Fifo |
is it possible to make an improvised weapon fighter good all the way to lvl 20 without multiclassing? i don't have wisdom to be a monk or dex for rogue. basically looking at an orc for the way of the wicked with nice str and 13 int. the other stats suck, lol. anyway, i have read about needing magic weapons down the road and unsure if a magic oxen yoke of smiting or such random item is viable down the road or is it all flavor early on and then every fighter must end up with magic weapon this or that. and what kind of build is possible? the unarmed fighter archtype seems what i have in mind or possibly cad.
any thoughts would be welcome. even if it's "don't try it"
aetherwisp |
The Cad archetype is, in my opinion, the way to go. In exchange for the normal suite of fighter abilities, you get a lot of neat underhanded tactics that work well with improvised weapons -- particularly dirty trick maneuvers.
With the Greater Dirty Trick and Dirty Trick Master (Bastards of Golarion) feats, you can thoroughly incapacitate a foe for several rounds. After that, you can kick them to the curb with whatever's handy.