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I've been trying to sort out when various things will be available, so I put together a list of PFO content broken down by stages based on what we know so far.
In cases where the timing of something hasn't really been discussed I put it in the latest stage it could reasonably occupy. Thus, many things further down on the list may be available at some earlier point. Please let me know about any errors or omissions.

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I suspect that monk will be after OE. Druid and ranger have a better change to be before OE.
I did some searching and found;
Estimates on the list updated accordingly. Obviously this is all subject to change as time goes on, but it makes sense for the list to show 'most recent unofficial guesses'.

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Harad Navar wrote:I suspect that monk will be after OE. Druid and ranger have a better change to be before OE.I did some searching and found;
Estimates on the list updated accordingly. Obviously this is all subject to change as time goes on, but it makes sense for the list to show 'most recent unofficial guesses'.

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They discuss it here as well.
Thanks. I started adding links to the list for source information like this.

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Does anyone know why 'Ranger' is considered more difficult to implement than 'Paladin'?
At first I was thinking 'animal companion'... but that's an optional class feature for Rangers... and shouldn't be any more complicated than a Paladin's mount (which is also optional under PF TT rules). I'd think they could develop Paladins and Rangers w/o 'pets' at essentially the same time and then add the 'pet' options to them both later as different abilities which can be slotted.

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CBDunkerson wrote:Does anyone know why 'Ranger' is considered more difficult to implement than 'Paladin'?It is actually the animal companions.
Yes, that's the stated reason for Rangers being difficult... but it should be equally applicable to Paladins. Actually, given the 'game balance' concerns... in TT PF Paladin mounts are significantly more powerful than Ranger animal companions. All Paladin mounts are also both 'pet' and 'fast travel' while some Ranger companions could be just the 'pet' role.
Again, the question isn't so much what is difficult about Rangers... it is why doesn't the same logic apply (indeed, even moreso) to Paladins? Unless you delay implementation of the mount/companion... in which case they should both be fairly easy.

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Knowledge of math tells us not all Rangers will choose an animal companion, but knowledge of human (and especially gamer) psychology tells us those who think (or are willing to act as if) it's the only thing that makes a Ranger worthwhile will do nothing but complain at the tops of their lungs if the role is implemented with companions as a "later".

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Well, also, we have to look at what else might be available to the Paladin:
Divine Bond
You have to choose one of the following (unless they add both):
1) Enhance your weapon (Easily implemented buff)
2) Mount (Just another mount, probably unique skins, maybe some kind of unique ability)
Everything else for paladin is rifts on Cleric and Fighter really, except smite. Smite may or may not be complicated.
Ranger's main options deal with weapons styles, favored enemies, and animal companions.
The first two would be easy to implement, although the Favored Enemy tree might be too complicated, because Human/Dwarf/Elf would be on the list. This class might end up being really great for PvE content if they limit it to bonus versus environment. Then you have to deal with a selection of animals, all with their own abilities, and probably each with their own semi-unique AI system.

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Any idea if public APIs will be released ?
I'm thinking of how web sites or 3rd party software developers can use in-game information for offline displaying of in-game related content (like character skills and assets, skill training planning tools like Evemon, etc...).
On a personal side, I'd rather not have a huge bunch of 3rd party in-game add ons like what was done for WoW: it's too much of hassle to keep track of all the updates continuously going on and can really mess your UI. I prefer the way EvE handles this, by keeping it simple (sort of...) for everyone in-game, but giving read-only access to information outside of the game.
Seeya,
Moonbird

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Mounts have broader applications outside of just Paladins. Development time put towards the mount subsystem is development time that will be used by the vast majority of players. Development time put towards a pet system is more limited in scope.
I guess it is a perceptual thing then. I see Paladin steeds as more powerful versions of Druid/Ranger animal companion 'pets'... which you can also ride. Most others seem to be viewing them as 'mounts' which may have a few special abilities.
Any idea if public APIs will be released ?
Hmmmm, there have been past discussions about this, but I haven't found any instance of one of the goblins opining yea or nay. From other comments, I suspect they will be very careful about this sort of thing. That said, an interactive map with information on the various settlements will likely become a 'must have' eventually... to the point that someone will build one manually if there isn't an in-game version or an API to gather the info.

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On a personal side, I'd rather not have a huge bunch of 3rd party in-game add ons like what was done for WoW: it's too much of hassle to keep track of all the updates continuously going on and can really mess your UI. I prefer the way EvE handles this, by keeping it simple (sort of...) for everyone in-game, but giving read-only access to information outside of the game.
Ryan has talked about this before. Allowing add-ons in-game complicates customer service. Since Goblinworks isn't going to have a huge staff, I'm fairly certain they're not going to allow UI Mods.

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Note that the Behind the Scenes book, the Soundtrack, and the Fort Inevitable book are 2016 deliverables. Technically the novel is too but I think the novel is in the pipe for this year.
Thanks Ryan, but I'm going to be bold and question whether you may be out of date on what the folks on the Paizo side of the house have been up to. They've got the Crusader Road novel and the The Emerald Spire superdungeon (which now includes the Fort Inevitable details) listed for June 2014.
Vic has also said that they want to ship all of the physical Kickstarter rewards together in June.
However, I incorrectly assumed that included the Behind the Scenes PDF and the Soundtrack... those (non "physical") items are both estimated for January 2016 like you said. I'll update my list.
Fort Inevitable is not on the schedule for the start of Early Enrollment.
Ah. Another incorrect assumption on my part. I do recall mention that the land rush settlements would be put in several months after the start of EE, so it makes sense that the full land rush map also won't be available from day one.

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Note that the Behind the Scenes book, the Soundtrack, and the Fort Inevitable book are 2016 deliverables. Technically the novel is too but I think the novel is in the pipe for this year.
Ryan
The Fort Inevitable book became the Emerald Spire super dungeon. Fort Inevitable is included in that book and the Kickstarter backers get that PDF. That book is coming in June, as is the novel, the campaign cards, the flip mats and the various miniatures. The behind the scenes pdf and the soundtrack won't happen until Open Enrollment begins.
Lisa

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I really hope Halflings are closer to the beginning of EE than the start of OE.
And is our decisions final on our race what we choose in EE? Or do we have an opportunity to change?
I know it may seem odd you would all of sudden change race, but considering the limited choices in EE I wasn't sure if it would be an option (to change).

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I really hope Halflings are closer to the beginning of EE than the start of OE.
There was a poll on which race should be added next and Gnomes beat out Halflings by a hair. Thus, it is possible that Halflings would be next up after Gnomes, but we don't really know for sure.
And is our decisions final on our race what we choose in EE? Or do we have an opportunity to change?
I know it may seem odd you would all of sudden change race, but considering the limited choices in EE I wasn't sure if it would be an option (to change).
Yes, in past discussions it has been said that there would likely be some option to switch a character over to a new race as each is added.

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Thanks for the list. Any way you can add in what the player base is expected to be or is there no info on that? I remember some talk about how many of the monthly invites from EE they expect to re-sub ,but it would be interesting to see what we can expect in numbers right before OE and then after. How many are in EE month 1 and 2?

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We are planning on ramping up to about 20k relatively quickly and then holding there to see how the system responds and how the in-game distribution of characters is developing. I would hope to be around 20k within 90-120 days from launch. After that point we will be making decisions on how much to increase the size of the player base on a regular basis based on what we're seeing in terms of load and distribution of characters.
I expect we'll be around 100k by the time we transition to Open Enrollment but that's a guess.

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Thanks for the list. Any way you can add in what the player base is expected to be or is there no info on that? I remember some talk about how many of the monthly invites from EE they expect to re-sub ,but it would be interesting to see what we can expect in numbers right before OE and then after. How many are in EE month 1 and 2?
The alpha (89 + ?? from store) and EE month 1 (4210 + ?? from store) numbers are on the list. I don't have month 2 of EE broken out as a separate category, but there are 2072 from KS2 plus however many purchase it from the store. Another 2925 from KS2 will get access one month before the start of regular open enrollment.
Ryan's numbers would suggest ~14,000 store EE purchases by November, holding steady there for a while, and then adding ~10,000 per month up to 100k total at the start of OE.

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Notmyrealname wrote:Thanks for the list. Any way you can add in what the player base is expected to be or is there no info on that? I remember some talk about how many of the monthly invites from EE they expect to re-sub ,but it would be interesting to see what we can expect in numbers right before OE and then after. How many are in EE month 1 and 2?The alpha (89 + ?? from store) and EE month 1 (4210 + ?? from store) numbers are on the list. I don't have month 2 of EE broken out as a separate category, but there are 2072 from KS2 plus however many purchase it from the store. Another 2925 from KS2 will get access one month before the start of regular open enrollment.
Ryan's numbers would suggest ~14,000 store EE purchases by November, holding steady there for a while, and then adding ~10,000 per month up to 100k total at the start of OE.
It looks like PFO will be a very content rich game world if the forum members are a good example of the kind of people interested in PFO. A lot of settlements and a huge number of companies all with their own plans and goals, it should be quite interesting.