I feel I need to reassure all you succubus lovers on this issue.
There are actually a bunch of valid reasons to believe we cannot take nor spread STDs
First of all the more obvious one. We are outsiders.
Disease transmission is rare enough between mortals of different species.
Disease transmission between a mortal and an outsider?
We don't even die the same way.
Our biology is simply too different to catch STDs, or even a simple flu, from you mortals.
If we speak about mummy rot or other particularly virulent diseases, that's another thing. But taking diseases from someone who happen to simply be infected and is not a walking pile of plague and festering flesh? That's not going to happen.
Second. Despite what you like to tell to your friends about your hours long adventure with a gorgeous succubus, do not kid yourselves.
You should know that even a 20 hit dice creature can't resist more than 2 minutes of abyss-tainted cuddles.
Even if you mortals had the chance to infect us, you simply don't last enough to expose us.
And yeah sure, we can avoid to kill you, but then again is not like we allow such privilege to the first disease ridden bum we encounter.
Third. Our passion destroys life. We can turn mighty heroes and dragons to dust in a matter of minutes. Do you think your viruses and bacteria are more resilient? They are not.
So, unless we are talking about undead viruses that transmit from mortals to denizens of outer planes in a few seconds of contact, no STDs.
Now I hope I did not gave some demilich necromancer any ideas.
So don't be afraid.. Succubus Sex is Safe sex... well.. except for the whole death by soul consumption, but what is life without a little danger?
Mechagamera |
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I have it, since Golarion is in the same universe as Earth, then diseases are bacteria/virus, which are (more or less in the virus case) living things. Living things are suspectible to energy drain. Succubus catches the clap, she gives the little bugs 1 negative level and problem is solved.
A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Unless someone is willing to argue that diseases are elementals or outsiders, the first criteria is complete (mortal). Infecting cells is how diseases breed, so criteria #2 (act of passion) is also taken care of (without the succubus having to do any work). Plant traits don't provide any immunity to negative levels (and how many levels can bacteria/virus have?), so problem is solved.
Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun.
JoeJ |
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I have it, since Golarion is in the same universe as Earth, then diseases are bacteria/virus, which are (more or less in the virus case) living things. Living things are suspectible to energy drain. Succubus catches the clap, she gives the little bugs 1 negative level and problem is solved.
A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Unless someone is willing to argue that diseases are elementals or outsiders, the first criteria is complete (mortal). Infecting cells is how diseases breed, so criteria #2 (act of passion) is also taken care of (without the succubus having to do any work). Plant traits don't provide any immunity to negative levels (and how many levels can bacteria/virus have?), so problem is solved.
Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun.
Scientific opinion is divided on whether or not viruses are alive, though. And prions, which also cause some terrestrial diseases, are definitely not alive. Finally, unless somebody can show me a stat block for disease bacteria, I'd have to say that they may be alive but they're not creatures and therefore not susceptible to energy drain any more than grass is.