
DarkOne the Drow |

Everyone, remember nightflier is creating his setting with his own setting of home brew mechanics on top of Pathfinder. If you spot something missing just inform him about it so it can be corrected.
Those who have not played a dark nightflier adventure, the encounters are at a up level than standard encounters. Dying is a real possibility. I had created bad fighter type characters that was practically useless. Range is generally a bad choice as most of his encounters are close combat.
I taking range due to dex bonus resulting from wanting acrobatic assassin, but adding daggers and the like for emergency melee, and perhaps a trait to help melee combat.

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Guys, I'm gonna open a new thread, called Interest Check: What kind of adventure you want to play?
My goal is to find more players for you to play with - so your thoughts and input are more than welcome. I'm gonna try to create a game tailored to players' interests, but it will still gonna be set in my world and it will use these rules.

Tenro |

yeah i realize nightflier is making his own stuff.
i hope i am not coming off in a bad way when i make note of things that are missing. i dont mean it in a bad way, i understand you are making it and i know 7 sets of eyes are better than 1 to see a few little things here and there that are missing.
i'm picturing, in human form, using two axes. in hybrid form i definitely want to use claws.

Gortech |

Well since i still have not created any backstory, as long as you keep the rules the same i can write it to whatever i need.
As for specific APs, i either only play homebrew or have no idea im playing a set module, so i cant list a specific ap either.
Having said that, a combat heavy, exploration campaign with bits of intruge thrown in would be neat. Possibly something survival based or horror-ish?
Im pretty easy in that regard :)
(a proud, imperial shield fighter should fit in most anywhere)
btw i really do like your homebrew rules ',)