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None as far as I know, but if you want the bonus language you have to be from somewhere with a bonus language.
The same goes for Regional Traits/Feats.
You can have a "checkered past" - like the Barbarian of someone in my group, whom I've suggested might be a native Galtan who moved to Andoran after the new Final Blade machines cost him most of his work as a headsman, or my renegade Razmiran Priest Sorcerer who also fled to Andoran, but would of course have had to spend quite a few of his early years in Razmir - but among all the places you might have lived, you'd have to single out one region that you spent a significant amount of time in and identify/affiliate with more than any other.

Nylanfs |

I'm having a disagreement with a rules lawyer. His argument is that if region selection isn't detailed in the GTOP then "being" from those regions isn't valid for PFS play. And my counter argument is that per the AR Inner Sea Primer traits are legal and to select those traits you have to be from (or spend significant time there) a certain region.

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Heck, I'm not even sure you can even call him a Rules Lawyer; don't you have to involve the rules in order to be a "rules" lawyer? Even aside from things like Regional traits, there's also the Additional Resources page which, under Inner Sea World Guide, says:
All human ethnicities are legal except Azlanti, humans begin play knowing all listed languages for their chosen ethnicity as racial languages
This guy's not a rules lawyer, he's just the opposite: some guy who didn't bother to read. :/

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E-arth? Strange place to be from. That somewhere in Ustalav? :P
Inspiration here: DBZ Abridged