Divine caster needed for Way of the Wicked


Recruitment

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Checking in. Thanks all for the kind words ;)


dropping out no good ideas at present...

Sczarni

Here is my submission of an Asmodean Cleric with the fire and deception domains.

I am working on his backstory and will have it done by tomorrow evening (if that's not too late).

For now, I know that he is a quiet man always willing to help out - while keeping a running tally , of course. He curates secrets and favors, but he gets great pleasure when he can let loose the fires of hell on the unlawful and unbelieving.

Cesare believes that information is power, and while he has no desire to be the face of an Asmodean regime, he will certainly do his best to pull the strings behind the scenes.

Cesare Mallato:

Cesare Mallato
Dwarf Cleric (Hidden Priest) of Asmodeus 2
LE Medium humanoid (dwarf)
Hero Points 1
Init +3; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 15 (2d8)
Fort +3, Ref +3, Will +6; +1 trait bonus vs. divinations, domination, and effects that would compel you to speak the truth, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee dagger +3 (1d4+2/19-20) and
. . masterwork silver light mace +4 (1d6+2)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks channel negative energy 4/day (DC 12, 1d6), +1 on attack rolls against goblinoid and orc humanoids
Domain Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—fire bolt (1d6+1 fire)
Cleric (Hidden Priest) Spells Prepared (CL 2nd; concentration +5):
1st—burning disarm (DC 14), disguise self [D], summon monster i, summon monster i
0 (at will)—detect magic, mending, purify food and drink (DC 13), read magic
[D] Domain spell; Domains Deception, Fire, Trickery
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Statistics
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Str 14, Dex 16, Con 10, Int 10, Wis 16, Cha 13
Base Atk +1; CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Spell Focus (conjuration)
Traits contract master, diabolical dabbler, secret-keeper
Skills Bluff +6, Disable Device +5, Disguise +7, Knowledge (arcana) +4, Spellcraft +4, Stealth +6
Languages Common, Dwarven
SQ aura, domains (deception, fire), false arcanist, hero points
Combat Gear alchemist's fire (2); Other Gear masterwork armored coat, crossbow bolts (30), dagger, light crossbow, masterwork silver light mace, backpack, masterwork, belt pouch, belt pouch, chalk, cleric's vestments, decorative trim (2), disguise kit, flint and steel, journal, sack, spell component pouch, spellbook, compact, thieves' tools, masterwork, twine (50'), silver unholy symbol (Asmodeus), wrist sheath, spring loaded, 91 gp, 6 sp, 8 cp
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TRACKED RESOURCES
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Alchemist's fire - 0/2
Cleric Channel Negative Energy 1d6 (4/day) (DC 12) (Su) - 0/4
Crossbow bolts - 0/30
dagger - 0/1
Disguise kit (10 uses) - 0/10
Fire Bolt (1d6+1 fire) (6/day) (Sp) - 0/6
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric (Hidden Priest) Domain (Deception) Bluff, Disguise, and Stealth are class skills.
Cleric (Hidden Priest) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Channel Negative Energy 1d6 (4/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Diabolical Dabbler Each fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it.
False Arcanist +1 (Ex) Gain +1 bonus on some skill checks; disguise divine spellcasting as other type with a skill check.
Fire Bolt (1d6+1 fire) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Fire damage.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Secret-Keeper +1 on saves vs. divinations, domination, and effects that would compel you to speak the truth.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.


Alright guys, looking good. Deadline is in about 12 hours, so get your shit in.

@Darksmokepuncher: Depends what "tomorrow evening" constitutes for you.

Sczarni

I'll have it in before 7 hours.

Sczarni

Cesare's Backstory

Cesare Mallato has been a loyal servant of Cardinal Thorn since his birth.

Given to the Asmodean Priest two weeks after his birth by his uncle who had murdered his parents, Cesare was given enough food to keep alive and hunger was his constant companion.

Stunted from malnutrition, Cesare never got very big. In fact, he’s much shorter than others of his kind with whipcord muscles like knotted rope under tightly stretched, sickly pale skin.

Cardinal Thorn was a cunning and ruthless mentor. He constantly set up situations with extreme outcomes, and Cesare was continually forced to choose in the face of impossible odds.

Examples:

You can continue to sleep outside on the kitchen stoop and I’ll give you 1/3 more food or you can frame the kitchen boy for stealing, he’ll get thrown out, and you’ll get his spot by the hearth to sleep. In return though, you’ll have to do his chores, but you will have access to more food in the long run. If you choose the latter and get caught? I’ll throw you in the hole for a month.

In this way, Cesare learned to lie, steal, and manipulate. He’s learned the value of a good disguise and a juicy secret.

As he’s aged, Cesare decided that he is content to serve those he can’t beat for as long as he can’t beat them. He’s decided that life’s hierarchies are necessary, and he will never miss an opportunity to make those below him feel his power, and prove his worth to those above.

I may not ever wear a crown, but I will be the one who hands them out.


Here is the crunch for Frankis. Sorry for the delay.
I changed one of his Domains from Law to Evil and used the Contracts Variant Channeling Option.

Frankis Crunch:
Frankis
Male Human Cleric of Asmodeus 2
LE Medium humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 17 1d8 ⇒ 5
Fort +4, Ref +0, Will +7
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Offense
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Speed 20 ft.
Melee masterwork heavy mace +4 (1d8+2)
Special Attacks channel negative energy 6/day (DC 16, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +7)
. . 6/day—copycat (2 rounds), touch of evil (1 rounds)
Cleric Spells Prepared (CL 2nd; concentration +7):
1st—protection from chaos [D], summon monster i[/i]
0 (at will)—detect magic, enhanced diplomacy, read magic, resistance
[D] Domain spell; Domains Evil, Trickery
--------------------
Statistics
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Str 14, Dex 10, Con 12, Int 10, Wis 16, Cha 16
Base Atk +1; CMB +3; CMD 13
Feats Sacred Summons, Selective Channeling
Traits desperate focus, indomitable faith, Bully
Skills Bluff +7, Diplomacy +7, Disguise +7, Heal +7, Intimidate +7, Knowledge (religion) +4, Linguistics +4, Perception +4, Profession (barrister) +7, Sense Motive +7, Stealth -4
Languages Common, Infernal
SQ aura, domains (evil, trickery), variant channeling (contracts/oaths variant channeling)
Combat Gear healer's kit; Other Gear masterwork breastplate, masterwork heavy steel shield, masterwork heavy mace, belt pouch, belt pouch, cleric's vestments, false-bottomed chest, small, silver holy symbol (Asmodeus), ink, black, inkpen, paper (10), scroll case, signet ring, traveler's outfit, 15 gp, 5 sp
--------------------
Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Negative Energy 1d6 (6/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Evil) Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Contracts/Oaths Variant Channeling (±1 Profane) Grants a save bonus or a save penalty vs. compulsions.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Evil (1 rds) (6/day) (Sp) With a melee touch attack, target is sickened and counted as good-aligned for the purpose of [Evil] spells.

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I think I'll leave the branding irons out, a hot dagger will have to suffice.

Here is Vahela again, including the info from my earlier post.


I've received votes from two party members; waiting for either all of them to come back to me, or a 4/7 majority if that occurs, since it'd be foregone at that point. Will come with more when it happens.


Sounds good. Thanks for the update!

Sczarni

*Bites nails* :)


Looking forward to seeing who makes it in! Hope it is me :)


Happy Friday guys! I hope everyone has a great weekend! ~Jules1


Sorry it took so long, guys; people had to find the team to read through everything, and that wasn't exactly work they all signed up for. Votes are, save for one person, in, and the winner is already in. Tatiana, report to the thread. Sorry everyone else, but good luck in getting your characters into future WotW games.


Thanks Spooky. Posting now.

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