Dragon Warrior Infinity - Play, Beta-test and / or Help Add Additional Content


Other RPGs


Download Dragon Warrior Infinity

The Short:

I created a homebrew pen and paper game based on the CRPG Dragon Warrior. You will also find plenty of Dungeons & Dragons and Pathfinder as well as elements from many other games, books, movies and mythology mixed in here too. It was designed and created for my son to enjoy and as a way for him to play Dragon Warrior even when he’s out of “screen time”. I also consider it an educational resource for any child who is learning basic math skills. Don’t let that discourage you, though, as the game should be fun for anyone (not just kids). Dragon Warrior Infinity is fully playable and, for the most part, a complete game. It can be played solo or multi-player. Enjoy.

I’m looking for:


  • People to enjoy my creation
  • Additional Content
  • Beta Testers
  • Proof Readers

The Long:

I’ve been working on this game for over a year now and have most of the aspects fleshed out to my liking. Since you all are well known for your beta-testing chops and your eagerness to contribute, I figured that I’d hit you guys up and see if you could help me out with a few things. The two big things I’d much appreciate from you are additional content and beta testing.

Additional content would help me make this game live up to its name. The Infinity in its title is supposed to represent the idea that it can be played over and over and not feel like you’re just playing the same exact game. While I believe that I’ve done that to some extent, having more Classes, Villains & Storylines, Items, Powers and Side Quests would certainly allow for more re-playability. Please submit any additions you like to these categories in this thread. Provide as much detail as possible.

The following is just a suggestion of what I believe would make it easiest for you to provide and me to add new content to the game. It doesn’t need to be taken as gospel. I’m lazy and like to copy and paste when I can. When you review and [hopefully] play the game, you’ll see how these entries fit the format, what the abbreviations mean and how they relate to game play.

Example - Knight Class:

Class
Name: Knight
Type: Multi-play
Desc: The Knight is a noble warrior, fighting for honor and glory. They can hold the best weapons and armor in the game. They are very strong and defensive but gain very few powers. A Knight will often sacrifice their own safety to protect others.
Att: Fast
Dam: Fast
Pow: Slow
Res: Medium
Speed: Slow
Powers: 1-Guard, 3-Inspire, 6-Multi-attack, 9-Die Hard
Weapons: All but Iron and Golden Claw
Armors: All

Power
Name: Guard
DC: 12
TGT: 1 ally
TYP: Ability
MXD: 1 round
Desc: When an ally is struck by a normal attack, you may use this power to take the hit instead. You receive the damage instead of the player that was hit.

Etc.

I reserve the right to make tweaks to your suggestions but will try to keep the spirit of your ideas intact. While strict balance is not a goal, I obviously don’t want any elements of the game to be too weak or overpowered. Also, I may get too many suggestions for say, CR 3 Side Quests and may need to adjust it a little and make it CR 4 to fill a void there. I’ll do my best to not make changes to your ideas but I can’t promise anything.

I provided a bunch of templates that you can copy/paste to submit new content if you’d like. You don’t need to; just trying to make it as easy as possible for everyone.

Templates for Additional Content:

Class
Name:
Type:
Desc:
Att:
Dam:
Pow:
Res:
Speed:
Powers:
Weapons:
Armors:

Villain
Name:
HP:
Att:
Speed:
Def:
Pow:
Res:
Attacks & Powers
1.
2.
3.
4.
5.
6.

Minion:
HP:
Att:
Dam:
Def:
Pow:
Res:
Speed:
Attacks & Powers
1-3.
4-5.
6.
Prop:
Item:

Artifact:
HP:
Att:
Dam:
Def:
Pow:
Res:
Speed:
Desc:

Location:
Bio:
Level 1:
Level 3:
Level 5:
Level 7:
Level 9:
End Text:

Power
Name:
DC:
TGT:
TYP:
MXD:
Desc:

Monster
Name:
Region:
HP:
Att:
Dam:
Speed:
Def:
Pow:
Res:
Prop:
Gold:
Power:
Item:

Side Quest
Title:
CR:
Desc:
Tasks:
1.
2.
3.
4.
5.
6.

Mini-Boss/Monster
HP:
Att:
Dam:
Speed:
Def:
Pow:
Res:
Prop:
Gold:
Power:
Item:

The other big thing that I’d be very grateful for is play testing and feedback. While my son and I have played through a few times, there are still many aspects of the game that haven’t been tried out yet. Also, my son is only six years old so he doesn't quite understand the concept of game balance. If you believe that a statistic should be higher or lower, let me know and I’ll consider adjusting it. If I decide not to, I’ll explain my logic and reasoning behind the decision. Feel free to suggest anything, though. If you feel a different monster would work better in a specific region, don’t hesitate to throw it out there. Not everything in this game was carefully planned and calculated. I put in a decent amount of filler to get the ball rolling and I’m sure there’s plenty still hanging around. I am open to suggestions for improvement to already existing elements of the game.

I’d love to hear about your (or your kid’s) experience with the game in general terms. I’m open to praise and criticism. Don’t worry; you won’t hurt my feelings even if you think the game totally sucks. I’m an adult and these things don’t bother me. If it’s constructive criticism, I might be able to use it to make improvements.

Super Bonus Points: The world map that I created and included in the game is terribly crude. If you can do better (which shouldn’t be too difficult) and want to take on the task, please do. You rock!

If you provide play-testing feedback, additional content and/or suggestions to help make Dragon Warrior Infinity a better game, I’ll add your name to it as a contributor on page 2. If you want your real name added, you’ll need to tell me what that is. Otherwise, I’ll have to use your Paizo handle. None of this is a requirement and I’m not expecting or demanding anything. If you don’t want or end up with anything to contribute, that’s perfectly fine. I’d still like you to enjoy the game. If you have little ones, maybe this can serve them as a gateway into full-fledged roleplaying.

Thanks in advance for all of your help.


I should have probably mentioned or stressed a couple of things. Dragon Warrior Infinity is not an actual RPG like Pathfinder or D&D. It plays more like the CRPG it was derived from. There's no Game Master or storyteller; it's just you against the game (multi-player is co-op).

All you need to play is 3d6, a pencil, a print-out of the character sheet and of course the game. It's pretty tablet-friendly as well. I tried to keep page flipping down to a minimum. Additional 6 siders, while not required, make the game faster and easier when your character(s) gain in power.

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