Shaman Bond's Guide to the Pathfinder Rogues


Advice

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hmm, a nifty guide. If you're still interested in updating it, check out the feat Surprise Follow-Through. For all those Cleave/sneak attack builds out there.

Liberty's Edge

Try rating everything based of mechanics and not so much flavor, can't believe you actually rated Weapon training blue... It gives the illusion it is actually very good.

Gnomes' Fell Magic is Wisdom based, not charisma based.
Did you mention gnomes only have 20ft movement speed?
Positive feedback: Recharge Innate Magic wand is a neat trick, good explanation of it.

The Halfling deserves higher rating, especially in comparison to the fragile elf. Halfling's have effective luck bonuses, access to 30ft speed and many "Extremely good" traits such as "Lesson's of Chaldira" and "Helpful" that utilizes the strength and weaknesses of rogues saves and widespread skillpool.

Sap Adept is a much better feat than Sap Master (Denied Dex VS Flatfooted). Just some of the reasons are that by the time you can catch an enemy flatfooted the additional damage become redundant. You could argue about "this chain makes him flatfooted" but the feats, gold and restrictions for making sap master available would have made the rogue stronger if spent on sane feats and items.

You need to add that a melee rogue without 16 Constitution is meat for the world. They needn't start with 16, but belts and such should be invested in before 6th level.

Sorry for coming off hard on you (unlike this post, try avoiding forcing your opinion onto the readers).
The guide is good, keep it growing.

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