SilentMonk |
Sorry I just came across this thread I don't know if the issue has been solved or not but im gonna go ahead and throw in my two cents. As a DM/GM I stress on my players to play how they see their character being, now on the subject of paladins they are ussualy lawful good charecters (lawful good is not lawful nice think of how batman acts). If I had a player playing a good paladin and he wanted to randomly kill people aka murder then I would have to step in and say "hey im sorry but paladins are devoted to justice and letting the law take its course" with that being said if the paladin is after say a criminal and for some reason cannot bring him in (after the paladin trys to have the criminal surrender or come quietly ect ect) and then I may see the paladin subjecting the criminals punishment then and their, now different scenerios might change this it really depends on the player and the character they created. Now the subject of the player doesn't see murder as evil, does the player see this or the character? if its the player maybe he/she does need a therapist but if its the character seeing this as not evil then maybe its his charecters personality. However murder is still murder and is still classified as an evil act.
Pillbug Toenibbler |
It was a joke, fortunately. There was not actually a player murdering GMs over alignment debates.
I dunno. [anti-kobold propaganda] Kobolds tend to be pretty hardcore 1%ers when it comes to playing RPGs. I saw a whole clan murderize each other over a RAI vs RAW argument in a game of Mousetrap. [/anti-kobold propaganda]